Difference between revisions of "Turrets"

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m (calliopes don't have lurms, dunno about rest)
m (Sentinel)
 
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This is a list of all the useable buildings and automatic turrets you will find in MWLL.
+
Not to be confused with the [[Armor#Vehicles|Turret]] of a vehicle, '''Turrets''' are dynamic [[structures]] found on various maps, typically around or near bases and capture points. Turrets are primarily defensive structures intended to discourage base camping or back-capping, or defender assistance during a base defense. In the [[Terrain Control]] mode, turrets can change sides depending on which team holds the base they are assigned to.
 
== Defensive Turrets ==
 
== Defensive Turrets ==
===Calliope===
+
<div style="display:flex; flex-wrap: wrap; margin-left: -10px; margin-right: -10px; font-size:14px">
 +
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 
{{Turret
 
{{Turret
| Image = File:Calliope.jpg
+
| Image = File:Calliope_Turret.png
| Weapons = * 2x [[MBL]]
+
| Name = Calliope
* 6x [[SRM6]]
+
| Weapons = <ul>
* 4x [[MGun]]
+
<li> 2x [[LL]]
 +
<li> 2x [[UAC2]]
 +
<li> 2x [[SSRM10]]
 +
 
 +
</ul>
 
| Armor = 4500
 
| Armor = 4500
 
| Range BA = 250
 
| Range BA = 250
 
| Range Mech = 500
 
| Range Mech = 500
 
| Range Vehicle = 500
 
| Range Vehicle = 500
| Range VTOL = 700
+
| Range VTOL = 500
| Range ASF = 700
+
| Range ASF = 500
 
}}  
 
}}  
 +
===Calliope===
 +
{{fluff}}
 +
The '''Calliope''' is the most dangerous turret, found only in home bases in the [[Team Solaris Arena]] and [[Terrain Control]] game modes.
  
The '''Calliope''' is the most dangerous turret, found only in home bases in the [[Team Solaris Arena]] and [[Terrain Control]] game modes.  
+
Calliope turrets are equipped with 2 [[LL|Large Lasers]] that can deal moderate damage with high accuracy, a large number of [[SRM|Short Range Missile]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG|Machine Gun]]s, that add a punch against airborne targets and any [[BA|Battle Armor]] that were lucky enough to survive the laser barrage.
  
They can bring devestating damage to bear on any unit careless enough to wander into their range. <br>
+
Probably the only weakness is the low range of most of the weapons. Calliopes are unable to deal significant damage to targets that are further then 500m away.
They are equipped with 2 [[MBL]] that can deal moderate damage with high accuracy, 20 [[SRM]] tubes that deal impressive damage even on heavy and assault sized targets, and 2 [[MG]]s, that add a punch against airborne targets and any [[BA]] that were lucky enough to survive the laser barrage.<br>
+
</div>
Their only weakness is the low range of most their weapons, '''Calliopes''' are unable to deal significant damage to targets that are further then 500m away, and most of their firepower only comes into play at less then 350m.
 
{{Clear}}
 
  
===Eagle Eye===
+
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 
{{Turret
 
{{Turret
| Image = File:Eagle eye.jpg
+
| Image = File:Eagleeye_Turret.png
 
| Name = Eagle Eye
 
| Name = Eagle Eye
| Weapons = * 1x [[RAC2]]
+
| Weapons = <ul>
* 1x [[MG]]
+
<li> 1x [[RAC2]]
 +
<li> 1x [[MG]]
 +
</ul>
 
| Armor = 3500
 
| Armor = 3500
 
| Range BA = 150
 
| Range BA = 150
Line 33: Line 41:
 
| Range Vehicle = 0
 
| Range Vehicle = 0
 
| Range VTOL = 800
 
| Range VTOL = 800
| Range ASF = 800
+
| Range ASF = 900
 
}}
 
}}
 +
===Eagle Eye===
 +
The '''Eagle Eye''' is a dedicated Anti-Air turret that is found on some [[Terrain Control]] maps, typically on main base airfields.
  
