Difference between revisions of "Turrets"
DragonGod004 (talk | contribs) (Initial impliemntation) |
m (calliopes don't have lurms, dunno about rest) |
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| Image = File:Calliope.jpg | | Image = File:Calliope.jpg | ||
| Weapons = * 2x [[MBL]] | | Weapons = * 2x [[MBL]] | ||
− | * | + | * 6x [[SRM6]] |
− | * | + | * 4x [[MGun]] |
− | |||
| Armor = 4500 | | Armor = 4500 | ||
| Range BA = 250 | | Range BA = 250 | ||
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They can bring devestating damage to bear on any unit careless enough to wander into their range. <br> | They can bring devestating damage to bear on any unit careless enough to wander into their range. <br> | ||
− | They are equipped with 2 [[MBL]] that can deal moderate damage with high accuracy, 20 [[SRM]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG]]s, that add a punch against airborne targets and any [[BA]] that were lucky enough to survive the laser barrage | + | They are equipped with 2 [[MBL]] that can deal moderate damage with high accuracy, 20 [[SRM]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG]]s, that add a punch against airborne targets and any [[BA]] that were lucky enough to survive the laser barrage.<br> |
Their only weakness is the low range of most their weapons, '''Calliopes''' are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m. | Their only weakness is the low range of most their weapons, '''Calliopes''' are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m. | ||
{{Clear}} | {{Clear}} |
Revision as of 19:52, 16 August 2017
This is a list of all the useable buildings and automatic turrets you will find in MWLL.
Contents
Defensive Turrets
Calliope
{{{Name}}} | ||
---|---|---|
Armament: | * 2x MBL | |
Armor | 4500 | |
Detection Ranges | ||
Battle Armor: Mechs: Vehicles: VTOLs: Aerospace Fighters: |
250 meters 500 meters 500 meters 700 meters 700 meters |
The Calliope is the most dangerous turret, found only in home bases in the Team Solaris Arena and Terrain Control game modes.
They can bring devestating damage to bear on any unit careless enough to wander into their range.
They are equipped with 2 MBL that can deal moderate damage with high accuracy, 20 SRM tubes that deal impressive damage even on heavy and assault sized targets, and 2 MGs, that add a punch against airborne targets and any BA that were lucky enough to survive the laser barrage.
Their only weakness is the low range of most their weapons, Calliopes are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.
Eagle Eye
Eagle Eye | ||
---|---|---|
Armament: | * 1x RAC2
| |
Armor | 3500 | |
Detection Ranges | ||
Battle Armor: Mechs: Vehicles: VTOLs: Aerospace Fighters: |
150 meters 0 meters 0 meters 800 meters 800 meters |
The Eagle Eye is a dedicated AA turret that is found on some Terrain Control maps.
Equipped with a powerful rotary cannon, it is able to severely damage even a heavily armored Shiva in a very short time, and ASF or VTOL pilots should avoid it by all costs.
It will not engage ground units, and has comparatively low armor, so it should be destroyed by mechs or tanks.
Hawk Eye
Hawk Eye | ||
---|---|---|
Armament: | * 1x MG | |
Armor | 2000 | |
Detection Ranges | ||
Battle Armor: Mechs: Vehicles: VTOLs: Aerospace Fighters: |
0 meters 0 meters 0 meters 700 meters 700 meters |
The HawkEye turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.
Equipped with only a single MG, and firing only in short bursts it is much less frustrating for pilots to play against, while still offering nearby ground units some cover from air attacks.
It has replaced the Eagle Eye on most captureable bases on official Terrain Control maps.
Hellgiver
Hellgiver | ||
---|---|---|
Armament: | * 1x ERLBL | |
Armor | 1500 | |
Detection Ranges | ||
Battle Armor: Mechs: Vehicles: VTOLs: Aerospace Fighters: |
250 meters 800 meters 800 meters 700 meters 700 meters |
The Hellgiver is a heavy defensive turret, that uses the same design as the Sentinel turret.
Equipped with a single ERLBL, it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacing forces are able to attack the turret themselves.
Sentinel
Sentinel | ||
---|---|---|
Armament: | * 2x MBL | |
Armor | 1500 | |
Detection Ranges | ||
Battle Armor: Mechs: Vehicles: VTOLs: Aerospace Fighters: |
250 meters 500 meters 500 meters 500 meters 500 meters |
The Sentinel is the most common turret, found in most Terrain Control bases.
Equipped with only 2 MBL, a single Sentinel is no big treat to anything in the medium weight category or above, but they can often be found in groups of 3 or more. Even a heavy mech can sustain critical damage if it accidently stumbles into the firing arc of a pack of Sentinels.
They are also very dangerous to Battle Armor that come into range, as a single salvo will kill the BA, but fortunally they can only target them if they come closer then 250m.
Utility Turrets
LAMS Turret
Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, but also they are able to shoot down incoming and outgoing Long Tom shells, Tbolts and Firebombs, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting LRM camping from base.