Difference between revisions of "Angel ECM"

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==Overview & Gameplay==
 
==Overview & Gameplay==
  
'''AECM''', or '''Angel ECM''', is an experimental updated version of the Guardian ECM ([[GECM]]) Suite, and greatly advances ECM technology on the battlefield. Rather then making the user harder to detect on [[Radar]], the AECM creates a 300m "umbrella" (150m in every direction) of signal distortion that makes all friendly units in range harder to detect by reducing their radar detection range by 500m.<br>
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'''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite. It does NOT protect the equipped [[asset]] itself. Instead, it provides ECM cover to all friendly units within 300m. Angel ECM slows enemy [[Radar#Lock_On|missile locks]] and reduces the [[radar signature]] of covered units by 600m, far superior to Guardian ECM's 500m reduction.  
Essentially, AECM gives GECM to friendly units that stay within a 150m radius. An asset with AECM does not give itself GECM. Assets with AECM do not provide GECM to other assets with AECM, both will be detected as normal assets without GECM.
 
  
Additionally AECM provides NARC cover for friendlies under it's umbrella:  
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Additionally, and critically, AECM provides NARC cover for itself and friendlies within 300m:  
 
* NARCs fired on units under the umbrella will never activate
 
* NARCs fired on units under the umbrella will never activate
* an already active NARC will be ineffective while the unit it is on is under AECM cover
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* An already active NARC will be ineffective while the unit it is on is under AECM cover
 
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* TAG designation time might be affected
When two assets, with AECM active, are next to each other, neither one will count as having [[GECM]].
 
  
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Assets with Angel ECM don't receive any benefit from other Angel ECM assets within 300m, unless their radar is [[Passive Radar|passive]].
  
 
==Bugs==
 
==Bugs==
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==Usage==
 
==Usage==
The following Variants equip with AECM:
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The following assets equip AECM:
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:510px">
|- class="stripe_red" style="text-align:center;"
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{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
! Clan || Inner Sphere
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|- style="height:70px;"
|- style="vertical-align:top;"
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! class="unfilterable" style="width: 160px; left:0; z-index:99999" | '''Asset'''
|  
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! class="unsortable" style="white-space:nowrap; width:100px" | '''Type''' <!-- filter instead of sorting-->
*[[Black Lanner]]
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! class="unsortable" style="white-space:nowrap; width:100px" | '''Faction''' <!-- filter instead of sorting-->
*[[Loki]]
+
! class="unfilterable" data-sort-type="number" style="width: 70px;" |'''Tons'''
*[[Masakari]]
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|-
*[[Hephaestus]]
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![[Raven|Raven G ]]
*[[Huitzilopochtli]]
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||Mech||IS||35
|
+
|-
*[[Argus]]
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![[Hellhound|Hellhound B]]
*[[Atlas]]
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||Mech||CL||50
*[[Avatar]]
+
|-
*[[Raven]]
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![[Blacklanner|Blacklanner C ]]
*[[Rifleman]]
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||Mech||CL||55
*[[Chevalier]]
+
|-
*[[Demolisher]]
+
![[Argus|Argus C ]]
 +
||Mech||IS||60
 +
|-
 +
![[Rifleman|Rifleman D ]]
 +
||Mech||IS||60
 +
|-
 +
![[Loki|Loki D ]]
 +
||Mech||CL||65
 +
|-
 +
![[Loki|Loki G ]]
 +
||Mech||CL||65
 +
|-
 +
![[Avatar|Avatar G ]]
 +
||Mech||IS||70
 +
|-
 +
![[Masakari|Masakari B ]]
 +
||Mech||CL||85
 +
|-
 +
![[Masakari|Masakari F ]]
 +
||Mech||CL||85
 +
|-
 +
![[Sunder|Sunder D ]]
 +
||Mech||IS||90
 +
|-
 +
![[Atlas|Atlas B ]]
 +
||Mech||IS||100
 +
|-
 +
![[Hephaestus|Hephaestus Prime ]]
 +
||Vehicle||CL||30
 +
|-
 +
![[Hephaestus|Hephaestus C ]]
 +
||Vehicle||CL||30
 +
|-
 +
![[Chevalier|Chevalier A ]]
 +
||Vehicle||IS||35
 +
|-
 +
![[Demolisher|Demolisher D ]]
 +
||Vehicle||IS||80
 +
|-
 +
![[Huitzilopochtli|Huitzilopochtli F ]]
 +
||Vehicle||CL||85
 +
|-
 +
![[Behemoth|Behemoth F ]]
 +
||Vehicle||IS||100
 +
|-
 +
![[Mars|Mars D ]]
 +
||Vehicle||CL||100
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 500px | Version143=0.14.3}}
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 +
 +
----
 +
  
[[Category:ECM]]
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
{{Template:Navbox Equipment}}
 
{{Template:Navbox Equipment}}

Latest revision as of 21:44, 8 July 2022

Overview & Gameplay

AECM, or Angel ECM, is an experimental advanced version of the Guardian ECM (GECM) Suite. It does NOT protect the equipped asset itself. Instead, it provides ECM cover to all friendly units within 300m. Angel ECM slows enemy missile locks and reduces the radar signature of covered units by 600m, far superior to Guardian ECM's 500m reduction.

Additionally, and critically, AECM provides NARC cover for itself and friendlies within 300m:

  • NARCs fired on units under the umbrella will never activate
  • An already active NARC will be ineffective while the unit it is on is under AECM cover
  • TAG designation time might be affected

Assets with Angel ECM don't receive any benefit from other Angel ECM assets within 300m, unless their radar is passive.

Bugs

When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.

Canon

The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.

BattleTech reference

Usage

The following assets equip AECM:

Asset Type Faction Tons
Raven G Mech IS 35
Hellhound B Mech CL 50
Blacklanner C Mech CL 55
Argus C Mech IS 60
Rifleman D Mech IS 60
Loki D Mech CL 65
Loki G Mech CL 65
Avatar G Mech IS 70
Masakari B Mech CL 85
Masakari F Mech CL 85
Sunder D Mech IS 90
Atlas B Mech IS 100
Hephaestus Prime Vehicle CL 30
Hephaestus C Vehicle CL 30
Chevalier A Vehicle IS 35
Demolisher D Vehicle IS 80
Huitzilopochtli F Vehicle CL 85
Behemoth F Vehicle IS 100
Mars D Vehicle CL 100
All stats are current as of release 0.14.10