The '''Eagle Eye''' is a dedicated AA turret that is found on some [[Terrain Control]] maps. <br>
+
Equipped with a powerful [[Rotary AutoCannon]], it is able to severely damage even a heavily armored [[Shiva]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
Equipped with a powerful rotary cannon, it is able to severely damage even a heavily armored [[Shiva]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
 
  
It will not engage ground units, and has comparatively low armor, so it should be destroyed by mechs or tanks.
+
It will not engage ground units, and has comparatively low armor, so it is easily destroyed by [[Mechs]] or [[Vehicles|Ground Vehicles]].
 +
</div>
  
{{Clear}}
+
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
===Hawk Eye===
 
 
{{Turret|
 
{{Turret|
| Image = File:HawkEye.jpg
+
| Image = File:Hawkeye_Turret.png
 
| Name = Hawk Eye
 
| Name = Hawk Eye
| Weapons = * 1x [[MG]]
+
| Weapons = <ul>
 +
<li> 1x [[MG]]
 +
</ul>
 
| Armor = 2000
 
| Armor = 2000
 
| Range BA = 0
 
| Range BA = 0
Line 53: Line 64:
 
| Range VTOL = 700
 
| Range VTOL = 700
 
| Range ASF = 700
 
| Range ASF = 700
}}  
+
}}
 +
===Hawk Eye===
 +
The '''Hawk Eye''' turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.
 +
 
 +
Equipped with only a single [[MG|Machine Gun]] firing in short bursts with the ability to knock aircraft off course.
  
The '''HawkEye''' turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.<br>
 
Equipped with only a single [[MG]], and firing only in short bursts it is much less frustrating for pilots to play against, while still offering nearby ground units some cover from air attacks.<br>
 
 
It has replaced the Eagle Eye on most captureable bases on official [[Terrain Control]] maps.
 
It has replaced the Eagle Eye on most captureable bases on official [[Terrain Control]] maps.
{{Clear}}
+
</div>
===Hellgiver===
+
 
 +
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 
{{Turret
 
{{Turret
| Image = File:Hellgiver.jpg
+
| Image = File:Hellgiver_Turret.png
 
| Name = Hellgiver
 
| Name = Hellgiver
| Weapons = * 1x [[ERLBL]]
+
| Weapons = <ul>
 +
<li> 1x [[ERLL]]
 +
</ul>
 
| Armor = 1500
 
| Armor = 1500
 
| Range BA = 250
 
| Range BA = 250
Line 70: Line 86:
 
| Range VTOL = 700
 
| Range VTOL = 700
 
| Range ASF = 700
 
| Range ASF = 700
}}  
+
}}
 +
===Hellgiver===
 +
The '''Hellgiver''' is a heavy defensive turret, that uses the same design as the Sentinel turret.
 +
 
 +
Equipped with a single [[ERLL|ER Large Laser]], it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacking forces are able to returning fire.
 +
</div>
  
The '''Hellgiver''' is a heavy defensive turret, that uses the same design as the Sentinel turret. <br>
+
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
Equipped with a single [[ERLBL]], it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacing forces are able to attack the turret themselves.
 
{{Clear}}
 
===Sentinel===
 
 
{{Turret
 
{{Turret
| Image = File:Sentinel.jpg
+
| Image = File:Sentinel_Turret.png
 
| Name = Sentinel
 
| Name = Sentinel
| Weapons = * 2x [[MBL]]
+
| Weapons = <ul>
 +
<li> 2x [[ML]]
 +
</ul>
 
| Armor = 1500
 
| Armor = 1500
 
| Range BA = 250
 
| Range BA = 250
Line 86: Line 106:
 
| Range VTOL = 500
 
| Range VTOL = 500
 
| Range ASF = 500
 
| Range ASF = 500
}}  
+
}}
 +
===Sentinel===
 +
The '''Sentinel''' is the most common turret, found in most [[Terrain Control]] bases.
 +
 
 +
Equipped with two [[ML|Medium Laser]]s, a single ''Sentinel'' is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of ''Sentinels''.
 +
 
 +
They are also very dangerous to [[Battle Armor]] that come into range, as a single salvo will kill the BA, but fortunately they can only target them if within 250m.
 +
 
