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  • * The Uncapturable [[Structures#Aerospace Fighter Hangar|Main Runway]] * Capturable [[Structures#Aerospace Fighter Hangar|Runways]]
    17 KB (3,052 words) - 07:55, 1 September 2023
  • ...abbreviated to AA, refers to assets that are able to effectively combat [[aerospace fighters]] or [[VTOL]]s. Good AA assets often bring a combination of high p Another way to force bombers or VTOLs off your team is to bring an aerospace fighter yourself. Choose one of the Fighter variants equipped with strong a
    44 KB (7,482 words) - 08:28, 12 September 2023
  • * '''ASF''' / '''Aero''' - [[Aerospace]] Fighter. ...ooning]]''' - The act of attacking ground targets from a high angle with [[aerospace]] and [[VTOL|VTOLs]] in order to avoid return fire.
    12 KB (1,945 words) - 18:41, 1 September 2023
  • ...in the ''BattleTech'' universe that include [[Battle Armor]], [[Tanks]], [[Aerospace Fighters]], [[VTOLs]] and of course, [[Mechs]] where teamwork and combined- ...of being one ton like CBT, regardless of being regular, extended-range or Clan. This change was made because MLs of any kind are very efficient weapons fo
    18 KB (3,075 words) - 01:10, 7 September 2020
  • ...us things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...arch is open to any and all [[MWLL]] players, regardless of skill level or clan/unit affiliations; the only requirement is that players follow the instruct
    7 KB (1,200 words) - 22:13, 1 June 2019
  • | Faction = Clan ...s the [[Clan]] equivalent to the [[Sparrowhawk]] - a fast, cheap and light aerospace asset that can fill a variety of roles depending on which variant is used.
    10 KB (1,541 words) - 06:34, 29 July 2023
  • '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heav
    11 KB (1,430 words) - 12:51, 3 December 2022
  • *Federated Commonwelth (union of House Steiner and Davion at the time of Clan Invasion) * [[:Category:Inner Sphere Aerospace|Aerospace]]
    2 KB (244 words) - 18:23, 3 August 2017
  • Clan players currently spawn in the [[Elemental]] [[Battle Armor]]. ...only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
    3 KB (427 words) - 01:18, 31 March 2020
  • * For [[VTOL]] & [[Aerospace]]: ...ir body to take extra damage. Destroyed engines typically will prevent the aerospace from ever taking off again.
    23 KB (4,063 words) - 21:47, 14 April 2024
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan''' # Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and progress towards the next
    16 KB (2,438 words) - 21:30, 23 September 2023
  • ...e highest point on any capture zone. This was done to ensure that VTOL and aerospace assets could not be used to easily capture ground objectives. ...through the entity inside a flowgraph, the states are, Neutral-InnerSphere-Clan, and represent which team holds the capture point if any. While one of the
    24 KB (4,134 words) - 18:40, 12 December 2023
  • | Name = Clan Jade Wolf Clan Jade Wolf is a unit for the game Mechwarrior: Living Legends. We are compri
    5 KB (836 words) - 09:37, 27 May 2020
  • | Name = Clan Wolf ''creature, I name you. You are Clan Wolf.
    6 KB (908 words) - 05:30, 15 August 2017
  • ...enemies want you least. As a bonus, this chassis can effectively handle [[aerospace]] as well, considering your entire arsenal has strong AA capabilities, and Date Introduced 3061 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Skirmisher
    14 KB (2,257 words) - 09:37, 5 September 2023
  • - New Clan Heavy Vtol Gunship Anhur (60t); ticket cost 11; tier 12 - New Clan weapon AP Gauss Array (Anhur exclusive); fires high rate of fire fast flyin
    354 KB (59,525 words) - 05:51, 11 April 2024
  • When a mech, tank, aerospace, or any other kind of asset is destroyed, the owning team looses tickets ba ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan'''
    13 KB (1,914 words) - 21:11, 23 September 2023
  • ...nt will shine brighter in hot climates where its [[Donar]] cousin with a [[Clan]] engineered [[LPL]] will be overheating. Date Introduced 3060 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Sniper
    10 KB (1,688 words) - 00:41, 14 September 2023
  • | Faction = Clan ...iles are effective at exploiting the holes that its laser can open up. The Clan's version of Eyes in The Sky also comes with various arrays of electronics.
