Difference between revisions of "Turrets"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m
m (Some formatting fixes, also testing some policy formatting.)
Line 1: Line 1:
This is a list of all the useable buildings and automatic turrets you will find in MWLL.
+
'''Turrets''' are dynamic [[structures]] found on various maps, typically around or near bases and capture points. Turrets are primarily defensive structures intended to discourage base camping or back-capping, or defender assistance during a base defense. In the [[Terrain Control]] mode, turrets can change sides depending on which team holds the base they are assigned to.
 
== Defensive Turrets ==
 
== Defensive Turrets ==
 
===Calliope===
 
===Calliope===
 
{{Turret
 
{{Turret
 
| Image = File:Calliope.jpg
 
| Image = File:Calliope.jpg
| Weapons = * 2x [[MBL]]
+
| Weapons = <ul>
* 6x [[SRM6]]
+
<li> 2x [[MBL]]
* 4x [[MGun]]
+
<li> 6x [[SRM6]]
 +
<li> 4x [[MGun]]
 +
</ul>
 
| Armor = 4500
 
| Armor = 4500
 
| Range BA = 250
 
| Range BA = 250
Line 14: Line 16:
 
| Range ASF = 700
 
| Range ASF = 700
 
}}  
 
}}  
 
+
The '''Calliope''' is the most dangerous turret, found only in home bases in the [[Team Solaris Arena]] and [[Terrain Control]] game modes. They can bring devastating damage to bear on any unit careless enough to wander into their range. <br>
The '''Calliope''' is the most dangerous turret, found only in home bases in the [[Team Solaris Arena]] and [[Terrain Control]] game modes.  
+
Calliope turrets are equipped with 2 [[MBL|Medium Beam Lasers]] that can deal moderate damage with high accuracy, 20 [[SRM|Short Range Missile]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG|Machine Gun]]s, that add a punch against airborne targets and any [[BA|Battle Armor]] that were lucky enough to survive the laser barrage.<br>
 
+
Their only weakness is the low range of most their weapons. Calliopes are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.
They can bring devestating damage to bear on any unit careless enough to wander into their range. <br>
 
They are equipped with 2 [[MBL]] that can deal moderate damage with high accuracy, 20 [[SRM]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG]]s, that add a punch against airborne targets and any [[BA]] that were lucky enough to survive the laser barrage.<br>
 
Their only weakness is the low range of most their weapons, '''Calliopes''' are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.
 
 
{{Clear}}
 
{{Clear}}
  
Line 26: Line 25:
 
| Image = File:Eagle eye.jpg
 
| Image = File:Eagle eye.jpg
 
| Name = Eagle Eye
 
| Name = Eagle Eye
| Weapons = * 1x [[RAC2]]
+
| Weapons = <ul>
* 1x [[MG]]
+
<li> 1x [[RAC2]]
 +
<li> 1x [[MG]]
 +
</ul>
 
| Armor = 3500
 
| Armor = 3500
 
| Range BA = 150
 
| Range BA = 150
Line 35: Line 36:
 
| Range ASF = 800
 
| Range ASF = 800
 
}}
 
}}
 +
The '''Eagle Eye''' is a dedicated Anti-Air turret that is found on some [[Terrain Control]] maps. <br>
 +
Equipped with a powerful [[Rotary AutoCannon]], it is able to severely damage even a heavily armored [[Shiva]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
  
The '''Eagle Eye''' is a dedicated AA turret that is found on some [[Terrain Control]] maps. <br>
+
It will not engage ground units, and has comparatively low armor, so it is easily destroyed by [[Mechs]] or [[Vehicles|Ground Vehicles]].
Equipped with a powerful rotary cannon, it is able to severely damage even a heavily armored [[Shiva]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
 
 
 
It will not engage ground units, and has comparatively low armor, so it should be destroyed by mechs or tanks.
 
  
 
{{Clear}}
 
{{Clear}}
Line 46: Line 46:
 
| Image = File:HawkEye.jpg
 
| Image = File:HawkEye.jpg
 
| Name = Hawk Eye
 
| Name = Hawk Eye
| Weapons = * 1x [[MG]]
+
| Weapons = <ul><li> 1x [[MG]]</ul>
 
| Armor = 2000
 
| Armor = 2000
 
| Range BA = 0
 
| Range BA = 0
Line 54: Line 54:
 
| Range ASF = 700
 
| Range ASF = 700
 
}}  
 
}}  
 
+
The '''Hawk Eye''' turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.<br>
The '''HawkEye''' turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.<br>
+
Equipped with only a single [[MG|Machine Gun]], and firing only in short bursts it is much less frustrating for pilots to play against, while still offering nearby ground units some cover from air attacks.<br>
Equipped with only a single [[MG]], and firing only in short bursts it is much less frustrating for pilots to play against, while still offering nearby ground units some cover from air attacks.<br>
 
 
It has replaced the Eagle Eye on most captureable bases on official [[Terrain Control]] maps.
 
It has replaced the Eagle Eye on most captureable bases on official [[Terrain Control]] maps.
 