 +
Most newer maps feature Sentinels with only a single medium laser.
 +
</div>
 +
 
 +
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 +
{{Turret
 +
| Image =  File:TwinERPPC Turret.png ‎
 +
| Name = Twin ERPPC
 +
| Weapons = <ul>
 +
<li> 2x [[ERPPC]]
 +
</ul>
 +
| Armor = 3200
 +
| Range BA = 250
 +
| Range Mech = 700
 +
| Range Vehicle = 700
 +
| Range VTOL = 900
 +
| Range ASF = 900
 +
}}
 +
 
 +
===Twin ERPPC===
 +
As other double armed turrets go, this one initial hit ponders hard while the prolonged engagement lessens the pressure significantly.<br>
 +
It can be found guarding bases here and there and most noticeably the front of Broadsword- and Aurora-Dropship forward spawn bases.<br>
 +
By rule each of them can be destroyed but due to a nasty geometry bug only the actual barrel registers a hit. For hits so to work, big splash or accurately hitting the barrels will do the job.<br>
 +
</div>
 +
 
 +
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 +
{{Turret
 +
| Image =  File:TwinGauss Turret.png ‎
 +
| Name = Twin Gauss
 +
| Weapons = <ul>
 +
<li> 2x [[Gauss]]
 +
</ul>
 +
| Armor = 3200
 +
| Range BA = 250
 +
| Range Mech = 700
 +
| Range Vehicle = 700
 +
| Range VTOL = 900
 +
| Range ASF = 900
 +
}}
 +
 
 +
===Twin Gauss===
 +
'''Twin Gauss Turret''' can mostly be found guarding main bases in some [[Terrain Control]] maps. Few DropShips also use this turret for defense.
 +
 
 +
This turret's main threat is the high first strike damage caused by gauss projectiles, but because the turret shoots only few times in a minute, the overall DPS is relatively low. Twin Gauss turret also has trouble tracking and hitting horizontally moving fast targets.
 +
</div>
 +
 
 +
<div style="height:580px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 +
{{Turret
 +
| Image =  File:TwinHGauss Turret.png ‎
 +
| Name = Twin Heavy Gauss
 +
| Weapons = <ul>
 +
<li> 2x [[HGauss]]
 +
</ul>
 +
| Armor = 3200
 +
| Range BA = 250
 +
| Range Mech = 700
 +
| Range Vehicle = 700
 +
| Range VTOL = 900
 +
| Range ASF = 900
 +
}}
 +
===Twin Heavy Gauss===
 +
'''Twin Gauss Turret''' is pretty much identical to regular Twin Gauss turret, except the heavy projectiles cause bit more damage.
 +
 
 +
This turret can currently only be found guarding home bases of [[TC Zoetermeer]] map.
 +
</div>
 +
</div>
  
The '''Sentinel''' is the most common turret, found in most [[Terrain Control]] bases. <br>
 
Equipped with only 2 [[MBL]], a single ''Sentinel'' is no big treat to anything in the medium weight category or above, but they can often be found in groups of 3 or more. Even a heavy mech can sustain critical damage if it accidently stumbles into the firing arc of a pack of ''Sentinels''.
 
They are also very dangerous to [[Battle Armor]] that come into range, as a single salvo will kill the [[BA]], but fortunally they can only target them if they come closer then 250m.
 
{{Clear}}
 
 
== Utility Turrets ==
 
== Utility Turrets ==
===LAMS Turret===
+
<div style="display:flex; flex-wrap: wrap; margin-left: -10px; margin-right: -10px; font-size:14px">
Bases are also protected by larger, stationary version of LAMS. These turrets feature much greater range than standard LAMS, but also they are able to shoot down incoming and outgoing [[Long Tom Artillery|Long Tom shells]], [[Tbolt]]s and [[Firebomb]]s, unlike standard, mobile version of LAMS. These turrets shoot both friendly and enemy missiles, resulting in damage to units attempting [[LRM camping]] from base.
+
<div style="height:500px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 +
{{Turret
 +
| Image = File:LAMS_Turret.png
 +
| Name = LAMS Turret
 +
| Weapons = <ul><li> 1x [[LAMS]]</ul>
 +
| Armor = 50500
 +
| Range Missile = 300
 +
}}
 +
===LAMS===
 +
 
