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  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (502 words) - 16:12, 16 September 2019
  • ...ently come into play to disrupt clusters of LRM campers and other immobile vehicles.--> *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    5 KB (638 words) - 15:00, 13 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    3 KB (358 words) - 15:32, 15 September 2019
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    7 KB (881 words) - 09:31, 18 January 2023
  • Not to be confused with the [[Armor#Vehicles|Turret]] of a vehicle, '''Turrets''' are dynamic [[structures]] found on va ...]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
    8 KB (1,270 words) - 06:24, 15 April 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] ...build:''' <span style="white-space: normal">≤35t [[Mechs]] and ≤65t [[Vehicles]] (+[[Partisan]])</span>
    5 KB (629 words) - 09:12, 18 January 2023
  • ...rategic points of interest" which will be minor capture points. They will all be spread around the map strategically, but not necessarily to favour speci ...ystems in place for 'MechLab that enforce "canonical" roles for 'Mechs and vehicles. There are a few ways to go about this and we haven't really made a decisi
    27 KB (4,774 words) - 01:15, 31 March 2020
  • ...ground assets, and will deal massive [[armor]] and [[heat sink]] damage to all assets. ...: 1. Ambient temperature. This determines how hot one's asset will be once all of its heat has dissipated. 2. Conductivity. This determines how quickly he
    8 KB (1,250 words) - 02:04, 8 September 2023
  • ...l Prime is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets. ...g your vision obscured because this tank carries two [[Flamer]]s to top it all off. There's only one ton to feed your hungry [[UAC20]], but you have [[Eop
    9 KB (1,521 words) - 22:56, 7 January 2024
  • ...fit in the roll of an ultra-long range harasser to a close range brawler, all of the Mithras variants are inexpensive tanks available at the beginning of ...one HML since it has 400m of range. If you want a fourth group, chain fire all 3 heavy lasers, it will give you better heat control on hot maps. Since it'
    12 KB (1,825 words) - 20:42, 11 February 2024
  • Caveat: I assume all info as if the game was installed in "C:\Program Files (x86)\Electronic Art 10. All that is left is to wade to the My Games\... and make a shortcut to the MWLL
    22 KB (3,864 words) - 18:38, 12 December 2023
  • Gimp supports all the usual bitmap formats. There is a plugin for full (both import and expor ...t paid-for versions out there, and if any free licenses can be obtained at all. Plugins for Photoshop are part of the officially released plugin suite (Cr
    13 KB (2,152 words) - 18:47, 12 December 2023
  • Here you can find all the parameters ("param.") Found in XML files for Crysis / Warhead / Wars, For all objects, this name must be defined in the file Game \ Localized \ Languages
    25 KB (3,975 words) - 11:19, 2 May 2020
  • The '''Claw Machine Gun''' is a sidearm that comes equipped to all [[Battle Armor]] suits; and is the only weapon that is not removed upon ent ...tubes. After this initial load, both tubes will automatically reload until all SRMs have been fired. BA do '''not''' spawn in with ammo.
    20 KB (3,017 words) - 19:34, 1 March 2022
  • ...can supply great quantities of power, enough to power massive vehicles and all of their weapon systems, including directed energy weapons common on the mo ...ary grade equipment from the space faring ships down to the light scouting vehicles and tools. Military Fusion (Standard) Engines are mounted in the Center Tor
    10 KB (1,621 words) - 08:09, 25 April 2024
  • ...er factory is in the southeast. Both bases are flanked by two repair bays. All assets are available. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    7 KB (852 words) - 09:14, 18 January 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    3 KB (438 words) - 09:22, 18 January 2023
  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (772 words) - 09:35, 18 January 2023
  • ...' is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    7 KB (840 words) - 17:38, 11 September 2019
  • ...illo and IrTech), this defensive armament — available to BattleMechs and vehicles — works like A-Pods, but hurls a cloud of explosive bomblets rather than
    5 KB (738 words) - 15:25, 4 August 2021

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