Difference between revisions of "Template:ASF/doc"

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This infobox template contains all essential information for MWLL's Aerospace assets.
 
This infobox template contains all essential information for MWLL's Aerospace assets.
 
==Usage=={{ASF
 
==Usage=={{ASF
| Image = File:MWLL_logo_large.png
+
| Image = File:Xerxes.jpg
 
| ImageSize =  
 
| ImageSize =  
 
| Faction = Clan
 
| Faction = Clan
 
| Tickets = 5
 
| Tickets = 5
 
| Tonnage = 45
 
| Tonnage = 45
 +
| Tier = 6
  
 
| Class Prime = Fighter
 
| Class Prime = Fighter
Line 11: Line 12:
 
| ArmorT Prime = 10,000
 
| ArmorT Prime = 10,000
 
| MaxSpeed Prime = 400
 
| MaxSpeed Prime = 400
 +
| TurnSpeed Prime = 300
 
| Maneuver Prime = 7.2
 
| Maneuver Prime = 7.2
 
| Weapons Prime =  <ul>
 
| Weapons Prime =  <ul>
Line 34: Line 36:
 
| MaxSpeed A = 300
 
| MaxSpeed A = 300
 
| Maneuver A = 5.2
 
| Maneuver A = 5.2
 +
| TurnSpeed Prime = 200
 
| Weapons A =  <ul>
 
| Weapons A =  <ul>
<li>1 [[AirCMPL]]
+
<li>1 [[MPL|AirCMPL]]
 
<li>1 [[CLBX5]]
 
<li>1 [[CLBX5]]
 
<li>2 [[AirLRM5]]
 
<li>2 [[AirLRM5]]
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<li> 0 [[free tons]]
 
<li> 0 [[free tons]]
 
</ul>
 
</ul>
 +
 +
| Armor B = 1100
 +
| Armor LW = 1200
 +
| Armor RW = 1300<!--
 +
| Armor LRW = 2000-->
 +
| Armor E = 1400
 +
| Armor T = 1500
 +
| Armor RE = 0
 
|}}The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields. Some parameters are not required and will not be displayed when left blank or omitted. This infobox currently supports up to 10 variants.
 
|}}The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields. Some parameters are not required and will not be displayed when left blank or omitted. This infobox currently supports up to 10 variants.
 
===Blank template===
 
===Blank template===
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| Faction =  
 
| Faction =  
 
| Tickets =  
 
| Tickets =  
 +
| Tier =
  
 
| Class Prime =  
 
| Class Prime =  
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| Maneuver Prime =  
 
| Maneuver Prime =  
 
| MaxSpeed Prime =  
 
| MaxSpeed Prime =  
 +
| TurnSpeed Prime =
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>
 
<li>
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| Maneuver A =  
 
| Maneuver A =  
 
| MaxSpeed A =  
 
| MaxSpeed A =  
 +
| TurnSpeed A =
 
| Weapons A = <ul>
 
| Weapons A = <ul>
 
<li>
 
<li>
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| Maneuver B =  
 
| Maneuver B =  
 
| MaxSpeed B =  
 
| MaxSpeed B =  
 +
| TurnSpeed B =
 
| Weapons B = <ul>
 
| Weapons B = <ul>
 
<li>
 
<li>
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| Maneuver C =  
 
| Maneuver C =  
 
| MaxSpeed C =  
 
| MaxSpeed C =  
 +
| TurnSpeed C =
 
| Weapons C = <ul>
 
| Weapons C = <ul>
 
<li>
 
<li>
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<li>
 
<li>
 
</ul>
 
</ul>
 +
| Armor B =
 +
| Armor LRW =
 +
| Armor LW =
 +
| Armor RW =
 +
| Armor E =
 +
| Armor T =
 +
 +
| Version =
 
}}
 
}}
 
</pre>
 
</pre>
 +
 +
===Armor values===
 +
These armor values will display overlayed on an armor layout chart below the variant information. The Armor total to the right of each variant is not always the same so all armor values should be taken from the Prime variant. The formatting for Armor is as follows:
 +
<pre style="overflow: auto">
 +
Armor B = Body armor, number only
 +
Armor LRW = Left and Right wing armor, number only.
 +
Armor LW = Left wing armor if asymmetrical, number only
 +
Armor RW = Right wing armor if asymmetrical, number only
 +
Armor E = Engine armor, number only
 +
Armor T = Tail armor, number only</pre>
 
==Parameters==
 
==Parameters==
 
As noted before some parameters are optional, however some ''must'' be included. The following is a list of parameters, their functions, and whether or not they are required.
 
