Difference between revisions of "User:Sabrist"
From MechWarrior: Living Legends Wiki
m (AC table) |
m (→Tables: hags) |
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! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | ''' | + | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- expected max DPS against other assets --> |
! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ||
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|- | |- | ||
− | | data-sort-value="1" | [[Battle_Armor_Weapons#SRM-2| BA SRM2]] | + | | data-sort-value="1" | [[Battle_Armor_Weapons#SRM-2| '''BA SRM2''']] |
| 6m | | 6m | ||
| 400m | | 400m | ||
Line 36: | Line 36: | ||
|- | |- | ||
− | | data-sort-value="2" | [[SRM2 | (C)SRM2]] | + | | data-sort-value="2" | [[SRM2 | '''(C)SRM2''']] |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| 350m | | 350m | ||
Line 51: | Line 51: | ||
|- | |- | ||
− | | data-sort-value="3" | [[SRM4 | (C)SRM4]] | + | | data-sort-value="3" | [[SRM4 | '''(C)SRM4''']] |
| rowspan="2" | 355m | | rowspan="2" | 355m | ||
| data-sort-value="400" | 4 x 100 | | data-sort-value="400" | 4 x 100 | ||
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|- | |- | ||
− | | data-sort-value="4" | [[SRM6 | (C)SRM6]] | + | | data-sort-value="4" | [[SRM6 | '''(C)SRM6''']] |
| data-sort-value="600" | 6 x 100 | | data-sort-value="600" | 6 x 100 | ||
| data-sort-value="600" | 6 x 100 | | data-sort-value="600" | 6 x 100 | ||
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|- | |- | ||
− | | data-sort-value="5" | [[DSRM4 | (C)DSRM4]] | + | | data-sort-value="5" | [[DSRM4 | '''(C)DSRM4''']] |
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | 355m | | rowspan="2" | 355m | ||
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|- | |- | ||
− | | data-sort-value="6" | [[DSRM6 | (C)DSRM6]] | + | | data-sort-value="6" | [[DSRM6 | '''(C)DSRM6''']] |
| data-sort-value="1200" | 12 x 100 | | data-sort-value="1200" | 12 x 100 | ||
| data-sort-value="1200" | 12 x 100 | | data-sort-value="1200" | 12 x 100 | ||
Line 93: | Line 93: | ||
|- | |- | ||
− | | data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | Air SRM2]] | + | | data-sort-value="7" | [[Air_Weapons#Missile Air Weapons | '''Air SRM2''']] |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | 500m | | rowspan="3" | 500m | ||
Line 108: | Line 108: | ||
|- | |- | ||
− | | data-sort-value="8" | [[Air_Weapons#Missile Air Weapons | Air SRM4]] | + | | data-sort-value="8" | [[Air_Weapons#Missile Air Weapons | '''Air SRM4''']] |
| data-sort-value="400" | 4 x 100 | | data-sort-value="400" | 4 x 100 | ||
| data-sort-value="400" | 4 x 100 | | data-sort-value="400" | 4 x 100 | ||
Line 118: | Line 118: | ||
|- | |- | ||
− | | data-sort-value="9" | [[Air_Weapons#Missile Air Weapons | Air SRM6]] | + | | data-sort-value="9" | [[Air_Weapons#Missile Air Weapons | '''Air SRM6''']] |
| data-sort-value="600" | 6 x 100 | | data-sort-value="600" | 6 x 100 | ||
| data-sort-value="600" | 6 x 100 | | data-sort-value="600" | 6 x 100 | ||
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! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | ''' | + | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- expected max DPS against other assets --> |
! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ||
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|- | |- | ||
− | | data-sort-value="1" | [[AC2 | AC2]] | + | | data-sort-value="1" | [[AC2 | '''AC2''']] |
| 1200m | | 1200m | ||
| 1200m | | 1200m | ||
Line 169: | Line 169: | ||
|- | |- | ||
− | | data-sort-value="2" | [[AC5 | AC5]] | + | | data-sort-value="2" | [[AC5 | '''AC5''']] |
| 795m | | 795m | ||
| 800m | | 800m | ||
Line 182: | Line 182: | ||
|- | |- | ||
− | | data-sort-value="3" | [[AC10 | AC10]] | + | | data-sort-value="3" | [[AC10 | '''AC10''']] |
| 625m | | 625m | ||
| 600m | | 600m | ||
| rowspan="2" | 20 | | rowspan="2" | 20 | ||
− | | Data-sort-value="550" | 225(225) | + | | Data-sort-value="550" | 225 (225) |
| rowspan="2" | Heavy Kinetic (Energy) | | rowspan="2" | Heavy Kinetic (Energy) | ||
| Data-sort-value="500" | 500 | | Data-sort-value="500" | 500 | ||
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|- | |- | ||
− | | data-sort-value="4" | [[AC20 | AC20]] | + | | data-sort-value="4" | [[AC20 | '''AC20''']] |
| 345m | | 345m | ||
| 350m | | 350m | ||