    8 KB (1,278 words) - 05:45, 29 July 2023
  • | Faction = Clan The '''Sulla''' is a [[Clan]] Medium [[Aerospace]] fighter, mixing high firepower with good speed and armor. The Sulla is an
    12 KB (1,945 words) - 06:15, 29 July 2023
  • | Faction = Clan The '''Visigoth''' is a [[Clan]] Interceptor which houses 26 tons of pod space available for weaponry and
    10 KB (1,668 words) - 06:05, 29 July 2023
  • | Faction = Clan ...va]] - lethal to unwary ground units, yet virtually helpless against enemy aerospace assets. Every variant is equipped with a [[RFL|Rear-Firing Laser]] to provi
    11 KB (1,787 words) - 05:03, 25 March 2024
  • | Faction = Clan The '''Oro''' is a [[Clan]] main battle [[tank]] build to maintain one big gun along with secondary a
    8 KB (1,332 words) - 20:47, 11 February 2024
  • | Faction = Clan ...it''' (short form of '''Huitzilopochtli''', also called '''Huey''') is a [[Clan]] fire support [[tank]]. It is one of 3 tanks capable of bearing the [[Arro
    13 KB (2,156 words) - 00:23, 30 July 2023
  • | Faction = Clan The '''Morrigu''' is a [[Clan]] Main Battle [[tank]] released in version 0.4.0. It focuses primarily on h
    7 KB (1,151 words) - 00:13, 30 July 2023
  • | Faction = Clan The '''Puma''' (Clan designation '''Adder''') is a [[Clan]] [[Light Mech]]. All Puma variants lack [[Jump Jets]] and carry a [[Flame
    10 KB (1,757 words) - 04:01, 28 July 2023
  • | Faction = Clan The '''Vulture''' (Clan designation '''Mad Dog''') is a [[Clan]] [[Heavy Mech]] used primarily in highly specialized fire-support roles. N
    13 KB (2,106 words) - 06:38, 23 March 2024
  • ...air resistance. With a Max Speed: 432 km/h the '''Shiva''' is the slowest Aerospace unit. All units are equipped with a automated defense turret [[RFL|Rear Fir One might expect the Shiva A to be an annoying [[kiting]] aerospace, but in practice, the A can't perform in that capacity unless it forgoes th
    13 KB (2,292 words) - 20:58, 1 December 2023
  • ...of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ...tyle="font-size:14px; background:#2E2E2E;"|'''[[Engines#Extra_Light_Engine|Clan XL]]'''
    10 KB (1,650 words) - 08:04, 5 September 2023
  • ...ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ===[[Clan]]===
    4 KB (555 words) - 00:55, 4 April 2021
  • ...ame. To learn more about aerospace in general, read the [[Air_Combat_Guide#aerospace|Air Combat Guide]]. ==[[Inner Sphere]] Aerospace==
    1 KB (175 words) - 09:53, 22 August 2020
  • ...an attempt to disorganize the clanners. This strategy was thwarted by Clan aerospace supremacy, reducing mobility and leaving no place to hide. Recent volcanic *'''Type:''' [[Clan]] home base
    8 KB (1,067 words) - 09:26, 18 January 2023
  • Aerospace fighters can be deployed with good success on this map against teams that o *'''Type:''' [[Clan]] airfield
    8 KB (1,152 words) - 17:12, 11 September 2019
  • ...or [[Arrow IV]] strikes, particularly when the spotting asset is an [[ASF|aerospace fighter]]. Massed [[LAMS]], [[AECM]] or [[Black Lanner]] rushes can counter *'''Type:''' [[Clan]] home base
    4 KB (593 words) - 15:53, 17 September 2019
  • ...se weapons very effective against Battle Armor, Combat Vehicles, VTOLs and Aerospace Fighters. The following Clan assets equip HAGs:
    7 KB (861 words) - 07:24, 17 February 2024
  • The '''Light Machine Gun''' was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior ra ...nd long reload time. This weapon deals [[Damage Types|Flak]] damage, which Aerospace, Hovercraft and '''''especially Tanks''''' are weak to. A nimble Battle Arm
    20 KB (3,017 words) - 19:34, 1 March 2022
  • Fusion Engines are the most common type of BattleMech and aerospace power plant in the BattleTech Universe. Fusion engines can supply great qua ...tyle="font-size:14px; background:#2E2E2E;"|'''[[Engines#Extra_Light_Engine|Clan XL]]'''
    10 KB (1,621 words) - 08:09, 25 April 2024
  • R&D Start Date: 3000 (Lyran Commonwealth), 3030 (Clan Wolf) Prototype Design and Production: 3012 (Lyran Commonwealth), 3032 (Clan Wolf)
    4 KB (500 words) - 21:30, 5 November 2021