Battle Armor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battle Armor are particularly suited for harassing slow targets, protecting bases, and delaying enemy advances as they can be very difficult to root out from positions.
As a single Battle Armor actually represents Five Battle Armor from the Battletech board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one weapon at a time. To maximize damage output, BA must juggle their weapons between weapon 1, weapon 2, and SRM all while using their jump jet fuel sparingly to avoid running out, but enough to avoid getting shot.
Despite a hefty point multiplier for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when using them. While nimble within a small area, they truly suffer traversing the large distances between points; severely reducing their map presence unless coordinated with their team.
Notes on Battle Armor
Currently the Battle Armor has:
- Health Regen (6 points/sec) after 10 seconds of taking no damage- regen rate can be doubled by crouching
- 400 Total Health
- Infinite Ammo for Weapons (Not for SRM)
- Speed and Maneuverability
- Small Size
- Low Radar Profile
- Varied Weapon Options
BA weapons are essentially scaled down versions of standard Mech weapons.
Weapon Selection: Small Pulse Laser, Small Laser, Micro Heavy Laser, Light Machine Gun, Medium Machine Gun, Recoilless Rifle, Grenade Launcher, SRM-2, Man Pack PPC, Flamer and TAG Laser
Battle Armor Equipment
Battle Armor are equipped in three default features:
- Jump Jets Allow Battle Armor it to fly for limited time, or cover great distances quickly in bursts (Like 'mechs, Battle armor suffer no falling damage)
In low gravity environments, BA are able to change their thrust vector by aiming up and down, and roll left or right (X and C keys by default). This allow the battle armor increased control and maneuverability - allowing them to handle similar to a VTOL
In addition to this equipment, Battle Armor are able to sprint using the (by default) Left Shift key, similar to a Battlemech equipped with MASC, except that you cannot fire while sprinting.
The standard against which all Battle Armor is measured, the Elemental Battle Armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. The canon Elemental only has one shot of SRM2, whereas the MWLL Elemental mounts two.
Date Introduced 2868 during the Era known as "Early Succession War" (2781 - 2900) - Unit Role: Infantry - Battle Armor
The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the Elemental. Though they were unable to match the original Clan-tech machine, the Longinus came the closest of any Inner Sphere attempt at the time, thanks in part to the help of the Word of Blake.
The canon Longinus has a one shot SRM2 pack, whereas the MWLL Longinus mounts two.
Date Introduced 3057 during the Era known as "Clan Invasion" (3050 - 3061) - Unit Role: Infantry - Battle Armor