Difference between revisions of "Template:Mech/doc"
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| Speed = | | Speed = | ||
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===Armor values=== | ===Armor values=== | ||
Currently Armor is not working. However, the formatting for armor values on Mech assets will be as follows. | Currently Armor is not working. However, the formatting for armor values on Mech assets will be as follows. |
Revision as of 13:23, 3 November 2017
This infobox template contains all essential information for MWLL's Mech assets.
Usage
Mech/doc | ||
---|---|---|
Class: | Medium Mech | |
Faction: | Inner Sphere | |
Ticket cost: | 15 upon destruction | |
Tier: | {{{Tier}}} | |
Tonnage: | 55 tons | |
Speed: | 120 km/h | |
Torso yaw: | 360° | |
Torso pitch: | -75° to +80° while standing -75° to +85° while crouching | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 65,000 CBills Total armor: 100,000 Engine Size: |
||
A: Price: 65,000 CBills Total armor: 100,000 Engine Size: |
All stats current as of release 0.15.3
Blank template
{{Mech | Image = | ImageSize = | Tonnage = | Class = | Faction = | Tickets = | Tier = | Speed = | SpeedWithMasc = | Rotation = | PitchStand = min° to max° | PitchCrouch = min° to max° | Price Prime = | ArmorT Prime = | Weapons Prime = <ul> <!-- Weapons and equipment must be added in this format as the standard bullet list format displays incorrectly. --> <li> <li> <li> </ul> | Equip Prime = <ul> <li> <li> <li> </ul> | Price A = | ArmorT A = | Weapons A = <ul> <li> <li> <li> </ul> | Equip A = <ul> <li> <li> <li> </ul> | Price B = | ArmorT B = | Weapons B = <ul> <li> <li> <li> </ul> | Equip B = <ul> <li> <li> <li> </ul> | Price C = | ArmorT C = | Weapons C = <ul> <li> <li> <li> </ul> | Equip C = <ul> <li> <li> <li> </ul> }}
Armor values
Currently Armor is not working. However, the formatting for armor values on Mech assets will be as follows.
Armor CT = Center torso armor, number only Armor LRT = Left and right torso armor if symmetrical, number only Armor LT = Left torso armor if asymmetrical, number only Armor RT = Right torso armor if asymmetrical, number only Armor LRA = Left and right arm armor, number only Armor LRL= Left and right leg armor, number only Armor H = Head armor, number only Armor B = Back armor, number only Armor LE = Left external armor, number only (use only if all variants have external pods) Armor RE = Right external armor, number only (use only if all variants have external pods)
Parameters
As noted before some parameters are optional, however some must be included. The following is a list of parameters, their functions, and whether or not they are required.
Parameter | Required | Function |
---|---|---|
Image | Yes | Image name: File:abc.jpg, File:xpz.png, Image:123.gif; Image name must be prefixed with Image: or File: to function. Image should be Prime variant on white, black, or transparent background.
|
ImageSize | No | Image size is the width of the image. Will also determine the width of the infobox. Defaults to 350px when omitted. |
Tonnage | No | Tonnage (mass) of the Mech in question. |
Class | Yes | Creates a link to the category page of the Mech's class. Light, Medium, Heavy, or Assualt are the only options that should be entered here for the link to function properly. |
Faction | Yes | The faction of the Mech's creators. Either Inner Sphere or Clan. Creates a link to the Faction's page. |
Tickets | Yes | The number of tickets this asset gives on destruction in the TC gametype. |
Speed | Yes | The top speed of the Mech. |
SpeedWithMasc | No | The top speed of the Mech when MASC is activated. |
Rotation | Yes | The torso rotation of the Mech in degrees. (minimum)° to (maximum)° |
PitchStand | Yes | The torso pitch of the Mech, in degrees, while standing. (minimum)° to (maximum)° |
PitchCrouch | Yes | The torso pitch of the Mech, in degrees, while crouched. (minimum)° to (maximum)° |
Price Prime | Yes | Price of the Prime variant. |
ArmorT Prime | Yes | Total Armor of the Prime variant. |
Weapons Prime | Yes | Weapons used by the Prime variant. Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |
Equip Prime | Yes | Equipment used by the Prime variant. Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |
Price A... J | No | Price for each additional variant (up to 9). |
ArmorT A... J | No | Total Armor for each additional variant (up to 9). Total armor is the sum of armor points for components sans the external pods armor (to avoid confusion between variants with and without external pods). |
Weapons A... J | No* | Weapons for each additional variant (up to 9). Variants will not display if this field is blank or omitted. Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |
Equip A... J | No | Equipment for each additional variant (up to 9). Weapons and Equipment require <ul> and <li> to function properly as unordered lists. |