− | | Data-sort-value="600" | 300(300) | + | | Data-sort-value="600" | 300 (300) |
| Data-sort-value="600" | 600 | | Data-sort-value="600" | 600 | ||
| 1.6m / 3.2m | | 1.6m / 3.2m | ||
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|- | |- | ||
| style=" width: 100%; text-align:right;" | All stats are current as of release 0.10.3 | | style=" width: 100%; text-align:right;" | All stats are current as of release 0.10.3 | ||
+ | |} | ||
+ | |||
+ | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
+ | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | ||
+ | |- style="text-align:center; height:70px;" | ||
+ | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | ||
+ | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
+ | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ||
+ | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m''' | ||
+ | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | ||
+ | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
+ | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
+ | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- sustained max DPS against other assets --> | ||
+ | ! style="width: 70px" | '''Max<br>[[DPS]]''' <!-- max DPS against other assets --> | ||
+ | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
+ | ! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 --> | ||
+ | ! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration''' | ||
+ | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ||
+ | ! style="width: 70px" | '''Ammo cost<br>/ton''' | ||
+ | |- | ||
+ | |||
+ | | data-sort-value="1" | [[HAG20 | '''HAG20''']] | ||
+ | | rowspan="3" | 1200m | ||
+ | | rowspan="3" | 1200m | ||
+ | | rowspan="3" | 40 | ||
+ | | rowspan="3" Data-sort-value="82" | 82 | ||
+ | | rowspan="3" | Kinetic | ||
+ | | 97 (900)* | ||
+ | | 159 | ||
+ | | rowspan="3" | 1476 | ||
+ | | rowspan="3" | 3 | ||
+ | | rowspan="3" | 16s | ||
+ | | 6s | ||
+ | | rowspan="3" | 240 | ||
+ | | rowspan="3" | 1500 | ||
+ | |- | ||
+ | |||
+ | | data-sort-value="2" | [[HAG30 | '''HAG30''']] | ||
+ | | 129 (900)* | ||
+ | | 211 | ||
+ | | 8s | ||
+ | |- | ||
+ | |||
+ | | data-sort-value="3" | [[HAG40 | '''HAG40''']] | ||
+ | | 153 (900)* | ||
+ | | 251 | ||
+ | | 10s | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | </div> | ||
+ | {| style="font-size:12px; margin:auto; width:100%; max-width: 1420px; margin-bottom: 30px" | ||
+ | |- | ||
+ | | style=" width: 50%; text-align:left;" | *Max rate of fire | ||
+ | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | ||
|} | |} |
Revision as of 14:20, 18 May 2019
To Ride, Shoot Straight and Speak the truth
Tables
Weapon | Min Range | Max Range | Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BA SRM2 | 6m | 400m | 400* | Light Kinetic | 200* | Missile | 2m / 4m | 2 x 8 | 201 | --- | --- | 1000* |
(C)SRM2 | --- | 350m | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 16.3 | 55 | 12 | 48 | 125 |
(C)SRM4 | 355m | 4 x 100 | 4 x 100 | 15.7 | 107 | 24 | 96 | 250 | ||||
(C)SRM6 | 6 x 100 | 6 x 100 | 15.1 | 154 | 36 | |||||||
(C)DSRM4 | --- | 355m | 8 x 100 | Missile | 8 x 100 | Frag | 0.95m / 2m | 14.5 | 198 | 48 | 96 | 250 |
(C)DSRM6 | 12 x 100 | 12 x 100 | 13.5 | 276 | 72 | |||||||
Air SRM2 | --- | 500m | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 8.8 | 30 | 12 | 48 | 125 |
Air SRM4 | 4 x 100 | 4 x 100 | 8.6 | 59 | 24 | 96 | 250 | |||||
Air SRM6 | 6 x 100 | 6 x 100 | 8.4 | 86 | 36 |
*Single missile (BA SRM2 launches one missile at a time) | All stats are current as of release 0.10.3 |
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AC2 | 1200m | 1200m | 10 | 6 x 58 | Light Kinetic | 6 x 20 | Frag | 1m / 1.5m | 11.8 | 96 | 9 | 360 | 250 |
AC5 | 795m | 800m | 3 x 130 | 3 x 45 | 1m / 1.8m | 12.6 | 116 | 3 | 128 | 450 | |||
AC10 | 625m | 600m | 20 | 225 (225) | Heavy Kinetic (Energy) | 500 | 1.3m / 2.6m | 17.7 | 156 | 15 | 28 | 750 | |
AC20 | 345m | 350m | 300 (300) | 600 | 1.6m / 3.2m | 26.6 | 310 | 38 | 22 | 1000 |
All stats are current as of release 0.10.3 |
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Shots /min |
Sustained DPS |
Max DPS |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HAG20 | 1200m | 1200m | 40 | 82 | Kinetic | 97 (900)* | 159 | 1476 | 3 | 16s | 6s | 240 | 1500 |
HAG30 | 129 (900)* | 211 | 8s | ||||||||||
HAG40 | 153 (900)* | 251 | 10s |
*Max rate of fire | All stats are current as of release 0.10.3 |