Difference between revisions of "Template:Mech/doc"
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This infobox template contains all essential information for MWLL's Mech assets. | This infobox template contains all essential information for MWLL's Mech assets. | ||
==Usage=={{Mech | ==Usage=={{Mech | ||
− | | Image = | + | | Image = File:Happy-Snake-wiki.png |
− | |||
− | |||
| Class = Medium | | Class = Medium | ||
− | | Faction = | + | | Faction = Snek God |
− | | Tickets = | + | | Tier = God Tier |
− | | Speed = | + | | Tickets = All tickets |
− | | | + | | Speed = Fast |
+ | | SpeedWithMasc = Heckin Fast | ||
| Rotation = 360 | | Rotation = 360 | ||
| PitchStand = -75° to +80° | | PitchStand = -75° to +80° | ||
Line 15: | Line 14: | ||
| Price Prime = 65,000 | | Price Prime = 65,000 | ||
| ArmorT Prime = 100,000 | | ArmorT Prime = 100,000 | ||
+ | | Engine Prime = Std | ||
| Weapons Prime = <ul> | | Weapons Prime = <ul> | ||
<li>1 [[HVAC|HVAC10]] | <li>1 [[HVAC|HVAC10]] | ||
Line 49: | Line 49: | ||
<li> 9T [[Armor]] | <li> 9T [[Armor]] | ||
</ul> | </ul> | ||
+ | | Pods = Both | ||
+ | | Armor H = 2760 | ||
+ | | Armor LRT = 5961 | ||
+ | | Armor CT = 9171 | ||
+ | | Armor B = 5502 | ||
+ | | Armor LRA = 5273 | ||
+ | | Armor LRL = 6603 | ||
+ | | Armor INT = 3962 | ||
+ | | Armor RE = 3668 | ||
+ | | Armor LE = 3668 | ||
+ | | Version = 0.77.7 | ||
|}}The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields. Some parameters are not required and will not be displayed when left blank or omitted. This infobox currently supports up to 10 variants. | |}}The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields. Some parameters are not required and will not be displayed when left blank or omitted. This infobox currently supports up to 10 variants. | ||
===Blank template=== | ===Blank template=== | ||
<pre style="overflow: auto">{{Mech | <pre style="overflow: auto">{{Mech | ||
| Image = | | Image = | ||
− | |||
| Tonnage = | | Tonnage = | ||
| Class = | | Class = | ||
| Faction = | | Faction = | ||
| Tickets = | | Tickets = | ||
+ | | Tier = | ||
| Speed = | | Speed = | ||
| SpeedWithMasc = | | SpeedWithMasc = | ||
Line 66: | Line 77: | ||
| Price Prime = | | Price Prime = | ||
| ArmorT Prime = | | ArmorT Prime = | ||
+ | | Engine Prime = | ||
| Weapons Prime = <ul> <!-- Weapons and equipment must be added in this format as the standard bullet list format displays incorrectly. --> | | Weapons Prime = <ul> <!-- Weapons and equipment must be added in this format as the standard bullet list format displays incorrectly. --> | ||
<li> | <li> | ||
Line 78: | Line 90: | ||
| Price A = | | Price A = | ||
| ArmorT A = | | ArmorT A = | ||
+ | | Engine A = | ||
| Weapons A = <ul> | | Weapons A = <ul> | ||
<li> | <li> | ||
Line 90: | Line 103: | ||
| Price B = | | Price B = | ||
| ArmorT B = | | ArmorT B = | ||
+ | | Engine B = | ||
| Weapons B = <ul> | | Weapons B = <ul> | ||
<li> | <li> | ||
Line 102: | Line 116: | ||
| Price C = | | Price C = | ||
| ArmorT C = | | ArmorT C = | ||
+ | | Engine C = | ||
| Weapons C = <ul> | | Weapons C = <ul> | ||
<li> | <li> | ||
Line 112: | Line 127: | ||
<li> | <li> | ||
</ul> | </ul> | ||
+ | |||
+ | | Pods = | ||
+ | | Armor CT = | ||
+ | | Armor LRT = | ||
+ | | Armor LT = | ||
+ | | Armor RT = | ||
+ | | Armor LRA = | ||
+ | | Armor LRL= | ||
+ | | Armor H = | ||
+ | | Armor B = | ||
+ | | Armor INT = | ||
+ | | Armor LE = | ||
+ | | Armor RE = | ||
+ | |||
+ | | Version = | ||
}} | }} | ||
</pre> | </pre> | ||
===Armor values=== | ===Armor values=== | ||
− | + | These armor values will display overlayed on an armor layout chart below the variant information. The Armor total to the right of each variant is not always the same so all armor values should be taken from the Prime variant. Mechs without external pods will not display values for pods on the chart. Keep in mind that the armor total does not take external pods into account. The formatting for Armor is as follows: | |
