Difference between revisions of "User:Sabrist"

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m (AC table)
m (Tables: hags)
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! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Expected<br>Max [[DPS]]''' <!-- expected max DPS against other assets -->
+
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- expected max DPS against other assets -->
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
Line 21: Line 21:
 
|-
 
|-
  
| data-sort-value="1" | [[Battle_Armor_Weapons#SRM-2| BA&nbsp;SRM2]]
+
| data-sort-value="1" | [[Battle_Armor_Weapons#SRM-2| '''BA&nbsp;SRM2''']]
 
| 6m
 
| 6m
 
| 400m
 
| 400m
Line 36: Line 36:
 
|-
 
|-
  
| data-sort-value="2" | [[SRM2 | (C)SRM2]]
+
| data-sort-value="2" | [[SRM2 | '''(C)SRM2''']]
 
| rowspan="3" | ---
 
| rowspan="3" | ---
 
| 350m
 
| 350m
Line 51: Line 51:
 
|-
 
|-
  
| data-sort-value="3" | [[SRM4 | (C)SRM4]]
+
| data-sort-value="3" | [[SRM4 | '''(C)SRM4''']]
 
| rowspan="2" | 355m
 
| rowspan="2" | 355m
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
Line 62: Line 62:
 
|-
 
|-
  
| data-sort-value="4" | [[SRM6 | (C)SRM6]]
+
| data-sort-value="4" | [[SRM6 | '''(C)SRM6''']]
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
Line 70: Line 70:
 
|-
 
|-
  
| data-sort-value="5" | [[DSRM4 | (C)DSRM4]]
+
| data-sort-value="5" | [[DSRM4 | '''(C)DSRM4''']]
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | 355m
 
| rowspan="2" | 355m
Line 85: Line 85:
 
|-
 
|-
  
| data-sort-value="6" | [[DSRM6 | (C)DSRM6]]
+
| data-sort-value="6" | [[DSRM6 | '''(C)DSRM6''']]
 
| data-sort-value="1200" | 12&nbsp;x&nbsp;100
 
| data-sort-value="1200" | 12&nbsp;x&nbsp;100
 
| data-sort-value="1200" | 12&nbsp;x&nbsp;100
 
| data-sort-value="1200" | 12&nbsp;x&nbsp;100
Line 93: Line 93:
 
|-
 
|-
  
| data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM2]]
+
| data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | '''Air&nbsp;SRM2''']]
 
| rowspan="3" | ---
 
| rowspan="3" | ---
 
| rowspan="3" | 500m
 
| rowspan="3" | 500m
Line 108: Line 108:
 
|-
 
|-
  
| data-sort-value="8" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM4]]
+
| data-sort-value="8" | [[Air_Weapons#Missile Air Weapons | '''Air&nbsp;SRM4''']]
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
 
| data-sort-value="400" | 4&nbsp;x&nbsp;100
Line 118: Line 118:
 
|-
 
|-
  
| data-sort-value="9" | [[Air_Weapons#Missile Air Weapons | Air&nbsp;SRM6]]
+
| data-sort-value="9" | [[Air_Weapons#Missile Air Weapons | '''Air&nbsp;SRM6''']]
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
 
| data-sort-value="600" | 6&nbsp;x&nbsp;100
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! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Expected<br>Max [[DPS]]''' <!-- expected max DPS against other assets -->
+
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- expected max DPS against other assets -->
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
Line 153: Line 153:
 
|-
 
|-
  
| data-sort-value="1" | [[AC2 | AC2]]
+
| data-sort-value="1" | [[AC2 | '''AC2''']]
 
| 1200m
 
| 1200m
 
| 1200m
 
| 1200m
Line 169: Line 169:
 
|-
 
|-
  
| data-sort-value="2" | [[AC5 | AC5]]
+
| data-sort-value="2" | [[AC5 | '''AC5''']]
 
| 795m
 
| 795m
 
| 800m
 
| 800m
Line 182: Line 182:
 
|-
 
|-
  
| data-sort-value="3" | [[AC10 | AC10]]
+
| data-sort-value="3" | [[AC10 | '''AC10''']]
 
| 625m
 
| 625m
 
| 600m
 
| 600m
 
| rowspan="2" | 20
 
| rowspan="2" | 20
| Data-sort-value="550" | 225(225)
+
| Data-sort-value="550" | 225 (225)
 
| rowspan="2" | Heavy&nbsp;Kinetic&nbsp;(Energy)
 
| rowspan="2" | Heavy&nbsp;Kinetic&nbsp;(Energy)
 
| Data-sort-value="500" | 500
 
| Data-sort-value="500" | 500
Line 197: Line 197:
 
