Game modes

From MechWarrior: Living Legends Wiki
Revision as of 22:15, 25 August 2022 by Warlord Kentax (talk | contribs) (Created page with "Game modes currently available in Mechwarrior: Living Legends <br>{{clear}} ==Terrain Control== Objective-based game type, similar to the Battlefield franchise. Losin...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Game modes currently available in Mechwarrior: Living Legends



Terrain Control

Objective-based game type, similar to the Battlefield franchise. Losing team is the one with the lowest number of tickets remaining at the end of the game or fewest living players if tickets are tied.

Area/Zone Control

Variation of Terrain Control where the capturable bases are very large.

King of the Hill

Variation of Terrain Control where there is only one capturable base.

Solaris Arena

Free-for-all game type where damage, and especially kills, are worth points. Player with the highest points at the end wins.

Team Solaris Arena

Team deathmatch game type.

Ticket-Based TSA

Destroyed assets and killed BA subtract tickets from their team. Losing team is the one with the lowest number of tickets remaining at the end of the game or fewest living players if tickets are tied.

Point-Based TSA

Damage and kills add to a team's point total not just each player's rank. The team with the highest point total at the end of the game wins.

Test of Strength

Game type where damage and kills increase rank but do not produce C-bills.

Unlimited Funds ToS

Variation of Test of Strength where Cbills are unlimited and players can afford anything they want. Typically found on the Free Testing server.

Rank Up ToS

Damage and kills increase rank but do not produce C-bills making repair and rearm costly and selling an asset to upgrade impossible. The only way to upgrade is to die after reaching a higher rank.