As noted before some parameters are optional, however some ''must'' be included. The following is a list of parameters, their functions, and whether or not they are required.
Line 140: Line 174:
 
| Yes  
 
| Yes  
 
| The number of tickets this asset gives on destruction in the TC gametype.
 
| The number of tickets this asset gives on destruction in the TC gametype.
 +
|-
 +
| Tier
 +
| Yes
 +
| The tier level of the asset, which determines cbill income from damaging other assets
 
|-
 
|-
 
| Tonnage  
 
| Tonnage  
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| Yes  
 
| Yes  
 
| The top speed of the Asset.
 
| The top speed of the Asset.
 +
|-
 +
| TurnSpeed Prime
 +
| Yes
 +
| Optimal turning speed of the Asset.
 
|-
 
|-
 
| Weapons Prime
 
| Weapons Prime
Line 200: Line 242:
 
| No
 
| No
 
| Equipment for each additional variant (up to 9). Weapons and Equipment require '''<nowiki><ul></nowiki>''' and '''<nowiki><li></nowiki>''' to function properly as unordered lists.
 
| Equipment for each additional variant (up to 9). Weapons and Equipment require '''<nowiki><ul></nowiki>''' and '''<nowiki><li></nowiki>''' to function properly as unordered lists.
 +
|-
 +
| Armor B
 +
| Yes*
 +
| Armor value for ASF Body (or fuselage). Number only. Required for armor diagram to be displayed.
 +
|-
 +
| Armor LRW
 +
| No
 +
| Armor value of ASF Left and Right Wings when symmetrical. Overwritten by LW or RW if those are also used.
 +
|-
 +
| Armor LW
 +
| No
 +
| Armor value for ASF Left Wing. Will override Left Wing of LRW if used. Number only.
 +
|-
 +
| Armor RW
 +
| No
 +
| Armor value for ASF Right Wing. Will override Right Wing of LRW if used. Number only.
 +
|-
 +
| Armor E
 +
| No
 +
| Armor value for ASF Engine. Number only.
 +
|-
 +
| Armor T
 +
| No
 +
| Armor value for ASF Tail. Number only.
 +
|-
 +
| Version 
 +
| No
 +
| Value informing that stats are up to date for this version. Will use default value if left blank.
 
|-
 
|-
 
|}
 
|}

Latest revision as of 22:34, 29 July 2020

This infobox template contains all essential information for MWLL's Aerospace assets.

Usage

ASF/doc
Xerxes.jpg
Xerxes.jpg
Faction Clan
Ticket cost: 5 upon destruction
Tier: 6
Tonnage: 45 tons
Variant Armament
Variant Weapons Equipment
Prime:
Class: Fighter
Price: 65,000 CBills
Total Armor: 10,000
Maneuverability: 7.2
Max Speed: 400 km/h
Opt. Turning: 200 km/h
A:
Class: Bomber
Price: 75,000 CBills
Total Armor: 16,000
Maneuverability: 5.2
Max Speed: 300 km/h
Opt. Turning:
Armor Points Distribution
B
LW
RW
E
T
1100
1200
1300
1400
1500

All stats current as of release 0.15.3

The infobox may be added by pasting the template as shown below into an article and then filling in the desired fields. Some parameters are not required and will not be displayed when left blank or omitted. This infobox currently supports up to 10 variants.