 +
The '''LAMS Turret''' is a larger, stationary version of [[LAMS]] found on some [[Mechs]] and [[Vehicles]]. LAMS turret laser beams do more damage than standard LAMS, and in additon to missiles it's also able to target [[Long Tom Artillery]] shells and [[Bomb]]s, unlike the standard mobile version.  
 +
 
 +
These turrets also shoot both friendly and enemy projectiles, possibly resulting in damage to units attempting to [[Gameplay Tactics#LRM Camping|LRM camp]] from their base. Range of these turrets is only 300m versus the 500m range of the standard LAMS attached to playable units.
 +
 
 +
Base LAMS turrets cannot be destroyed.
 +
</div>
 +
 
 +
<div style="height:500px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 +
{{Turret
 +
| Image = File:AMS_Turret.png
 +
| Name = MG AMS Turret
 +
| Weapons = <ul><li> 1x [[MG]]</ul>
 +
| Armor = 50500
 +
| Range Missile = 300
 +
}}
 +
===MG AMS===
 +
 
 +
Unlike LAMS turret, the '''MG AMS Turret''' only targets hostile missiles, artillery shells and bombs. This turret can be found on some newer maps like [[TC Tukayyid]] and [[TC Scorched]].
 +
</div>
 +
 
 +
<div style="height:500px; flex: 1 0 560px; margin: 10px 10px 10px 10px;">
 +
{{Turret
 +
| Image = File:Camera_Turret.png
 +
| Name = Camera
 +
| Weapons = <ul><li> 1x [[TAG]]</ul>
 +
| Armor = ∞
 +
| Range Mech = 250
 +
}}
 +
===Camera===
 +
 
 +
The '''Camera Turret''' or '''Arena Turret''' can mostly be found on [[Solaris Arena]] maps. This indestructible turret doesn't have any damage dealing weapons but instead uses a TAG laser to mark hostile units.
 +
</div></div>
 +
 
 +
==See Also==
 +
* [[Structures]]

Latest revision as of 05:24, 15 April 2023

Not to be confused with the Turret of a vehicle, Turrets are dynamic structures found on various maps, typically around or near bases and capture points. Turrets are primarily defensive structures intended to discourage base camping or back-capping, or defender assistance during a base defense. In the Terrain Control mode, turrets can change sides depending on which team holds the base they are assigned to.

Defensive Turrets

Calliope
Calliope Turret.png
Armament:
Armor 4500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
500 meters
500 meters
500 meters
500 meters

Calliope

The Calliope is the most dangerous turret, found only in home bases in the Team Solaris Arena and Terrain Control game modes.

Calliope turrets are equipped with 2 Large Lasers that can deal moderate damage with high accuracy, a large number of Short Range Missile tubes that deal impressive damage even on heavy and assault sized targets, and 2 Machine Guns, that add a punch against airborne targets and any Battle Armor that were lucky enough to survive the laser barrage.

Probably the only weakness is the low range of most of the weapons. Calliopes are unable to deal significant damage to targets that are further then 500m away.

Eagle Eye
Eagleeye Turret.png
Armament:
Armor 3500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
150 meters
0 meters
0 meters
800 meters
900 meters

Eagle Eye

The Eagle Eye is a dedicated Anti-Air turret that is found on some Terrain Control maps, typically on main base airfields.

Equipped with a powerful Rotary AutoCannon, it is able to severely damage even a heavily armored Shiva in a very short time, and ASF or VTOL pilots should avoid it by all costs.

It will not engage ground units, and has comparatively low armor, so it is easily destroyed by Mechs or Ground Vehicles.

Hawk Eye
Hawkeye Turret.png
Armament:
Armor 2000
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
0 meters
0 meters
0 meters
700 meters
700 meters

Hawk Eye

The Hawk Eye turret was introduced with MWLL 0.6.0 as a lighter alternative to the Eagle Eye.

