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  • All of the [[Inner Sphere]] 'Mechs in [[MWLL]].
    24 members (0 subcategories, 0 files) - 00:23, 19 October 2017

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  • * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc. .... Some maps fall into a middle ground like [[TC IvoryTower]] where assault mechs have to navigate some inconveniences in order to repair without having to r
    17 KB (3,052 words) - 06:55, 1 September 2023
  • ...amage, leading to heavy damage to or destruction of some components. Some 'Mechs are designed to make use of alpha strikes. Notably, the [[Puma#Variant C|Pu ...one's own 'Mech and threaten a shut down or self-destruction. Examples of 'Mechs with hazardous alpha strikes include the [[Masakari#Prime|Masakari Prime]],
    44 KB (7,493 words) - 03:20, 27 August 2024
  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| * '''Chevy''' - Common nickname for the Inner Sphere scout tank, the [[Chevalier]]. Sometimes paired with a model name from the
    12 KB (1,945 words) - 17:41, 1 September 2023
  • [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as ...s to maintain during the Succession Wars, and it went extinct in the Inner Sphere in the year 2845, until it was eventually recovered by the Capellan Confede
    9 KB (1,333 words) - 21:06, 11 April 2022
  • ...tle Armor]], [[Tanks]], [[Aerospace Fighters]], [[VTOLs]] and of course, [[Mechs]] where teamwork and combined-arms strategies are encouraged. The most popu ...eration and high-DPS, short-range loadouts to harass or take down assault 'Mechs that are out of position or simply to very quickly dart in and out of cover
    18 KB (3,075 words) - 00:10, 7 September 2020
  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...kers'' in a drop are always Clan, while the ''defenders'' are always Inner Sphere.
    7 KB (1,200 words) - 21:13, 1 June 2019
  • ...2 has a range of 1500m, compared to the AC2's range of 1000m. Only [[Inner Sphere]] units use the HVAC weapon system.</p> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    6 KB (833 words) - 13:41, 26 August 2024
  • ...unique silhouette. It is also hands-down one of the most powerful Heavy [[Mechs]], and its staggeringly high cost reflects this. ...more units working in concert may enable them to completely destroy enemy Mechs or other ground units, before those units can close to counter-attack range
    4 KB (623 words) - 17:15, 31 July 2017
  • ==Heavy Mechs== ===[[Inner Sphere]] Heavy Mechs===
    13 KB (1,769 words) - 15:15, 23 April 2020
  • | title = {{NaviLink|Inner Sphere}} Assets | group5 = '''{{NaviLink|Mechs}}'''
    2 KB (176 words) - 03:02, 20 July 2024
  • ELRM's are a weapon exclusive to the Inner Sphere. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    5 KB (713 words) - 14:59, 6 November 2021
  • ...comparable regular SSRM launcher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,424 words) - 11:23, 3 December 2022
  • ...urst damage. Currently there are four Gauss weapons deployed by the Inner Sphere: the LtGauss (light), the Gauss, the HGauss (heavy) and the IHGauss (improv ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,869 words) - 00:10, 31 August 2022
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    10 KB (1,313 words) - 00:12, 31 August 2022
  • In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them wit ...'Sustained<br> [[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,500 words) - 18:52, 7 August 2023
  • There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,440 words) - 20:08, 5 November 2021
  • ...e four classes of Ultra AutoCannons: UAC2, UAC5, UAC10, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slo ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,710 words) - 20:04, 5 November 2021
  • Only [[Inner Sphere]] assets and the [[Lobo#Variant_C_-_.22Loco.22|Lobo C]] use Rotary AutoCann ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    8 KB (988 words) - 05:41, 23 October 2024
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> The following Inner Sphere assets equip Long Tom:
    5 KB (620 words) - 21:54, 7 January 2024
  • Only [[Inner Sphere]] units have access to MRMs. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    9 KB (1,020 words) - 11:30, 3 December 2022

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