|-
 
|-
  
| data-sort-value="4" | [[AC20 | AC20]]
+
| data-sort-value="4" | [[AC20 | '''AC20''']]
 
| 345m
 
| 345m
 
| 350m
 
| 350m
| Data-sort-value="600" | 300(300)
+
| Data-sort-value="600" | 300 (300)
 
| Data-sort-value="600" | 600
 
| Data-sort-value="600" | 600
 
| 1.6m&nbsp;/&nbsp;3.2m
 
| 1.6m&nbsp;/&nbsp;3.2m
Line 215: Line 215:
 
|-
 
|-
 
| style=" width: 100%; text-align:right;" | All stats are current as of release 0.10.3
 
| style=" width: 100%; text-align:right;" | All stats are current as of release 0.10.3
 +
|}
 +
 +
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 +
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
 +
|- style="text-align:center; height:70px;"
 +
! data-sort-type="number" style="width: 90px" | '''Weapon'''
 +
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 +
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 +
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
 +
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 +
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 +
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 +
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- sustained max DPS against other assets -->
 +
! style="width: 70px" | '''Max<br>[[DPS]]''' <!-- max DPS against other assets -->
 +
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 +
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
 +
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration'''
 +
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! style="width: 70px" | '''Ammo cost<br>/ton'''
 +
|-
 +
 +
| data-sort-value="1" | [[HAG20 | '''HAG20''']]
 +
| rowspan="3" | 1200m
 +
| rowspan="3" | 1200m
 +
| rowspan="3" | 40
 +
| rowspan="3" Data-sort-value="82" | 82
 +
| rowspan="3" | Kinetic
 +
| 97&nbsp;(900)*
 +
| 159
 +
| rowspan="3" | 1476
 +
| rowspan="3" | 3
 +
| rowspan="3" | 16s
 +
| 6s
 +
| rowspan="3" | 240
 +
| rowspan="3" | 1500
 +
|-
 +
 +
| data-sort-value="2" | [[HAG30 | '''HAG30''']]
 +
| 129&nbsp;(900)*
 +
| 211
 +
| 8s
 +
|-
 +
 +
| data-sort-value="3" | [[HAG40 | '''HAG40''']]
 +
| 153&nbsp;(900)*
 +
| 251
 +
| 10s
 +
|-
 +
 +
|}
 +
</div>
 +
{| style="font-size:12px; margin:auto; width:100%; max-width: 1420px; margin-bottom: 30px"
 +
|-
 +
| style=" width: 50%; text-align:left;" | *Max rate of fire
 +
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
 
|}
 
|}

Revision as of 15:20, 18 May 2019

To Ride, Shoot Straight and Speak the truth

Tables

Weapon Min Range Max Range Damage/Shot Damage
Type
Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
BA SRM2 6m 400m 400* Light Kinetic 200* Missile 2m / 4m 2 x 8 201 --- --- 1000*
(C)SRM2 --- 350m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 16.3 55 12 48 125
(C)SRM4 355m 4 x 100 4 x 100 15.7 107 24 96 250
(C)SRM6 6 x 100 6 x 100 15.1 154 36
(C)DSRM4 --- 355m 8 x 100 Missile 8 x 100 Frag 0.95m / 2m 14.5 198 48 96 250
(C)DSRM6 12 x 100 12 x 100 13.5 276 72
Air SRM2 --- 500m 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 8.8 30 12 48 125
Air SRM4 4 x 100 4 x 100 8.6 59 24 96 250
Air SRM6 6 x 100 6 x 100 8.4 86 36
*Single missile (BA SRM2 launches one missile at a time) All stats are current as of release 0.10.3


Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Damage/Shot Damage
Type
Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
AC2 1200m 1200m 10 6 x 58 Light Kinetic 6 x 20 Frag 1m / 1.5m 11.8 96 9 360 250
AC5 795m 800m 3 x 130 3 x 45 1m / 1.8m 12.6 116 3 128 450
AC10 625m 600m 20 225 (225) Heavy Kinetic (Energy) 500 1.3m / 2.6m 17.7 156 15 28 750
AC20 345m 350m 300 (300) 600 1.6m / 3.2m 26.6 310 38 22 1000
All stats are current as of release 0.10.3
Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Max
DPS
Heat
/Shot
Cooldown
Time
Jam
Duration
Ammo
/ton
Ammo cost
/ton
HAG20 1200m 1200m 40 82 Kinetic 97 (900)* 159 1476 3 16s 6s 240 1500
HAG30 129 (900)* 211 8s
HAG40 153 (900)* 251 10s
*Max rate of fire All stats are current as of release 0.10.3