Difference between revisions of "Anhur"

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(Canon)
(Canon)
 
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| Price Prime = 101 600
 
| Price Prime = 101 600
 
| ArmorT Prime = 30 130
 
| ArmorT Prime = 30 130
| Engine Prime = STD ??
+
| Engine Prime = Fusion 100
 
| Weapons Prime = <ul>
 
| Weapons Prime = <ul>
 
<li>2x [[AP Gauss Array]]
 
<li>2x [[AP Gauss Array]]
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The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.
 
The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.
  
Like the NETC/ComStar Karnov UR design, also based on the Cobra, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.
+
Like the NETC/ComStar Karnov UR design, also based on the Cobra with a Fusion 100 Power Plant, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons.  Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.
 +
 
 +
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fire, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers.  
  
The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fi re, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers.
 
  
 
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker
 
Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker
  
 
[http://www.sarna.net/wiki/Anhur BattleTech Reference]
 
[http://www.sarna.net/wiki/Anhur BattleTech Reference]

Latest revision as of 13:01, 26 August 2024

Anhur
Anhur.jpg
Anhur.jpg
Faction Clan
Ticket cost: 10 upon destruction
Tier: 11
Tonnage: 60 tons
Speed: 181 km/h
Variant Armament
Variant Weapons Equipment
Prime:
Price: 101 600 CBills
Total armor: 30 130
A:
Price: 97 500 CBills
Total armor: 30 130
B:
Price: 104 900 CBills
Total armor: 31 440
C:
Price: 94 900 CBills
Total armor: 28 819
D:
Price: 90 850 CBills
Total armor: 30 130
E:
Price: 104 550 CBills
Total armor: 30 130
Armor Points Distribution
B
LW
RW
E
T
13941
4317
4317
4137
3418

All stats current as of release 0.16.1

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Canon

The Clans engage in short, goal-oriented military engagements whenever possible, but the need to maintain a flow of materiel and equipment to the battlefield has long been a concern, exacerbated during the Inner Sphere invasion. While DropShips serve to carry necessary equipment and supplies between worlds, their use is too expensive for on-world transport. As a practical alternative, the Clans use transport vehicles like the Anhur. One of the few designs to pre-date ilKhan Winson’s vehicle design review, the Anhur is based on the classic Star League Cobra chassis.

Like the NETC/ComStar Karnov UR design, also based on the Cobra with a Fusion 100 Power Plant, the Anhur uses a tilt-rotor design, giving it V/STOL capabilities. Capable of taking off or landing without the benefit of a prepared runway, the vehicle is suitable for delivering supplies directly to units in the field. This role all but guarantees encounters with enemy troops, and so the Anhur carries a formidable array of weapons. Nose-mounted extended-range and pulse lasers provide both range and volume of fire, allowing the Anhur to discourage threats on the ground and in the air. A pulse laser mounted to the rear of the airframe discourages pursuit and can provide covering fire when loading or unloading cargo.

The cavernous cargo bay is rated for loads of up to seven tons and can carry anything from light vehicles or cargo to conventional infantry platoons. Three tons of advanced armor composites provide the crew and cargo with considerable protection against enemy fire, but the Anhur relies primarily on speed and terrain masking to avoid being seen or engaged. The vehicle’s crew, consisting of a pilot, copilot and loadmaster, specializes in ground-hugging flights. Accustomed to the violent pitching and rolling that accompanies such flights, they often appear to take a perverse pleasure in the discomfort this causes passengers.


Date Introduced 2840 during the Era Early Succession War (2781 - 2900) - Unit Role: Striker

BattleTech Reference