Equipped with only a single Machine Gun firing in short bursts with the ability to knock aircraft off course.

It has replaced the Eagle Eye on most captureable bases on official Terrain Control maps.

Hellgiver
Hellgiver Turret.png
Armament:
Armor 1500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
800 meters
800 meters
700 meters
700 meters

Hellgiver

The Hellgiver is a heavy defensive turret, that uses the same design as the Sentinel turret.

Equipped with a single ER Large Laser, it is able to deal significant damage to anything up to 800m away, often enabling it to fire 2 or 3 shots before attacking forces are able to returning fire.

Sentinel
Sentinel Turret.png
Armament:
Armor 1500
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
500 meters
500 meters
500 meters
500 meters

Sentinel

The Sentinel is the most common turret, found in most Terrain Control bases.

Equipped with two Medium Lasers, a single Sentinel is no big threat to anything in the medium weight category or above, but they can often be found in groups of two or more. Even a heavy 'Mech can sustain critical damage if it accidentally stumbles into the firing arc of a pack of Sentinels.

They are also very dangerous to Battle Armor that come into range, as a single salvo will kill the BA, but fortunately they can only target them if within 250m.

Most newer maps feature Sentinels with only a single medium laser.

Twin ERPPC
TwinERPPC Turret.png
Armament:
Armor 3200
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
700 meters
700 meters
900 meters
900 meters


Twin ERPPC

As other double armed turrets go, this one initial hit ponders hard while the prolonged engagement lessens the pressure significantly.
It can be found guarding bases here and there and most noticeably the front of Broadsword- and Aurora-Dropship forward spawn bases.
By rule each of them can be destroyed but due to a nasty geometry bug only the actual barrel registers a hit. For hits so to work, big splash or accurately hitting the barrels will do the job.

Twin Gauss
TwinGauss Turret.png
Armament:
Armor 3200
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
700 meters
700 meters
900 meters
900 meters


Twin Gauss

Twin Gauss Turret can mostly be found guarding main bases in some Terrain Control maps. Few DropShips also use this turret for defense.

This turret's main threat is the high first strike damage caused by gauss projectiles, but because the turret shoots only few times in a minute, the overall DPS is relatively low. Twin Gauss turret also has trouble tracking and hitting horizontally moving fast targets.

Twin Heavy Gauss
TwinHGauss Turret.png
Armament:
Armor 3200
Detection Ranges
Battle Armor:
Mechs:
Vehicles:
VTOLs:
Aerospace Fighters:
250 meters
700 meters
700 meters
900 meters
900 meters

Twin Heavy Gauss

Twin Gauss Turret is pretty much identical to regular Twin Gauss turret, except the heavy projectiles cause bit more damage.

This turret can currently only be found guarding home bases of TC Zoetermeer map.

Utility Turrets

LAMS Turret
LAMS Turret.png
Armament:
Armor 50500
Detection Ranges
Missiles: 300 meters

LAMS

The LAMS Turret is a larger, stationary version of LAMS found on some Mechs and Vehicles. LAMS turret laser beams do more damage than standard LAMS, and in additon to missiles it's also able to target Long Tom Artillery shells and Bombs, unlike the standard mobile version.

These turrets also shoot both friendly and enemy projectiles, possibly resulting in damage to units attempting to LRM camp from their base. Range of these turrets is only 300m versus the 500m range of the standard LAMS attached to playable units.

Base LAMS turrets cannot be destroyed.

MG AMS Turret
AMS Turret.png
Armament:
Armor 50500
Detection Ranges
Missiles: 300 meters

MG AMS

Unlike LAMS turret, the MG AMS Turret only targets hostile missiles, artillery shells and bombs. This turret can be found on some newer maps like TC Tukayyid and TC Scorched.

Camera
Camera Turret.png
Armament:
Armor
Detection Ranges
Mechs:
250 meters

Camera

The Camera Turret or Arena Turret can mostly be found on Solaris Arena maps. This indestructible turret doesn't have any damage dealing weapons but instead uses a TAG laser to mark hostile units.

See Also