<pre style="overflow: auto"> | <pre style="overflow: auto"> | ||
Armor CT = Center torso armor, number only | Armor CT = Center torso armor, number only | ||
Line 125: | Line 155: | ||
Armor H = Head armor, number only | Armor H = Head armor, number only | ||
Armor B = Back armor, number only | Armor B = Back armor, number only | ||
− | Armor LE = Left external armor, number only (use only if all variants have external pods) | + | Armor INT = Internal leg armor, number only |
− | Armor RE = Right external armor, number only (use only if all variants have external pods)</pre> | + | Armor LE = Left external pod armor, number only (use only if all variants have external pods) |
+ | Armor RE = Right external pod armor, number only (use only if all variants have external pods)</pre> | ||
==Parameters== | ==Parameters== | ||
Line 141: | Line 172: | ||
| ImageSize | | ImageSize | ||
| No | | No | ||
− | | Image size is the width of the image. Will also determine the width of the infobox. Defaults to 350px when omitted. | + | | '''(NOTE: ImageSize is no longer used. Infobox is now fixed to 350px width.)''' Image size is the width of the image. Will also determine the width of the infobox. Defaults to 350px when omitted. |
|- | |- | ||
| Tonnage | | Tonnage | ||
Line 158: | Line 189: | ||
| Yes | | Yes | ||
| The number of tickets this asset gives on destruction in the TC gametype. | | The number of tickets this asset gives on destruction in the TC gametype. | ||
+ | |- | ||
+ | | Tier | ||
+ | | Yes | ||
+ | | The asset tier for purposes of score and cbill adjustment. | ||
|- | |- | ||
| Speed | | Speed | ||
Line 186: | Line 221: | ||
| Yes | | Yes | ||
| Total Armor of the Prime variant. | | Total Armor of the Prime variant. | ||
+ | |- | ||
+ | | Engine Prime | ||
+ | | No* | ||
+ | | Engine size for the Prime variant. Can be omitted, but "Engine size:" will still be shown in the infobox. | ||
|- | |- | ||
| Weapons Prime | | Weapons Prime | ||
Line 202: | Line 241: | ||
| No | | No | ||
| Total Armor for each additional variant (up to 9). Total armor is the sum of armor points for components sans the external pods armor (to avoid confusion between variants with and without external pods). | | Total Armor for each additional variant (up to 9). Total armor is the sum of armor points for components sans the external pods armor (to avoid confusion between variants with and without external pods). | ||
+ | |- | ||
+ | | Engine A'''...''' J | ||
+ | | No* | ||
+ | | Engine size for each additional variant (up to 9). | ||
|- | |- | ||
| Weapons A'''...''' J | | Weapons A'''...''' J | ||
Line 210: | Line 253: | ||
| No | | No | ||
| Equipment for each additional variant (up to 9). Weapons and Equipment require '''<nowiki><ul></nowiki>''' and '''<nowiki><li></nowiki>''' to function properly as unordered lists. | | Equipment for each additional variant (up to 9). Weapons and Equipment require '''<nowiki><ul></nowiki>''' and '''<nowiki><li></nowiki>''' to function properly as unordered lists. | ||
+ | |- | ||
+ | | Pods | ||
+ | | Yes* | ||
+ | | Use to display Mech paperdolls in the armor box with no, one, or both externals. Must be used if Armor CT has a value. "Pods = Both" shows both externals; "Pods = RE" shows only right external; "Pods = LE" shows only left external; "Pods = None" or blank shows no externals. | ||
+ | |- | ||
+ | | Armor CT = | ||
+ | | Yes* | ||
+ | | Armor value for Mech's Center Torso. Number only. Required for armor diagram to be displayed. | ||
+ | |- | ||
+ | | Armor LRT = | ||
+ | | No | ||
+ | | Armor value for Mech's Left and Right Torso when torso armor is symmetrical. Number only. Will be overwritten by Armor LT or Armor RT when those parameters are filled. | ||
+ | |- | ||
+ | | Armor LT = | ||
+ | | No | ||
+ | | Armor value for Mech's Left Torso when torso armor is asymmetrical. Number only. Will overwrite Left Torso of LRT value if filled. | ||
+ | |- | ||
+ | | Armor RT = | ||
+ | | No | ||
