Machine Gun

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Revision as of 23:56, 2 August 2017 by Bird Thing (talk | contribs) (Weapon Stats: updated to most recent stats (0.8.6))
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Overview

The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor, as well as Aeros and VTOLs to limited degree. However it does next to no damage at all against targets with heavy armor, as for example mechs and tanks.

Weapon Stats

All stats are current as of release 0.8.6.

Weapon Listed Range Max Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Overheat Cooldown Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Damage Fall-off Fall-off After Notes
Machine Gun 1600m 1600m --- 0.003 2 Light Kinetic --- --- --- 1200 12s 4s 30 0.06 --- --- --- --- ---

Gameplay

It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.