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  • ...ble of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identification of the exact va Conversely, if you spot a target pushing forward without any support at all and you have a clear advantage in armor and/or firepower, engage! Even if t
    23 KB (4,063 words) - 21:47, 14 April 2024
  • Not to be confused with player [[rank]], all individual [[assets]] belong to a numerical '''tier''' (i.e. tier 1, tier 2 ...r players that qualify for that rank, and the player has fewer points than all of those other players. [[Friendly fire]], [[Suicide]], and [[Teamkilling]]
    16 KB (2,438 words) - 21:30, 23 September 2023
  • One of the best ways to figure all these different entities out for anybody not already familiar with them, wo ...amiliar to anybody working with Sandbox2 as they are used to represent all kinds of things from being used as trigger zones through to being attac
    24 KB (4,134 words) - 18:40, 12 December 2023
  • ...b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |Make this temperature change work only on submerged vehicles if set to true
    1 KB (187 words) - 04:08, 15 August 2017
  • ...paired''' at their associated [[Structures#Vehicle Related|Hangars]]. The Vehicles and Mechs must be placed mostly in a [[Structures#Vehicle Related|Hangar Ba ...bay (Small).png|Main hanger bays, used for repairs to mechs and land based vehicles
    3 KB (563 words) - 09:51, 30 July 2022
  • The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regiment (consisting of commando units Their 'Mechs are all state of the art, either through 'Mechs of the dragoons own production or t
    4 KB (616 words) - 04:23, 15 August 2017
  • ...2 [[ML]]s allows the Catapult Prime to defend against [[Light Mechs]] or [[Vehicles]] that sneak up on it, as well as giving it anti [[Battle Armor]] capabilit ..., obvious missile racks, it has a much smaller profile, as its weapons are all clustered around the [[Armor|Center Torso]]. The net result closely mimics
    11 KB (1,801 words) - 00:27, 14 September 2023
  • ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve
    354 KB (59,525 words) - 05:51, 11 April 2024
  • ...on. The forward north/south mech factories are scenes of fierce battles. All assets are available. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (762 words) - 09:23, 18 January 2023
  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (763 words) - 16:07, 24 September 2019
  • ...fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited anti aircraft capabilities. [ ...owest mechs. Also, the two free tons of ammo provide insufficient ammo for all of the ''Broadside's'' weapons, causing some of its weapons to run dry earl
    11 KB (1,840 words) - 19:20, 27 July 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (710 words) - 09:13, 18 January 2023
  • ...tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round. If the current [[:Category:Game Modes|game mode]] is a free for all mode then a player who has run out of tickets will be declared a loser of t
    13 KB (1,914 words) - 21:11, 23 September 2023
  • ...fferent parts of assets), such as [[Mechs]], [[Vehicles#Tracked|Tanks]], [[Vehicles#Hovercraft| Hovercrafts]], [[ASF | Aerospace fighters]] and [[VTOL]]s. To f ! data-sort-type="number" style="width: 100px; min-width:80px" | [[ Vehicles#Tanks | '''Tank''']]<sup>[[ #note1 |[1]]]</sup>
    9 KB (1,023 words) - 00:46, 15 August 2022
  • ...'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all other assets have double heat sinks.
    3 KB (430 words) - 22:59, 31 August 2022
  • ...eans that their dispersion (spread) is very low, allowing accurate fire at all distances. Backing this up are a pair of [[ATM3#Standard|Air ATM3 (Std)]] l ...siles from each of their [[LRM15|Air LRM15]]s because they failed to empty all of the missiles from the previous salvo.
    12 KB (1,945 words) - 06:15, 29 July 2023
  • ...re mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One The greatest weakness of all the Huit is its low armor, comparable to the [[Partisan]] rather than other
    13 KB (2,156 words) - 00:23, 30 July 2023
  • ...ways have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. T Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor.
    6 KB (935 words) - 01:23, 30 September 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[ASF]] and [[VTOL]]
    5 KB (629 words) - 16:52, 7 September 2019
  • ...ate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate. In MWLL, this chassis carrie ...l be delighted that their foes' LAMS are overburdened by the hail of LRMS. All this backed up with [[EOptics]], [[LAMS]] for missile protection and suppo
    11 KB (1,878 words) - 06:40, 28 July 2023

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