+ | | Armor value for Mech's Right Torso when torso armor is asymmetrical. Number only. Will overwrite Right Torso of LRT value if filled. | ||
+ | |- | ||
+ | | Armor LRA = | ||
+ | | No | ||
+ | | Armor value for Mech's Arms. Number only. | ||
+ | |- | ||
+ | | Armor LRL= | ||
+ | | No | ||
+ | | Armor value for Mech's Legs. Number only. | ||
+ | |- | ||
+ | | Armor H = | ||
+ | | No | ||
+ | | Armor value for Mech's Head. Number only. Displayed as "HD" on chart. | ||
+ | |- | ||
+ | | Armor B = | ||
+ | | No | ||
+ | | Armor value for Mech's Back Torso. Number only. Displayed as "BT" on chart. | ||
+ | |- | ||
+ | | Armor INT = | ||
+ | | No | ||
+ | | Armor Value for Mech's Internal Armor (Legs). Number only. | ||
+ | |- | ||
+ | | Armor LE = | ||
+ | | No | ||
+ | | Armor value for Mech's Left External Pod. Number only. Will not display if left blank. | ||
+ | |- | ||
+ | | Armor RE = | ||
+ | | No | ||
+ | | Armor value for Mech's Right External Pod. Number only. Will not display if left blank. | ||
+ | |- | ||
+ | | Version = | ||
+ | | No | ||
+ | | Value informing that stats are up to date for this version. Will default to 0.11.0 currently if left blank. | ||
|- | |- | ||
|} | |} |
Latest revision as of 22:09, 13 August 2019
This infobox template contains all essential information for MWLL's Mech assets.
Usage
Mech/doc | ||
---|---|---|
Class: | Medium Mech | |
Faction: | Snek God | |
Ticket cost: | All tickets upon destruction | |
Tier: | God Tier | |
Speed: | Fast km/h (Heckin Fast km/h with MASC) | |
Torso yaw: | 360° | |
Torso pitch: | -75° to +80° while standing -75° to +85° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 65,000 CBills Total armor: 100,000 Engine Size: Std |
||
A: Price: 65,000 CBills Total armor: 100,000 Engine Size: |
||
Armor Points Distribution | ||
|
All stats current as of release 0.15.3
Blank template
{{Mech | Image = | Tonnage = | Class = | Faction = | Tickets = | Tier = | Speed = | SpeedWithMasc = | Rotation = | PitchStand = min° to max° | PitchCrouch = min° to max° | Price Prime = | ArmorT Prime = | Engine Prime = | Weapons Prime = <ul> <!-- Weapons and equipment must be added in this format as the standard bullet list format displays incorrectly. --> <li> <li> <li> </ul> | Equip Prime = <ul> <li> <li> <li> </ul> | Price A = | ArmorT A = | Engine A = | Weapons A = <ul> <li> <li> <li> </ul> | Equip A = <ul> <li> <li> <li> </ul> | Price B = | ArmorT B = | Engine B = | Weapons B = <ul> <li> <li> <li> </ul> | Equip B = <ul> <li> <li> <li> </ul> | Price C = | ArmorT C = | Engine C = | Weapons C = <ul> <li> <li> <li> </ul> | Equip C = <ul> <li> <li> <li> </ul> | Pods = | Armor CT = | Armor LRT = | Armor LT = | Armor RT = | Armor LRA = | Armor LRL= | Armor H = | Armor B = | Armor INT = | Armor LE = | Armor RE = | Version = }}
Armor values
These armor values will display overlayed on an armor layout chart below the variant information. The Armor total to the right of each variant is not always the same so all armor values should be taken from the Prime variant. Mechs without external pods will not display values for pods on the chart. Keep in mind that the armor total does not take external pods into account. The formatting for Armor is as follows:
Armor CT = Center torso armor, number only Armor LRT = Left and right torso armor if symmetrical, number only Armor LT = Left torso armor if asymmetrical, number only Armor RT = Right torso armor if asymmetrical, number only Armor LRA = Left and right arm armor, number only Armor LRL= Left and right leg armor, number only Armor H = Head armor, number only Armor B = Back armor, number only Armor INT = Internal leg armor, number only Armor LE = Left external pod armor, number only (use only if all variants have external pods) Armor RE = Right external pod armor, number only (use only if all variants have external pods)
Parameters
As noted before some parameters are optional, however some must be included. The following is a list of parameters, their functions, and whether or not they are required.