{{Clear}}
 
{{Clear}}
Line 63: Line 62:
 
| Image = File:Hellgiver.jpg
 
| Image = File:Hellgiver.jpg
 
| Name = Hellgiver
 
| Name = Hellgiver
| Weapons = * 1x [[ERLBL]]
+
| Weapons = <ul><li> 1x [[ERLBL]]</ul>
 
| Armor = 1500
 
| Armor = 1500
 
| Range BA = 250
 
| Range BA = 250
Line 71: Line 70:
 
| Range ASF = 700
 
| Range ASF = 700
 
}}  
 
}}  
 
 
The '''Hellgiver''' is a heavy defensive turret, that uses the same design as the Sentinel turret. <br>
 
The '''Hellgiver''' is a heavy defensive turret, that uses the same design as the Sentinel turret. <br>
Equipped with a single [[ERLBL]], it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacing forces are able to attack the turret themselves.
+
Equipped with a single [[ERLBL|ER Large Beam Laser]], it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacking forces are able to returning fire.
 
{{Clear}}
 
{{Clear}}
 
===Sentinel===
 
===Sentinel===
Line 79: Line 77:
 
| Image = File:Sentinel.jpg
 
| Image = File:Sentinel.jpg
 
| Name = Sentinel
 
| Name = Sentinel
| Weapons = * 1x [[MBL]]
+
| Weapons = <ul><li> 1x [[MBL]]</ul>
 
| Armor = 1500
 
| Armor = 1500
 
| Range BA = 250
 
| Range BA = 250
Line 89: Line 87:
  
 
The '''Sentinel''' is the most common turret, found in most [[Terrain Control]] bases. <br>
 
The '''Sentinel''' is the most common turret, found in most [[Terrain Control]] bases. <br>
Equipped with only one [[MBL]], a single ''Sentinel'' is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of ''Sentinels''.
+
Equipped with only one [[MBL|Medium Beam Laser]], a single ''Sentinel'' is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of ''Sentinels''.
They are also very dangerous to [[Battle Armor]] that come into range, as a single salvo will kill the [[BA]], but fortunally they can only target them if they come closer then 250m.
+
They are also very dangerous to [[Battle Armor]] that come into range, as a single salvo will kill the BA, but fortunately they can only target them if within 250m.
 
{{Clear}}
 
{{Clear}}
 
== Utility Turrets ==
 
== Utility Turrets ==
 
===LAMS Turret===
 
===LAMS Turret===
Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, but also they are able to shoot down incoming and outgoing [[Long Tom Artillery|Long Tom shells]], [[Tbolt]]s and [[Bomb]]s, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting [[LRM camping]] from base.
+
The '''LAMS Turret''' is a larger, stationary version of [[LAMS]] found on some [[Mechs]]. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing [[Long Tom Artillery]], [[Tbolt]]s and [[Bomb]]s, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting [[LRM camping]] from base.

Revision as of 21:57, 16 August 2017

Turrets are dynamic structures found on various maps, typically around or near bases and capture points. Turrets are primarily defensive structures intended to discourage base camping or back-capping, or defender assistance during a base defense. In the Terrain Control mode, turrets can change sides depending on which team holds the base they are assigned to.

Defensive Turrets

Calliope

{{{Name}}}
Calliope.jpg
Armament:
Armor 4500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
500 meters
500 meters
700 meters
700 meters

The Calliope is the most dangerous turret, found only in home bases in the Team Solaris Arena and Terrain Control game modes. They can bring devastating damage to bear on any unit careless enough to wander into their range.
Calliope turrets are equipped with 2 Medium Beam Lasers that can deal moderate damage with high accuracy, 20 Short Range Missile tubes that deal impressive damage even on heavy and assault sized targets, and 2 Machine Guns, that add a punch against airborne targets and any Battle Armor that were lucky enough to survive the laser barrage.
Their only weakness is the low range of most their weapons. Calliopes are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.


Eagle Eye

Eagle Eye
Eagle eye.jpg
Armament:
Armor 3500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
150 meters
0 meters
0 meters
800 meters
800 meters

The Eagle Eye is a dedicated Anti-Air turret that is found on some Terrain Control maps.
Equipped with a powerful Rotary AutoCannon, it is able to severely damage even a heavily armored Shiva in a very short time, and ASF or VTOL pilots should avoid it by all costs.

It will not engage ground units, and has comparatively low armor, so it is easily destroyed by Mechs or Ground Vehicles.

Hawk Eye

Hawk Eye
HawkEye.jpg
Armament:
Armor 2000
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
0 meters
0 meters
0 meters
700 meters
700 meters

The Hawk Eye turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.
Equipped with only a single Machine Gun, and firing only in short bursts it is much less frustrating for pilots to play against, while still offering nearby ground units some cover from air attacks.
It has replaced the Eagle Eye on most captureable bases on official Terrain Control maps.

Hellgiver

Hellgiver
Hellgiver.jpg
Armament:
Armor 1500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
800 meters
800 meters
700 meters
700 meters

The Hellgiver is a heavy defensive turret, that uses the same design as the Sentinel turret.
Equipped with a single ER Large Beam Laser, it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacking forces are able to returning fire.

Sentinel

Sentinel
Sentinel.jpg
Armament:
Armor 1500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
500 meters
500 meters
500 meters
500 meters


The Sentinel is the most common turret, found in most Terrain Control bases.
Equipped with only one Medium Beam Laser, a single Sentinel is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of Sentinels. They are also very dangerous to Battle Armor that come into range, as a single salvo will kill the BA, but fortunately they can only target them if within 250m.

Utility Turrets

LAMS Turret

The LAMS Turret is a larger, stationary version of LAMS found on some Mechs. These turrets feature much greater range than standard LAMS, and are also able to shoot down incoming and outgoing Long Tom Artillery, Tbolts and Bombs, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting LRM camping from base.