Difference between revisions of "Anhur"
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+ | ==Canon== | ||
+ | The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis. | ||
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+ | Like the NETC/ComStar Karnov UR design, also based on the Cobra, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons. Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fi re when loading or unloading cargo. | ||
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+ | The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers. | ||
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+ | Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker | ||
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+ | [http://www.sarna.net/wiki/Anhur BattleTech Reference] |
Revision as of 12:31, 26 August 2024
Anhur | ||
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Faction | Clan | |
Ticket cost: | 10 upon destruction | |
Tier: | 11 | |
Tonnage: | 60 tons | |
Speed: | 181 km/h | |
Variant Armament | ||
Variant | Weapons | Equipment |
Prime: Price: 101 600 CBills Total armor: 30 130 |
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A: Price: 97 500 CBills Total armor: 30 130 |
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B: Price: 104 900 CBills Total armor: 31 440 |
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C: Price: 94 900 CBills Total armor: 28 819 |
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D: Price: 90 850 CBills Total armor: 30 130 |
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E: Price: 104 550 CBills Total armor: 30 130 |
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Armor Points Distribution | ||
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All stats current as of release 0.16.1
Canon
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.
Like the NETC/ComStar Karnov UR design, also based on the Cobra, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons. Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fi re when loading or unloading cargo.
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers.
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker