Difference between revisions of "AutoFlamer"
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+ | {{stub}} | ||
+ | ==Weapon Stats== | ||
+ | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
+ | {| class= "sortable hoverTable statTable stickyCol" | ||
+ | |- style="height:70px;" | ||
+ | ! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' | ||
+ | ! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
+ | ! data-sort-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | ||
+ | ! data-sort-type="number" style="width: 85px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | ||
+ | ! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
+ | ! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' | ||
+ | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
+ | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
+ | ! data-sort-type="number" style="width: 70px" | '''Heat Damage<br>/Shot''' | ||
+ | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
+ | ! data-sort-type="number" style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)--> | ||
+ | |- | ||
+ | |||
+ | ! data-sort-value="1" | '''[[AutoFlamer]]''' | ||
+ | | 150m | ||
+ | | Data-sort-value="2" | 2 | ||
+ | | Data-sort-value="2" | 2 | ||
+ | | rowspan="2" | Flame | ||
+ | | 1 | ||
+ | | rowspan="2" | Flame | ||
+ | | 8m / 10m | ||
+ | | 4 | ||
+ | | 350* | ||
+ | | 9 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 1250px | Footnote1 = *Max rate of fire | Version143=0.14.3}} | ||
+ | |||
+ | ==Usage== | ||
+ | As long as one's [[asset]] is in [[active radar]] mode, the AutoFlamers will shoot at enemies that come within 150m. There are some small blind spots within about 5m, where BA can hide and not take damage from AutoFlamers. | ||
+ | |||
+ | The following vehicles equip AutoFlamers: | ||
+ | |||
+ | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:550px"> | ||
+ | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" | ||
+ | |- style="height:70px;" | ||
+ | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' | ||
+ | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> | ||
+ | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> | ||
+ | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' | ||
+ | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''AutoFlamer''' | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth Prime ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth A ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth B ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth C ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth D ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth E ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth F ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Behemoth|Behemoth G ]] | ||
+ | ||Vehicle||IS||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars Prime ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars A ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars B ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars C ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars D ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars E ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars F ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | ![[Mars|Mars G ]] | ||
+ | ||Vehicle||CL||100||2 | ||
+ | |- | ||
+ | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 545px | Version143=0.14.3}} | ||
+ | ---- | ||
+ | |||
+ | |||
+ | [[Category:Equipment]] | ||
+ | {{Template:Navbox Equipment}} |
Latest revision as of 00:31, 8 September 2022
Weapon Stats
Weapon | Max Range |
Hit Damage |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Heat Damage /Shot |
Shots /min |
Burst DPS |
---|---|---|---|---|---|---|---|---|---|---|
AutoFlamer | 150m | 2 | 2 | Flame | 1 | Flame | 8m / 10m | 4 | 350* | 9 |
*Max rate of fire | All stats are current as of release 0.14.10 |
Usage
As long as one's asset is in active radar mode, the AutoFlamers will shoot at enemies that come within 150m. There are some small blind spots within about 5m, where BA can hide and not take damage from AutoFlamers.
The following vehicles equip AutoFlamers:
Asset | Type | Faction | Tons | AutoFlamer |
---|---|---|---|---|
Behemoth Prime | Vehicle | IS | 100 | 2 |
Behemoth A | Vehicle | IS | 100 | 2 |
Behemoth B | Vehicle | IS | 100 | 2 |
Behemoth C | Vehicle | IS | 100 | 2 |
Behemoth D | Vehicle | IS | 100 | 2 |
Behemoth E | Vehicle | IS | 100 | 2 |
Behemoth F | Vehicle | IS | 100 | 2 |
Behemoth G | Vehicle | IS | 100 | 2 |
Mars Prime | Vehicle | CL | 100 | 2 |
Mars A | Vehicle | CL | 100 | 2 |
Mars B | Vehicle | CL | 100 | 2 |
Mars C | Vehicle | CL | 100 | 2 |
Mars D | Vehicle | CL | 100 | 2 |
Mars E | Vehicle | CL | 100 | 2 |
Mars F | Vehicle | CL | 100 | 2 |
Mars G | Vehicle | CL | 100 | 2 |
All stats are current as of release 0.14.10 | |
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