Difference between revisions of "Angel ECM"
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'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite that provides ECM cover to all friendly units within 300m. Unlike the benefits of GECM for its user, which increases enemy [[lock on]] time and reduces the user's [[radar signature]], AECM provides these benefits to other assets only. AECM gives the same lock on time increase as GECM, but gives superior radar signature protection, 700m instead of 500m. | '''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite that provides ECM cover to all friendly units within 300m. Unlike the benefits of GECM for its user, which increases enemy [[lock on]] time and reduces the user's [[radar signature]], AECM provides these benefits to other assets only. AECM gives the same lock on time increase as GECM, but gives superior radar signature protection, 700m instead of 500m. | ||
− | Note: Assets with AECM do not provide ECM coverage to other assets with AECM; both will be detected as normal. | + | Note: Assets with AECM do not provide ECM coverage to other active radar assets with AECM; both will be detected as normal. |
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+ | When there are two AECM assets next to each other, in order to enjoy the benefits of AECM, (beyond jamming NARCs), one of the AECM assets must go passive. Typically the asset with less remaining armor should be the one to go passive. | ||
Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host): | Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host): |
Revision as of 19:44, 8 September 2020
Contents
Overview & Gameplay
AECM, or Angel ECM, is an experimental advanced version of the Guardian ECM (GECM) Suite that provides ECM cover to all friendly units within 300m. Unlike the benefits of GECM for its user, which increases enemy lock on time and reduces the user's radar signature, AECM provides these benefits to other assets only. AECM gives the same lock on time increase as GECM, but gives superior radar signature protection, 700m instead of 500m.
Note: Assets with AECM do not provide ECM coverage to other active radar assets with AECM; both will be detected as normal.
When there are two AECM assets next to each other, in order to enjoy the benefits of AECM, (beyond jamming NARCs), one of the AECM assets must go passive. Typically the asset with less remaining armor should be the one to go passive.
Additionally, and critically, AECM provides NARC cover for friendlies under its umbrella, including the host):
- NARCs fired on units under the umbrella will never activate
- an already active NARC will be ineffective while the unit it is on is under AECM cover
- TAG designation time might be affected
Bugs
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.
Canon
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.
Usage
The following assets equip AECM:
Asset | Type | Faction | Tons |
---|---|---|---|
Raven G | Mech | IS | 35 |
Hellhound B | Mech | CL | 50 |
Blacklanner C | Mech | CL | 55 |
Argus C | Mech | IS | 60 |
Rifleman D | Mech | IS | 60 |
Loki D | Mech | CL | 65 |
Loki G | Mech | CL | 65 |
Avatar G | Mech | IS | 70 |
Masakari F | Mech | CL | 85 |
Sunder D | Mech | IS | 90 |
Atlas B | Mech | IS | 100 |
Hephaestus Pr | Vehicle | CL | 30 |
Hephaestus C | Vehicle | CL | 30 |
Chevalier A | Vehicle | IS | 35 |
Demolisher D | Vehicle | IS | 80 |
Huitzilopochtli F | Vehicle | CL | 85 |
All stats are current as of release 0.14.10 | |
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