Difference between pages "TC Zoetermeer" and "TC Tukayyid"

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(Gallery)
 
(Overview)
 
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{{Map|
 
{{Map|
| Image = File:TC_ZoetermeerV6-4.jpg
+
| Image = File:Tukk-3-dusk.jpg
| Name = TC_ZoetermeerV6
+
| Name = TC_Tukayyid
| Environment = Urban Duststorm
+
| Created By = Ancient Demise
| Temperature = +25?
+
| Environment = Forest / Farmland
| Planet =  
+
| Temperature = 29°C day / 25°C night
| Coords =  
+
| Planet = Tukayyid
| Size = 4096 x 4096
+
| Coords = -4.431, 210.42
 +
| Size = 8192 x 8192
 
| Game Modes = <ul>
 
| Game Modes = <ul>
 
<li>[[Terrain Control]]
 
<li>[[Terrain Control]]
 
</ul>
 
</ul>
| Available = 10.0.3
+
| Available = 0.11.0
 
| Mech = 1
 
| Mech = 1
 
| Tank = 1
 
| Tank = 1
 +
| VTOL = 1
 +
| Aero = 1
 
| Base Defenses = 1
 
| Base Defenses = 1
 
| BaseIS = 1
 
| BaseIS = 1
 
| BaseCL = 1
 
| BaseCL = 1
| BaseNtl = 5
+
| BaseNtl = 7
| Map  = File:TC_ZoetermeerV6-minimap.jpg
+
| Map  = TC_Tukayyid_minimap.jpg
 +
| Clan_X = 300
 +
| Clan_Y = 140
 +
| Clan_Mech_1_X = 269
 +
| Clan_Mech_1_Y = 141
 +
| Clan_ASF_1_X = 274
 +
| Clan_ASF_1_Y = 145
 +
 
 +
| IS_X = 20
 +
| IS_Y = 165
 +
| IS_Mech_1_X = 62
 +
| IS_Mech_1_Y = 169
 +
| IS_ASF_1_X = 57
 +
| IS_ASF_1_Y = 165
 +
 
 +
| Neutral_Mech_1_X = 120
 +
| Neutral_Mech_1_Y = 173
 +
| Neutral_Mech_2_X = 153
 +
| Neutral_Mech_2_Y = 229
 +
| Neutral_Mech_3_X = 172
 +
| Neutral_Mech_3_Y = 74
 +
| Neutral_Mech_4_X = 215
 +
| Neutral_Mech_4_Y = 146
 +
 
 +
| Neutral_Cap_1_X = 149
 +
| Neutral_Cap_1_Y = 125
 +
| Neutral_Cap_2_X = 165
 +
| Neutral_Cap_2_Y = 156
 +
| Neutral_Cap_3_X = 196
 +
| Neutral_Cap_3_Y = 188
 
}}
 
}}
  
{{quote|"Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay."|Map Introduction}}
+
{{quote|"A Word of Blake raid on the Dominion held Tukayyid has escalated into a battle between the cities of Spanac and Luk, the objectives of Clan Ghost Bear during the Battle of Tukayyid twenty years ago."|Map Introduction}}
 
 
  
 
==Overview==
 
==Overview==
  
Zoetermeer, a dusty urban ghost town with raised walkways that lead to the center located dropship. Visibility is limited at ground level but increases greatly higher up. The twin sun day/night cycle is spectacular and further changes the stealthy and brawly gameplay. Capture and spawn at the F4 or C5 forward mech factories that spawn 100t asssets. Controlling the elevated center cap point reachable via ramps and JJ assets is ultimately the goal. It provides great visibility and ammo for the brave souls that fearlessly hold it. Repair pads are located at the center building's base, providing potential repairs for mechs.  Maneuvering a team to successfully assault the center requires good communication.
+
'''Tukayyid''', a picturesque, massive forested farmland pocketed with large rolling hills.  Battle into the night over the exposed center cap zone surrounded by many bases. Sightlines can be long but the ample trees offer some cover. All assets are available.
  
 +
Capture the valuable center D5 area and vital repair bases at D4/E5.  The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key.  Doing so can break entrenched enemies. Further disrupt them with fast backcaps.
  
==Gallery==
+
==Bases==
<gallery mode="nolines" heights=300px widths=400px  style="text-align:left">
+
<div style="margin-bottom:10px></div>
File:TC_ZoetermeerV6-1.jpg
+
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap">
File:TC_ZoetermeerV6-5.jpg
 
File:TC_ZoetermeerV6-6.jpg
 
File:TC_ZoetermeerV6-2.jpg
 
File:TC_ZoetermeerV6-7.jpg
 
File:TC_ZoetermeerV6-3.jpg
 
  
</gallery>
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]], 1x [[Turrets#|AMS]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
==Bases==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
===B2===
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div>
'''Type:''' [[Clan]] home base<br>
+
*'''Type:''' neutral outpost
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
+
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
'''Captureable:''' No<br>
+
*'''Capture weight''': 1 IS / 1.5 Clan
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Spawn''': No
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Can build:''' none
 +
*'''Services:''' [[Repair]]</div>
  
