Difference between revisions of "Angel ECM"

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Revision as of 19:21, 13 April 2021

Overview & Gameplay

AECM, or Angel ECM, is an experimental advanced version of the Guardian ECM (GECM) Suite that provides ECM cover to all friendly units within 300m. Angel ECM slows enemy missile locks and reduces the detection radius of covered units to 300m, far superior to Guardian ECM's 500m radius.

However, Angel ECM does NOT protect the host unit, leaving it vulnerable to ordinary detection while active. Units with Angel ECM cannot receive coverage from other Angel ECM assets unless they go passive.

Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host):

  • NARCs fired on units under the umbrella will never activate
  • an already active NARC will be ineffective while the unit it is on is under AECM cover
  • TAG designation time might be affected

Bugs

When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.

Canon

The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.

BattleTech reference

Usage

The following assets equip AECM:

Asset Type Faction Tons
Raven G Mech IS 35
Hellhound B Mech CL 50
Blacklanner C Mech CL 55
Argus C Mech IS 60
Rifleman D Mech IS 60
Loki D Mech CL 65
Loki G Mech CL 65
Avatar G Mech IS 70
Masakari B Mech CL 85
Masakari F Mech CL 85
Sunder D Mech IS 90
Atlas B Mech IS 100
Hephaestus Prime Vehicle CL 30
Hephaestus C Vehicle CL 30
Chevalier A Vehicle IS 35
Demolisher D Vehicle IS 80
Huitzilopochtli F Vehicle CL 85
Behemoth F Vehicle IS 100
Mars D Vehicle CL 100
All stats are current as of release 0.14.10