Difference between revisions of "Mobile Long Tom"

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The '''Long Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the game: its namesake, [[Long Tom Artillery]]. Despite having very low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines.
 
The '''Long Tom Artillery Tank''' (abbreviated '''LT''' or '''LTA''') is an [[Inner Sphere]] mobile artillery platform that brings to bear the deadliest weapon in the game: its namesake, [[Long Tom Artillery]]. Despite having very low acceleration, weak armor, and a somewhat high price, it is capable of inflicting devastating damage from far behind friendly lines.
  
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Perhaps the greatest threat to Long Toms are [[Aerospace|Aerospace Fighters]]. Because of their very slow acceleration, low armor, immobility while firing, and inability to defend themselves from air threats, the Long Toms must rely upon other units for air defense, or hope to remain undetected by using [[Radar#Passive Radar|passive radar]]. When dealing with hostile LT when Aerospace is not an option, other tactics needs to be applied. Approach on passive radar while concealed; a close-range unit can quickly destroy a Long Tom, especially when focusing on its very weak back armor. Alternatively, the LT can be carefully engaged with long-range options. For example, closing to within 1000m with a [[Vulture#Variant C|Yeoman Vulture]] and loosing a full barrage of missiles can destroy or heavily damage the LT. Yet in most cases small, hard-hitting units with high speed can take down the Long Tom alone, most notable killer being the [[Shadowcat]] which mixes very high speed (especially [[MASC]] variants) with significant firepower.
 
Perhaps the greatest threat to Long Toms are [[Aerospace|Aerospace Fighters]]. Because of their very slow acceleration, low armor, immobility while firing, and inability to defend themselves from air threats, the Long Toms must rely upon other units for air defense, or hope to remain undetected by using [[Radar#Passive Radar|passive radar]]. When dealing with hostile LT when Aerospace is not an option, other tactics needs to be applied. Approach on passive radar while concealed; a close-range unit can quickly destroy a Long Tom, especially when focusing on its very weak back armor. Alternatively, the LT can be carefully engaged with long-range options. For example, closing to within 1000m with a [[Vulture#Variant C|Yeoman Vulture]] and loosing a full barrage of missiles can destroy or heavily damage the LT. Yet in most cases small, hard-hitting units with high speed can take down the Long Tom alone, most notable killer being the [[Shadowcat]] which mixes very high speed (especially [[MASC]] variants) with significant firepower.
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==Artillery Shells==
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There are 3 types of Artillery Shells each have a maximum Range of 6000m with 3033.33 Damage of Kinetic Energy, 5 Ammo/ton, 2400 Cost/ton
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Standard Range Shell - Listed Range 1500m,  35m Splash Radius,  5 Shots/min,  15166.67 Max Damage/ton Ammo
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Short Range Shell - Listed Range 1250m,  25m Splash Radius,  7.5 Shots/min,  15166.67 Max Damage/ton Ammo
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Long Range Shell - Listed Range 2500m,  45m Splash Radius,  5 Shots/min,  15166.67 Max Damage/ton Ammo
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==Equipment==
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Enhanced Optics, or EOptics are an upgraded version of the standard optics found on all units in the game enabling a zoom of 2.5x.
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EOptics are useful for precision and long-distance aiming, as well as picking out targets from their surroundings that were otherwise undetectable by radar.
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The Beagle Active Probe or BAP boosts radar detection range by 200m. Providing a maximum range of 1200m.
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The Guardian Electronic CounterMeasure Suite, or GECM, is an advanced electronic warfare suite that can be used to reduce the range at which enemy units can detect you on Radar, a unit's radar signature is reduced down to 500 meters.
  
 
==Terrain==
 
==Terrain==

Revision as of 14:05, 29 May 2018

Mobile Long Tom
Long Tom Artillery Tank.jpg
Long Tom Artillery Tank.jpg
Class: Tank
Faction Inner Sphere
Ticket cost: 9 upon destruction
Tier: 16
Speed:

80 km/h

Turret rotation: 140°
Turret pitch: +7° to +80°
Variant Armament
Variant Weapons Equipment
Prime:
Price: 84 750 CBills
Total armor: 20 421
Engine: Robel 110 I.C.E.
A:
Price: 87 500 CBills
Total armor: 20 421
Engine: Robel 110 I.C.E.
B:
Price: 85 500 CBills
Total armor: 20 421
Engine: Robel 110 I.C.E.

All stats current as of release 0.15.3