===G7===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' [[IS]] home base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D5</div>
'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Hellgiver|Hellgiver]]<br>
+
*'''Type:''' neutral strategic point
'''Captureable:''' No<br>
+
*'''Defenses:''' none
'''Can build:''' all [[Mechs]], all [[Vehicles]]<br>
+
*'''Capture weight''': 1.5
'''Services:''' [[Repair]], [[Rearm]]
+
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' none</div>
  
===C5===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D6</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
'''Can build:''' 100t<br>
+
*'''Capture weight''': 1
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
===F4===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D7</div>
'''Defenses:''' none<br>
+
*'''Type:''' [[Clan]] home base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' <span style="white-space: normal">3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Eagle Eye|Eagle Eye]], 2x [[Turrets|Twin Gauss Turret]]</span>
'''Can build:''' 100t<br>
+
*'''Capture weight''': ---
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===E2===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E2</div>
'''Defenses:''' none<br>
+
*'''Type:''' [[IS]] home base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' <span style="white-space: normal">3x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 2x [[Turrets#Eagle Eye|Eagle Eye]], 2x [[Turrets|Twin Gauss Turret]]</span>
'''Can build:''' none<br>
+
*'''Capture weight''': ---
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
===D7===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral base
'''Captureable:''' Yes<br>
+
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
'''Can build:''' none<br>
+
*'''Capture weight''': 1
'''Services:''' [[Rearm]]
+
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Rearm]]</div>
  
===E5===
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
'''Type:''' neutral base<br>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
'''Defenses:''' none<br>
+
*'''Type:''' neutral outpost
'''Captureable:''' Yes<br>
+
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]], 1x [[Turrets#|AMS]]
'''Can build:''' none<br>
+
*'''Capture weight''': 1 Clan / 1.5 IS
'''Services:''' [[Rearm]]
+
*'''Spawn''': No
 +
*'''Can build:''' none
 +
*'''Services:''' [[Repair]]</div>
  
==Points of Interest==
+
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 +
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F4</div>
 +
*'''Type:''' neutral base
 +
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 +
*'''Capture weight''': 1
 +
*'''Spawn''': Yes
 +
*'''Can build:''' all [[Mechs]] and [[Vehicles]]
 +
*'''Services:''' [[Repair]], [[Rearm]]</div>
 +
</div>
  
Unique to ZoetermeerV6, the base of the center E4/E5 building provides two repair pads that can be used regardless which team controls the center capture point.
+
{{Clear}}
  
 +
==Gallery==
 +
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
 +
File:Tukk-1-dawn.jpg|link={{filepath:Tukk-1-dawn.jpg}}
 +
File:Tukk-2-dusk.jpg|link={{filepath:Tukk-2-dusk.jpg}}
 +
File:Tukk-3-dusk.jpg|link={{filepath:Tukk-3-dusk.jpg}}
 +
File:Tukk-4-morning.jpg|link={{filepath:4-morning.jpg}}
 +
File:Tukk-5-night.jpg|link={{filepath:Tukk-5-night.jpg}}
 +
File:Tukk-6-morning.jpg|link={{filepath:Tukk-6-morning.jpg}}
 +
File:Tukk-7-morning.jpg|link={{filepath:Tukk-7-morning.jpg}}
 +
</gallery>
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
 
+
[[Category:Official Maps]]
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 18:19, 1 October 2019

TC Tukayyid
Tukk-3-dusk.jpg
Created By: Ancient Demise
Environment: Forest / Farmland
Temperature: 29°C day / 25°C night
Planet: Tukayyid
Coords: -4.431, 210.42
Size: 8192 x 8192
Game Modes:
First Available In: 0.11.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


"A Word of Blake raid on the Dominion held Tukayyid has escalated into a battle between the cities of Spanac and Luk, the objectives of Clan Ghost Bear during the Battle of Tukayyid twenty years ago."
— Map Introduction

Overview

Tukayyid, a picturesque, massive forested farmland pocketed with large rolling hills. Battle into the night over the exposed center cap zone surrounded by many bases. Sightlines can be long but the ample trees offer some cover. All assets are available.

Capture the valuable center D5 area and vital repair bases at D4/E5. The unique base layout makes flanking tactics to the enemy's forward factories (D4/E6) key. Doing so can break entrenched enemies. Further disrupt them with fast backcaps.

Bases

B5
D4
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 1 IS / 1.5 Clan
  • Spawn: No
  • Can build: none
  • Services: Repair
D5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 1.5
  • Spawn: No
  • Can build: none
  • Services: none
D6
D7
E2
E4
E5
  • Type: neutral outpost
  • Defenses: 2x Sentinel, 1x Hawk Eye, 1x AMS
  • Capture weight: 1 Clan / 1.5 IS
  • Spawn: No
  • Can build: none
  • Services: Repair
F4


Gallery