User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 14:51, 12 April 2020 (diff | hist) . . (+1,278) . . Sunder (→Variant B - "Ionized")
- 23:17, 8 April 2020 (diff | hist) . . (+104) . . Particle Projection Cannons (→PPC: adjusted to factual game realities)
- 23:12, 8 April 2020 (diff | hist) . . (-10) . . m Particle Projection Cannons (→HPPC: made is sound less like some PhD and more like a game wiki)
- 11:16, 23 March 2020 (diff | hist) . . (-1) . . m Rommel (→Prime: armor mismatch fixed thanks to box admiral o/)
- 13:03, 15 March 2020 (diff | hist) . . (+384) . . Commando (→Variant G: rephrased)
- 00:47, 5 March 2020 (diff | hist) . . (+259) . . User:Fire-hound (→Play Objectives in Terrain Control) (current)
- 22:12, 4 March 2020 (diff | hist) . . (+5,090) . . User:Fire-hound
- 19:43, 1 March 2020 (diff | hist) . . (-5) . . m Hellhound (→Variant D - "Stink Eye")
- 19:31, 1 March 2020 (diff | hist) . . (-10) . . Hellhound (→Variant D - "Stink Eye": fluff is in place)
- 19:31, 1 March 2020 (diff | hist) . . (+180) . . Hellhound (→Variant D - "G.I.": it's not GI any more -_-)
- 19:02, 1 March 2020 (diff | hist) . . (0) . . Hellhound (→Variant C - "MadHouse": Mad Mouse???)
- 18:57, 1 March 2020 (diff | hist) . . (+7) . . Turrets (→Twin ERPPC: ?)
- 18:57, 1 March 2020 (diff | hist) . . (+456) . . Turrets (→Twin ERPPC: fluff)
- 22:31, 21 January 2020 (diff | hist) . . (-949) . . Uziel (→Variant C: updated (from scratch))
- 19:07, 7 December 2019 (diff | hist) . . (+803) . . TC Lunacy (fluff)
- 10:42, 21 November 2019 (diff | hist) . . (+10) . . DPS
- 10:40, 21 November 2019 (diff | hist) . . (+12) . . N File:Timeouts dark.png (dark version)
- 10:39, 21 November 2019 (diff | hist) . . (+12) . . N File:Shooting dark.png (dark version)
- 09:46, 21 November 2019 (diff | hist) . . (+389) . . New Art (→Blender3D: new blender has no cry plugins tested by us yet)
- 10:09, 7 November 2019 (diff | hist) . . (0) . . Chimera (test)
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)