Difference between revisions of "Jump Jets"

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==Mechs==
 
==Mechs==
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Generally, Jump Jets provide Mechs with several additional tactical options:
Jump Jets provide Mechs with several new tactical options:<br><br>
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* Accessing terrain features too steep to climb.
1. Accessing terrain features too steep to climb.<br>
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* Quickly jumping to cover behind low hills.
2. Quickly jumping to cover behind low hills.<br>
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* Briefly rising from behind cover to assess the battlefield.
3. Briefly rising from behind cover to assess the battlefield.<br>
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* [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons.
4. [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons.<br>
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* Avoiding - to an extent - incoming missile fire.
5. Avoiding - to an extent - incoming missile fire.
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===Improved Jump Jets===
Improved Jump Jets trade much of their vertical thrust and a higher weight for better horizontal acceleration, much better control and better control over fuel consumption. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards.<br>
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Improved Jump Jets (iJJ) trade their lower weight and some of their vertical thrust for better horizontal acceleration, and much better control over both fuel consumption and jumping itself. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards.
This greatly increases their ability in combat related tasks, like jumping to cover or dodging missiles but at the same time are less useful for [[Gameplay Tactics#Poptarting|jump sniping]] and terrain that requires significant upward travel.<br><br>
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This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. <!--, but at the same time makes them less useful for [[Gameplay Tactics#Poptarting|jump sniping]] and covering terrain that requires significant upward travel.-->
A video showing the differences between both kinds can be found here: [http://www.youtube.com/watch?v=7z9oFwE9eEo Jump Jets Preview]<br><br>
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The heat generated by the use of both kinds of Jump Jets needs to be carefully considered in the overall management of a Mech's heat.   For example, firing energy weapons mid-jump could result in a heat spike which damages your Mech.
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A video showing the differences between both kinds can be found here: [http://www.youtube.com/watch?v=7z9oFwE9eEo Jump Jets Preview]
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The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.
  
 
==Battle Armor==
 
==Battle Armor==

Revision as of 16:42, 27 August 2017

Shadowcat Jump Jets

Jump Jets, often abbreviated to "JJ", enable a Mech or Battle Armor to become airborne briefly. They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge. They also generate significant heat.

The Final Beta 0.7.0 release introduced a new kind of JJ, called improved Jump Jets, or iJJ

Mechs

Generally, Jump Jets provide Mechs with several additional tactical options:

  • Accessing terrain features too steep to climb.
  • Quickly jumping to cover behind low hills.
  • Briefly rising from behind cover to assess the battlefield.
  • Jump Sniping (aka Poptarting) from behind cover to fire weapons.
  • Avoiding - to an extent - incoming missile fire.

Improved Jump Jets

Improved Jump Jets (iJJ) trade their lower weight and some of their vertical thrust for better horizontal acceleration, and much better control over both fuel consumption and jumping itself. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards. This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles.

A video showing the differences between both kinds can be found here: Jump Jets Preview


The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.

Battle Armor

Jump Jets are a key Battle Armor defense. Jump Jets accelerate Battle Armors faster and further than Mechs. This agility can make a skilled Battle Armour more difficult to hit.