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- ...or|Battle Armor's]] arsenal, who can now only wield [[Battle Armor Weapons|weapons]] | Class=Grenade1 KB (173 words) - 02:01, 29 March 2019
- ...or|Battle Armor's]] arsenal, who can now only wield [[Battle Armor Weapons|weapons]] | Class=Grenade1 KB (186 words) - 02:01, 29 March 2019
- ...in''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> [[Category:Grenade weapons]]7 KB (935 words) - 14:15, 8 July 2022
- ...fire one weapon at a time. To maximize damage output, BA must juggle their weapons between weapon 1, weapon 2, and SRM all while using their jump jet fuel spa * Infinite Ammo for Weapons (''Not for SRM'')7 KB (1,105 words) - 07:08, 25 April 2024
- | Select / Cycle main weapons | Throw grenade3 KB (457 words) - 16:57, 7 October 2021
- ...een selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. ...een selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.381 KB (64,170 words) - 20:34, 18 December 2024
- in particular for weapons and transport. Crysis uses XML to store information about them, for example <path> = The path to the specified file, for example, "objects / weapons / asian / fy71 / fy_71_fp.chr"25 KB (3,975 words) - 11:19, 2 May 2020
- ...two weapons, and hold up to 8 [[Battle Armor Weapons#SRM-2|BA-SRM]]. These weapons and missiles can be purchased from some controlled points in the [[Terrain Weapons can be dropped with the 'J' Key, and picked up with the 'F' Key (by default20 KB (3,017 words) - 20:09, 29 October 2024