Difference between revisions of "Angel ECM"
(→Overview & Gameplay) |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
==Overview & Gameplay== | ==Overview & Gameplay== | ||
− | '''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite | + | '''AECM''', or '''Angel ECM''', is an experimental advanced version of the Guardian ECM ([[GECM]]) Suite. It does NOT protect the equipped [[asset]] itself. Instead, it provides ECM cover to all friendly units within 300m. Angel ECM slows enemy [[Radar#Lock_On|missile locks]] and reduces the [[radar signature]] of covered units by 600m, far superior to Guardian ECM's 500m reduction. |
− | + | Additionally, and critically, AECM provides NARC cover for itself and friendlies within 300m: | |
− | |||
− | |||
− | |||
− | Additionally, and critically, AECM provides NARC cover for friendlies | ||
* NARCs fired on units under the umbrella will never activate | * NARCs fired on units under the umbrella will never activate | ||
− | * | + | * An already active NARC will be ineffective while the unit it is on is under AECM cover |
* TAG designation time might be affected | * TAG designation time might be affected | ||
+ | |||
+ | Assets with Angel ECM don't receive any benefit from other Angel ECM assets within 300m, unless their radar is [[Passive Radar|passive]]. | ||
==Bugs== | ==Bugs== | ||
Line 23: | Line 21: | ||
The following assets equip AECM: | The following assets equip AECM: | ||
− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width: | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:510px"> |
− | {| class= "sortable hoverTable statTable stickyCol stickyHead" | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
|- style="height:70px;" | |- style="height:70px;" | ||
− | ! style="width: 160px; left:0; z-index:99999" | '''Asset''' | + | ! class="unfilterable" style="width: 160px; left:0; z-index:99999" | '''Asset''' |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:100px" | '''Type''' <!-- filter instead of sorting--> |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:100px" | '''Faction''' <!-- filter instead of sorting--> |
− | ! data-sort-type="number" style="width: 70px;" |'''Tons''' | + | ! class="unfilterable" data-sort-type="number" style="width: 70px;" |'''Tons''' |
|- | |- | ||
![[Raven|Raven G ]] | ![[Raven|Raven G ]] | ||
Line 54: | Line 52: | ||
![[Avatar|Avatar G ]] | ![[Avatar|Avatar G ]] | ||
||Mech||IS||70 | ||Mech||IS||70 | ||
+ | |- | ||
+ | ![[Masakari|Masakari B ]] | ||
+ | ||Mech||CL||85 | ||
|- | |- | ||
![[Masakari|Masakari F ]] | ![[Masakari|Masakari F ]] | ||
Line 64: | Line 65: | ||
||Mech||IS||100 | ||Mech||IS||100 | ||
|- | |- | ||
− | ![[Hephaestus|Hephaestus | + | ![[Hephaestus|Hephaestus Prime ]] |
||Vehicle||CL||30 | ||Vehicle||CL||30 | ||
|- | |- | ||
Line 78: | Line 79: | ||
![[Huitzilopochtli|Huitzilopochtli F ]] | ![[Huitzilopochtli|Huitzilopochtli F ]] | ||
||Vehicle||CL||85 | ||Vehicle||CL||85 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth F ]] | ||
+ | ||Vehicle||IS||100 | ||
+ | |- | ||
+ | ![[Mars|Mars D ]] | ||
+ | ||Vehicle||CL||100 | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = | + | {{Version tag | Width = 500px | Version143=0.14.3}} |
Latest revision as of 21:44, 8 July 2022
Contents
Overview & Gameplay
AECM, or Angel ECM, is an experimental advanced version of the Guardian ECM (GECM) Suite. It does NOT protect the equipped asset itself. Instead, it provides ECM cover to all friendly units within 300m. Angel ECM slows enemy missile locks and reduces the radar signature of covered units by 600m, far superior to Guardian ECM's 500m reduction.
Additionally, and critically, AECM provides NARC cover for itself and friendlies within 300m:
- NARCs fired on units under the umbrella will never activate
- An already active NARC will be ineffective while the unit it is on is under AECM cover
- TAG designation time might be affected
Assets with Angel ECM don't receive any benefit from other Angel ECM assets within 300m, unless their radar is passive.
Bugs
When an asset with AECM first powers up, the AECM will not appear to be on. Cycling the asset's radar to passive and then back to active will make the AECM effect appear on the user's radar. This is not necessary, however, because even if the AECM effect does not appear, so long as the radar is active, the AECM will be working.
Canon
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment. Clan Goliath Scorpion, having learned of the Angel's development, started copying the technology to create their own version.
Usage
The following assets equip AECM:
Asset | Type | Faction | Tons |
---|---|---|---|
Raven G | Mech | IS | 35 |
Hellhound B | Mech | CL | 50 |
Blacklanner C | Mech | CL | 55 |
Argus C | Mech | IS | 60 |
Rifleman D | Mech | IS | 60 |
Loki D | Mech | CL | 65 |
Loki G | Mech | CL | 65 |
Avatar G | Mech | IS | 70 |
Masakari B | Mech | CL | 85 |
Masakari F | Mech | CL | 85 |
Sunder D | Mech | IS | 90 |
Atlas B | Mech | IS | 100 |
Hephaestus Prime | Vehicle | CL | 30 |
Hephaestus C | Vehicle | CL | 30 |
Chevalier A | Vehicle | IS | 35 |
Demolisher D | Vehicle | IS | 80 |
Huitzilopochtli F | Vehicle | CL | 85 |
Behemoth F | Vehicle | IS | 100 |
Mars D | Vehicle | CL | 100 |
All stats are current as of release 0.14.10 | |
|