Difference between revisions of "Structures"
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[[File:Mechhangar big.jpg|350px|center|]] | [[File:Mechhangar big.jpg|350px|center|]] | ||
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− | The ''' | + | The ''Big 'Mech Hangar'' that can be found at almost every starting base in [[Team Solaris Arena]] and [[Terrain Control]]. It's a place where ground [[assets]] can be [[MWLL_Basics_Guide#Buying_the_Mech|bought]], [[repair|repaired]], [[rearm|rearmed]], and [[sell|sold]]. <br> |
− | It has 8 bays that are located in the sides of the main hall, so that enemies can not fire into the bays from outside the hangar. | + | It has 8 bays that are located in the sides of the main hall, so that enemies can not fire into the bays from outside the hangar. The Big Mech Hanger can usually build any ground asset and doesn't restrict the construction of [[artillery]] or high-tonnage assets. |
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[[File:Mechhangar medium.jpg|350px|center|]] | [[File:Mechhangar medium.jpg|350px|center|]] | ||
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− | The '''Medium Mech Hangar'' can be found on some [[Terrain Control]] maps. | + | The '''Medium Mech Hangar'' can be found on some [[Terrain Control]] maps. It's a place where ground [[assets]] can be [[MWLL_Basics_Guide#Buying_the_Mech|bought]], [[repair|repaired]], [[rearm|rearmed]], and [[sell|sold]]. |
It has four bays, two on each side of the main hall. | It has four bays, two on each side of the main hall. | ||
− | It provides more protection than a Small Hangar | + | It provides more protection than a Small Hangar. [[Artillery]] and assets over 70 tons often cannot be purchased at Medium Mech Hangars. |
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[[File:Mechhangar small.jpg|350px|center|]] | [[File:Mechhangar small.jpg|350px|center|]] | ||
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− | A '''Small Mech Hangar''' found on many [[Terrain Control]] maps. <br> | + | A '''Small Mech Hangar''' found on many [[Terrain Control]] maps where ground [[assets]] can be [[MWLL_Basics_Guide#Buying_the_Mech|bought]], sometimes [[repair|repaired]], [[rearm|rearmed]], and [[sell|sold]].<br> |
− | They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair Pad, but less then a Big Mech Hangar. | + | They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair Pad, but less then a Big Mech Hangar. [[Artillery]] and assets over 70 tons often cannot be purchased at Small Mech Hangars. |
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[[File:Mechhangar solaris.jpg|350px|center]] | [[File:Mechhangar solaris.jpg|350px|center]] | ||
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− | The '''Solaris Mech Hangar''' is a special kind of hangar mostly found on [[Solaris Arena]] maps.<br> | + | The '''Solaris Mech Hangar''' is a special kind of hangar mostly found on [[Solaris Arena]] maps where ground [[assets]] can be [[MWLL_Basics_Guide#Buying_the_Mech|bought]], [[rearm|rearmed]], and [[sell|sold]].<br> |
It is designed like a Small Mech Hangar, but with added protective doors and a small attached building that containins a spawn point. The doors can only be opened from inside (by walking/driving towards them), completely protecting the newly built asset from enemy fire. The Solaris Mech Hangar can build every ground based asset and sell ammo and [[Battle Armor]] equipment. | It is designed like a Small Mech Hangar, but with added protective doors and a small attached building that containins a spawn point. The doors can only be opened from inside (by walking/driving towards them), completely protecting the newly built asset from enemy fire. The Solaris Mech Hangar can build every ground based asset and sell ammo and [[Battle Armor]] equipment. | ||
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[[File:Asf hangar.jpg|350px|center]] | [[File:Asf hangar.jpg|350px|center]] | ||
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− | The '''ASF hangar''' is the place where [[Aerospace Fighters]] can be bought, repaired, rearmed, and [[sell|sold]].<br> | + | The '''ASF hangar''' is the place where [[Aerospace Fighters]] can be [[MWLL_Basics_Guide#Buying_the_Mech|bought]], [[repair|repaired]], [[rearm|rearmed]], and [[sell|sold]].<br> |
They have 2 seperated hangar bays where [[ASF]] will spawn and at least one attached runway where landed [[ASF]] can be repaired and rearmed while standing on it. | They have 2 seperated hangar bays where [[ASF]] will spawn and at least one attached runway where landed [[ASF]] can be repaired and rearmed while standing on it. | ||
[[ASF]] and [[Battle Armor Weapons]] can be bought as long as the player is placed inside one of the hangar bays or on one of the runways. They are often combined with a VTOL Pad to form a single big airfield. | [[ASF]] and [[Battle Armor Weapons]] can be bought as long as the player is placed inside one of the hangar bays or on one of the runways. They are often combined with a VTOL Pad to form a single big airfield. | ||
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[[File:Vtol pad.jpg|350px|center]] | [[File:Vtol pad.jpg|350px|center]] | ||
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− | The '''VTOL pad''' is the place where [[VTOL]]s can be bought, repaired, rearmed, and [[sell|sold]].<br> | + | The '''VTOL pad''' is the place where [[VTOL]]s can be [[MWLL_Basics_Guide#Buying_the_Mech|bought]], [[repair|repaired]], [[rearm|rearmed]], and [[sell|sold]].<br> |