Parameter | Required | Function |
---|---|---|
Image | Yes | Image name: File:abc.jpg, File:xpz.png, Image:123.gif; Image name must be prefixed with Image: or File: to function. Image should be Prime variant on white, black, or transparent background.
|
ImageSize | No | (NOTE: ImageSize is no longer used. Infobox is now fixed to 350px width.) Image size is the width of the image. Will also determine the width of the infobox. Defaults to 350px when omitted. |
Tonnage | No | Tonnage (mass) of the Mech in question. |
Class | Yes | Creates a link to the category page of the Mech's class. Light, Medium, Heavy, or Assualt are the only options that should be entered here for the link to function properly. |
Faction | Yes | The faction of the Mech's creators. Either Inner Sphere or Clan. Creates a link to the Faction's page. |
Tickets | Yes | The number of tickets this asset gives on destruction in the TC gametype. |
Tier | Yes | The asset tier for purposes of score and cbill adjustment. |
Speed | Yes | The top speed of the Mech. |
SpeedWithMasc | No | The top speed of the Mech when MASC is activated. |
Rotation | Yes | The torso rotation of the Mech in degrees. (minimum)° to (maximum)° |
PitchStand | Yes | The torso pitch of the Mech, in degrees, while standing. (minimum)° to (maximum)° |
PitchCrouch | Yes | The torso pitch of the Mech, in degrees, while crouched. (minimum)° to (maximum)° |
Price Prime | Yes | Price of the Prime variant. |
ArmorT Prime | Yes | Total Armor of the Prime variant. |
Engine Prime | No* | Engine size for the Prime variant. Can be omitted, but "Engine size:" will still be shown in the infobox. |
Weapons Prime | Yes | Weapons used by the Prime variant. Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |
Equip Prime | Yes | Equipment used by the Prime variant. Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |
Price A... J | No | Price for each additional variant (up to 9). |
ArmorT A... J | No | Total Armor for each additional variant (up to 9). Total armor is the sum of armor points for components sans the external pods armor (to avoid confusion between variants with and without external pods). |
Engine A... J | No* | Engine size for each additional variant (up to 9). |
Weapons A... J | No* | Weapons for each additional variant (up to 9). Variants will not display if this field is blank or omitted. Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |
Equip A... J | No | Equipment for each additional variant (up to 9). Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |
Pods | Yes* | Use to display Mech paperdolls in the armor box with no, one, or both externals. Must be used if Armor CT has a value. "Pods = Both" shows both externals; "Pods = RE" shows only right external; "Pods = LE" shows only left external; "Pods = None" or blank shows no externals. |
Armor CT = | Yes* | Armor value for Mech's Center Torso. Number only. Required for armor diagram to be displayed. |
Armor LRT = | No | Armor value for Mech's Left and Right Torso when torso armor is symmetrical. Number only. Will be overwritten by Armor LT or Armor RT when those parameters are filled. |
Armor LT = | No | Armor value for Mech's Left Torso when torso armor is asymmetrical. Number only. Will overwrite Left Torso of LRT value if filled. |
Armor RT = | No | Armor value for Mech's Right Torso when torso armor is asymmetrical. Number only. Will overwrite Right Torso of LRT value if filled. |
Armor LRA = | No | Armor value for Mech's Arms. Number only. |
Armor LRL= | No | Armor value for Mech's Legs. Number only. |
Armor H = | No | Armor value for Mech's Head. Number only. Displayed as "HD" on chart. |
Armor B = | No | Armor value for Mech's Back Torso. Number only. Displayed as "BT" on chart. |
Armor INT = | No | Armor Value for Mech's Internal Armor (Legs). Number only. |
Armor LE = | No | Armor value for Mech's Left External Pod. Number only. Will not display if left blank. |
Armor RE = | No | Armor value for Mech's Right External Pod. Number only. Will not display if left blank. |
Version = | No | Value informing that stats are up to date for this version. Will default to 0.11.0 currently if left blank. |