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  • ...own targeting system is only capable of locking at targets at 1000m (1200m clan counterpart) range. Due to the arcing trajectory, the [[minimum range]] of ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    8 KB (1,180 words) - 20:34, 21 August 2022
  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (767 words) - 20:26, 6 October 2019
  • '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heav
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...e somewhat equal range (0-50m difference) compared to the Standard Lasers. Clan variants have slightly increased damage output, but they also generate bit ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,754 words) - 16:58, 8 November 2021
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...reater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over th
    6 KB (790 words) - 16:58, 8 November 2021
  • ...m it only by having longer range and slightly increased heat output. The [[Clan]] ERPPC has the same range as its Inner Sphere counterpart, but does about ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    16 KB (2,141 words) - 21:23, 26 August 2022
  • ...pawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
    7 KB (1,105 words) - 07:08, 25 April 2024
  • *Federated Commonwelth (union of House Steiner and Davion at the time of Clan Invasion) * [[:Category:Inner Sphere Mechs|Mechs]]
    2 KB (244 words) - 18:23, 3 August 2017
  • Clan players currently spawn in the [[Elemental]] [[Battle Armor]]. ...only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
    3 KB (427 words) - 01:18, 31 March 2020
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...sk overheating. While Inner Sphere LLs do lack some of the damage of their Clan counterparts, they are still not to be underestimated. Additionally, the mu
    9 KB (1,221 words) - 16:48, 8 November 2021
  • ...that of the standard 1000m Radar. They can also aid in the detection of [[Mechs]] and units that are equipped with [[GECM]], as well as units that are [[Ga ...Bloodhound Active Probe was first introduced by ComStar in 3058. After the Clan Invasion they saw a need to improve their already formidable electronic war
    6 KB (914 words) - 23:48, 9 July 2022
  • | Whether or not Mechs are available on this map. Should be blank or omitted if none. | The number of Clan bases on the map.
    5 KB (746 words) - 05:15, 22 July 2019
  • ...onents are capable of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identificati ...our fire at the center torso or the weakest/easiest to-hit side torso, as 'Mechs will suffer increased damage to their center torso if their side torso is d
    23 KB (4,063 words) - 21:47, 14 April 2024
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan''' # Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and p
    16 KB (2,438 words) - 21:30, 23 September 2023
  • ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories. The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regimen
    4 KB (616 words) - 04:23, 15 August 2017
  • ...The first is our own survival. The second is to gain both Inner Sphere and Clan technology for the purpose of conducting business operations with both fact Foremost among the weapons used in this struggle are the Battle Mechs. Loaded with auto cannons, missiles launchers, lasers, and charged particle
    11 KB (1,719 words) - 05:31, 15 August 2017
  • ...aven cluster). The Clanners, having only a light force, gave us some extra mechs for keeps which allowed us to drive the invasion home. We became mercenarie
    3 KB (438 words) - 05:34, 15 August 2017
  • ...s any close-range firepower to deter [[Battle Armor]] and brawling [[Light Mechs]] so a prudent Mechwarrior should try to keep his foes at long range. Care ...efore having to return to base for reloads. Its greatest weakness is enemy mechs that manage to close the distance as the D variant lacks any backup weaponr
    10 KB (1,559 words) - 21:13, 7 August 2023
  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
    7 KB (837 words) - 16:25, 6 July 2022
  • ...] and some [[Assault Mechs]]. Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limit ...ant packs an incredible close-range punch, capable of crippling most Light Mechs in a single pass. Two [[SL]]s and an [[MPL]] mounted in the torsos supplem
    11 KB (1,790 words) - 21:01, 11 February 2024

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