MWLLFlowNodes:SetMapAeroDynamics
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Revision as of 21:00, 20 June 2019 by Fire-hound (talk | contribs)
SetMapAeroDynamics | ||
---|---|---|
Name | Type | Description |
AirResistance | Float | ? |
Gravity | Float | Strength of gravity on falling objects, such as jumping assets and artillery shells |
SetMapAeroDynamics is the MWLL Flowgraph Node setting up some map physical values.
One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.