Blank template

{{ASF
| Image = 
| ImageSize = 
| Faction = 
| Tickets = 
| Tier = 

| Class Prime = 
| Price Prime = 
| ArmorT Prime = 
| Maneuver Prime = 
| MaxSpeed Prime = 
| TurnSpeed Prime = 
| Weapons Prime = <ul>
<li>
<li>
<li>
</ul>
| Equip Prime = <ul>
<li>
<li>
<li>
</ul>
| Class A = 
| Price A = 
| ArmorT A = 
| Maneuver A = 
| MaxSpeed A = 
| TurnSpeed A = 
| Weapons A = <ul>
<li>
<li>
<li>
</ul>
| Equip A = <ul>
<li>
<li>
<li>
</ul>
| Class B = 
| Price B = 
| ArmorT B = 
| Maneuver B = 
| MaxSpeed B = 
| TurnSpeed B = 
| Weapons B = <ul>
<li>
<li>
<li>
</ul>
| Equip B = <ul>
<li>
<li>
<li>
</ul>
| Class C = 
| Price C = 
| ArmorT C = 
| Maneuver C = 
| MaxSpeed C = 
| TurnSpeed C = 
| Weapons C = <ul>
<li>
<li>
<li>
</ul>
| Equip C = <ul>
<li>
<li>
<li>
</ul>
| Armor B = 
| Armor LRW = 
| Armor LW = 
| Armor RW = 
| Armor E = 
| Armor T = 

| Version =
}}

Armor values

These armor values will display overlayed on an armor layout chart below the variant information. The Armor total to the right of each variant is not always the same so all armor values should be taken from the Prime variant. The formatting for Armor is as follows:

Armor B = Body armor, number only
Armor LRW = Left and Right wing armor, number only.
Armor LW = Left wing armor if asymmetrical, number only
Armor RW = Right wing armor if asymmetrical, number only
Armor E = Engine armor, number only
Armor T = Tail armor, number only

Parameters

As noted before some parameters are optional, however some must be included. The following is a list of parameters, their functions, and whether or not they are required.

Parameter Required Function
Image Yes Image name: File:abc.jpg, File:xpz.png, Image:123.gif; Image name must be prefixed with Image: or File: to function. Image should be Prime variant on white, black, or transparent background.
ImageSize No Image size is the width of the image. Will also determine the width of the infobox. Defaults to 350px when omitted.
Faction Yes The faction of the Asset's creators. Either Inner Sphere or Clan. Creates a link to the Faction's page.
Tickets Yes The number of tickets this asset gives on destruction in the TC gametype.
Tier Yes The tier level of the asset, which determines cbill income from damaging other assets
Tonnage No Tonnage (mass) of the Asset in question.
Class Prime Yes eg: Fighter, Bomber, Attacker.
Price Prime Yes Price of prime, number only
ArmorT Prime Yes Total Armor of the Prime variant.
Maneuver Prime Yes The maneuverability of the Asset.
MaxSpeed Prime Yes The top speed of the Asset.
TurnSpeed Prime Yes Optimal turning speed of the Asset.
Weapons Prime Yes Weapons used by the Prime variant. Weapons and Equipment require <ul> and <li> to function properly as unordered lists.
Equip Prime Yes Equipment used by the Prime variant. Weapons and Equipment require <ul> and <li> to function properly as unordered lists.
Class A... J No eg: Fighter, Bomber, Attacker.
Price A... J No Price of each additional variant.
ArmorT A... J No Total Armor of each additional variant.
Maneuver A... J No The maneuverability of each additional variant.
MaxSpeed A... J No The top speed of the each additional variant.
Weapons A... J No* Weapons for each additional variant (up to 9). Variants will not display if this field is blank or omitted. Weapons and Equipment require <ul> and <li> to function properly as unordered lists.
Equip A... J No Equipment for each additional variant (up to 9). Weapons and Equipment require <ul> and <li> to function properly as unordered lists.
Armor B Yes* Armor value for ASF Body (or fuselage). Number only. Required for armor diagram to be displayed.
Armor LRW No Armor value of ASF Left and Right Wings when symmetrical. Overwritten by LW or RW if those are also used.
Armor LW No Armor value for ASF Left Wing. Will override Left Wing of LRW if used. Number only.
Armor RW No Armor value for ASF Right Wing. Will override Right Wing of LRW if used. Number only.
Armor E No Armor value for ASF Engine. Number only.
Armor T No Armor value for ASF Tail. Number only.
Version No Value informing that stats are up to date for this version. Will use default value if left blank.