Search results

Jump to: navigation, search
  • ...experience including Infantry, Tank, and Air combat along with the titular Mechs.}} * [[Mechs]]
    3 KB (325 words) - 11:47, 25 August 2023
  • ...n as a post or objective, is a place that is owned by a particular team or is neutral. Some bases are capturable, while others are uncapturable. * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc.
    17 KB (3,052 words) - 07:55, 1 September 2023
  • An '''alpha strike''' is an attack where a 'Mech fires all its weapons simultaneously. ...light 'Mech with few well-placed [[ERML | Medium Laser]] alpha strikes, as is the 2 CGauss [[Vulture#Variant A|Vulture A]], the [[Madcat MKII#Variant A|M
    44 KB (7,482 words) - 08:28, 12 September 2023
  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| ...large quantity of a specific variety of weapons. How specific that variety is depends on the asset; For example, you can have an Energy Boat like the [[P
    12 KB (1,945 words) - 18:41, 1 September 2023
  • The '''Guardian Electronic Countermeasures (GECM)''' is notable for its discriminatory nature, able to scramble hostile electronics [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as
    9 KB (1,333 words) - 22:06, 11 April 2022
  • ...to be imported into the game; from BattleMechs to player models, a ''LOT'' is always happening with the MWLL team. ...ot been an updated "MechWarrior" game for at least 5 years, and that there is a HUGE MechWarrior fan base out there just waiting for a quality title to b
    5 KB (738 words) - 00:58, 8 January 2018
  • This primer is intended for players of ''MechWarrior Online'' (MWO) who want to try playin ...and frustrating for new MWLL players whose previous MechWarrior experience is grounded in MWO. As a result, this page was created to help you learn what
    18 KB (3,075 words) - 01:10, 7 September 2020
  • ...[BA]], to mechs, to [[aerospace]], to other [[vehicles]]. The term "asset" is sometimes used interchangeably with [[chassis]] and typically includes ever Each variant's usefulness for any given situation is dependent on [[Game Mode]], [[Terrain_Control_Guide#Bases|Logistics]], and
    10 KB (1,587 words) - 08:19, 12 September 2023
  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...that there are no fixed factions: anyone can play any side as needed. This is a result of having insufficient players to maintain several fixed factions
    7 KB (1,200 words) - 22:13, 1 June 2019
  • '''If you're new to the mod, it is <u>highly recommended</u> to join an available Free Testing server (usually ...me"'''. Then double click on the server you wish to join. To start out, it is advised to get some practice on the Practice server.
    21 KB (3,719 words) - 02:44, 6 September 2023
  • Since [[MWLL]] is built off of the original Crysis engine, massive intense battles may occasi '''User.cfg''' is the file that provides fine-grained control over the graphical quality of M
    17 KB (2,588 words) - 22:02, 27 April 2024
  • The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. <p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the
    6 KB (814 words) - 00:39, 31 August 2022
  • ...ing Legends]], and the exploits of individual players and teams. This page is dedicated to a different category of video about this game, the training an * [https://www.youtube.com/watch?v=Nptx2lUJ2us MWLL - 4 Beginner Mechs]
    3 KB (545 words) - 21:04, 15 December 2022
  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    5 KB (713 words) - 15:59, 6 November 2021
  • This is a quick reference for all ground-based '''Weapons''' currently in the game, The ''Damage'' column is the theoretical maximum direct-hit damage to a single component, ignoring t
    55 KB (2,966 words) - 10:23, 20 January 2023
  • ...firing without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to mu ...ncher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range.
    12 KB (1,424 words) - 12:23, 3 December 2022
  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    9 KB (1,270 words) - 00:06, 22 November 2021
  • ...and heavily armored targets. They are still effective at destroying light mechs and aircraft, but at a much shorter range. ...a single pinpoint target, so they excel at destroying components on enemy mechs. They have a slow firing rate and limited ammo, but their ability to deal a
    5 KB (747 words) - 06:47, 13 April 2022
  • ...d/or set an exception for the '''Launcher''' [MWLLLauncher.exe] file which is located in your install location (hopefully c:\games\mwll). ...y and states: <code>"The Drive or UNC share you selected does not exist or is not accessible. Please select another."</code> and the installer app closes
    38 KB (6,170 words) - 21:51, 27 April 2024
  • ...ay between firing and the round striking the target and also because there is little noticeable drop in the round trajectory. ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    14 KB (1,869 words) - 01:10, 31 August 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)