The structure consists of 2 landing pads where newly built [[VTOL]]s will spawn and where [[VTOL]]s can be repaired and rearmed, and a tower between those, where [[Battle Armor Weapons]] and [[VTOL]]s can be purchased. They are often combined with a ASF Hangar to form a single big airfield. | The structure consists of 2 landing pads where newly built [[VTOL]]s will spawn and where [[VTOL]]s can be repaired and rearmed, and a tower between those, where [[Battle Armor Weapons]] and [[VTOL]]s can be purchased. They are often combined with a ASF Hangar to form a single big airfield. | ||
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<p>'''Ammo Depots''' or '''Ammo Supplies''' can be found on many [[Terrain Control]] bases and provide ammo for mechs and vehicles. Ammo Depots also sometimes provide ammo for [[BA]]. | <p>'''Ammo Depots''' or '''Ammo Supplies''' can be found on many [[Terrain Control]] bases and provide ammo for mechs and vehicles. Ammo Depots also sometimes provide ammo for [[BA]]. | ||
− | Sometimes they are next to a [[Repair Pad]], other times they are separate. Ammo Depots are usually indicated on the [[tactical map|tactical minimap]] and appear as stacks of crates, one or more indestructible APCs, and/or yellow caution lines with the words '''"Ammo Depot"''' stenciled around the buy zone. | + | Sometimes they are next to a [[Repair Pad]] or [[Structures#Small_Mech_Hangar|Mech Hangar]], other times they are separate. Ammo Depots are usually indicated on the [[tactical map|tactical minimap]] and appear as stacks of crates, one or more indestructible APCs, and/or yellow caution lines with the words '''"Ammo Depot"''' stenciled around the buy zone. Ammo depots are invincible and do '''Not''' explode when shot. |
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[[Category:Structures|#]] | [[Category:Structures|#]] |
Latest revision as of 22:51, 18 September 2022
This is a list of all the useable buildings you will find in MWLL. See the Turrets page for all turrets in the game.
Contents
Big Mech Hangar
The Big 'Mech Hangar that can be found at almost every starting base in Team Solaris Arena and Terrain Control. It's a place where ground assets can be bought, repaired, rearmed, and sold.
It has 8 bays that are located in the sides of the main hall, so that enemies can not fire into the bays from outside the hangar. The Big Mech Hanger can usually build any ground asset and doesn't restrict the construction of artillery or high-tonnage assets.
Medium Mech Hangar
The 'Medium Mech Hangar can be found on some Terrain Control maps. It's a place where ground assets can be bought, repaired, rearmed, and sold. It has four bays, two on each side of the main hall. It provides more protection than a Small Hangar. Artillery and assets over 70 tons often cannot be purchased at Medium Mech Hangars.
Small Mech Hangar
A Small Mech Hangar found on many Terrain Control maps where ground assets can be bought, sometimes repaired, rearmed, and sold.
They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair Pad, but less then a Big Mech Hangar. Artillery and assets over 70 tons often cannot be purchased at Small Mech Hangars.
Solaris Arena Mech Hangar
The Solaris Mech Hangar is a special kind of hangar mostly found on Solaris Arena maps where ground assets can be bought, rearmed, and sold.
It is designed like a Small Mech Hangar, but with added protective doors and a small attached building that containins a spawn point. The doors can only be opened from inside (by walking/driving towards them), completely protecting the newly built asset from enemy fire. The Solaris Mech Hangar can build every ground based asset and sell ammo and Battle Armor equipment.
Aerospace Fighter Hangar
The ASF hangar is the place where Aerospace Fighters can be bought, repaired, rearmed, and sold.
They have 2 seperated hangar bays where ASF will spawn and at least one attached runway where landed ASF can be repaired and rearmed while standing on it.
ASF and Battle Armor Weapons can be bought as long as the player is placed inside one of the hangar bays or on one of the runways. They are often combined with a VTOL Pad to form a single big airfield.
VTOL Pad
The VTOL pad is the place where VTOLs can be bought, repaired, rearmed, and sold.
The structure consists of 2 landing pads where newly built VTOLs will spawn and where VTOLs can be repaired and rearmed, and a tower between those, where Battle Armor Weapons and VTOLs can be purchased. They are often combined with a ASF Hangar to form a single big airfield.
Repair Pad
Repair Pads or Repair Bays can be found on many Terrain Control bases. They allow you to repair damaged assets but due to their open structure, enemies can fire at repairing units from all directions, disrupting the repair progress.
On Solaris Arena, and on some TC/TSA maps, you can find indestructible neutral APC parked next to the pad which allows purchasing ammunition with the blood money you've earned.
You cannot sell your asset at repair pads, only at Mech Hangars.
Ammo Depot
Ammo Depots or Ammo Supplies can be found on many Terrain Control bases and provide ammo for mechs and vehicles. Ammo Depots also sometimes provide ammo for BA. Sometimes they are next to a Repair Pad or Mech Hangar, other times they are separate. Ammo Depots are usually indicated on the tactical minimap and appear as stacks of crates, one or more indestructible APCs, and/or yellow caution lines with the words "Ammo Depot" stenciled around the buy zone. Ammo depots are invincible and do Not explode when shot.