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  • ...or|Battle Armor's]] arsenal, who can now only wield [[Battle Armor Weapons|weapons]] | Class=Grenade
    1 KB (173 words) - 02:01, 29 March 2019
  • ...or|Battle Armor's]] arsenal, who can now only wield [[Battle Armor Weapons|weapons]] | Class=Grenade
    1 KB (186 words) - 02:01, 29 March 2019
  • ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> [[Category:Grenade weapons]]
    7 KB (935 words) - 14:15, 8 July 2022
  • ...fire one weapon at a time. To maximize damage output, BA must juggle their weapons between weapon 1, weapon 2, and SRM all while using their jump jet fuel spa * Infinite Ammo for Weapons (''Not for SRM'')
    7 KB (1,105 words) - 07:08, 25 April 2024
  • | Select / Cycle main weapons | Throw grenade
    3 KB (457 words) - 16:57, 7 October 2021
  • ...een selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. ...een selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
    354 KB (59,525 words) - 05:51, 11 April 2024
  • in particular for weapons and transport. Crysis uses XML to store information about them, for example <path> = The path to the specified file, for example, "objects / weapons / asian / fy71 / fy_71_fp.chr"
    25 KB (3,975 words) - 11:19, 2 May 2020
  • ...two weapons, and hold up to 8 [[Battle Armor Weapons#SRM-2|BA-SRM]]. These weapons and missiles can be purchased from some controlled points in the [[Terrain Weapons can be dropped with the 'J' Key, and picked up with the 'F' Key (by default
    20 KB (3,017 words) - 19:34, 1 March 2022