Battle Armor Weapons

From MechWarrior: Living Legends Wiki
Revision as of 02:06, 1 March 2019 by Architect (talk | contribs) (Small Laser)
Jump to: navigation, search
Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it



Both Battle Armor variants (The Clan's Longinus and Inner Sphere Elemental) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the Terrain Control game-mode, Marked APC placeholders in Solaris Arena, any allied Structure (Besides the Repair-pad) and any Infranty carrying vehicle (APC, Goblin, or Hephaestus).

Weapons can be dropped with the 'J' Key, and picked up with the 'F' Key (by default)- but cannot be sold back like a mech or vehicle.

Battle Armor Weapon Options

Small Laser
MWLL S LASER.png
Price: {{{Price}}}
Max Range: 400 m
Primary Damage: 310
Primary Damage Type: ---
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: 23.9
Damage per Second: 123.5
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Small Laser

The Small Laser is the default weapon for any newly spawned Battle Armor. It's impressive range of 400 meters stands out amongst the lineup of other options, however- its paltry damage output makes it difficult to justify taking out of the hangar, save for very specific circumstances.

In Terrain Control, this weapon can be a lifesaver for helping repel enemy forces in a hurry, or capitalizing on an overreaching enemy in a factory-capable capture point to generate some extra CBills before buying your asset.














Canon

The Small Laser is a laser weapon mounted on battle armor suits. The Battle Armor version of the small laser was derived from infantry support weapons, in this case the Support Laser. The process of converting it from a support weapon has nevertheless created a radically new system with far greater potential. The megajoules of energy unleashed by a small laser can prove deadly to a 'Mech, especially when used against gaps and gashes in its armor to target internal systems and ammunition bins to explosive effect.

BattleTech Reference


Light Machine Gun
350px
Price: {{{Price}}}
Max Range: 600 m
Primary Damage: 9
Primary Damage Type: Kinetic
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: 1000
Damage per Second: 150
Overheat: 5 sec
Cooldown: 1 sec
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---


Light Machine Gun

Gameplay hints / fluff











Canon

The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns. Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by Battle Armor by deriving the design from semi-portable machine guns normally used by infantry forces.

BattleTech Reference


SRM-2
350px
Price: {{{Price}}}
Max Range: 400 m
Primary Damage: 400
Primary Damage Type: Light Kinetic
Secondary Damage: 200
Secondary Damage Type: Missile
Splash Radius: 4 m
Shots per Minute: 8
Damage per Second: 80
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

SRM-2

Gameplay hints etc











Canon

The SRM-2 is a twin-tube short-range missile launcher mounted on Battle Armor suits. SRMs were already one of the most powerful weapons available for conventional infantry, and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.

BattleTech Reference


Man Pack PPC
MWLL MPPC.png
Price: {{{Price}}}
Max Range: 450 m
Primary Damage: 265
Primary Damage Type: Energy
Secondary Damage: 113
Secondary Damage Type: EMP
Splash Radius: 2.4 m
Shots per Minute: 8
Damage per Second: 50.4
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Man Pack PPC

Gameplay hints / fluff














Canon

The Support Particle Projection Cannon (S-PPC) is an exotic energy weapon for battle armor based on the vehicular-scale PPC. New Samarkand Small Arms originally developed their Support Particle Cannon in 2436, long before the introduction of battle suits in the Inner Sphere. While technically easy to adapt the S-PPC to be mounted on the new platforms, battle armor did not start carrying particle projector cannons until the Draconis Combine introduced the Void suit in 3067. Since then the weapon has been mounted on the Combine's Kanazuchi, along with the Word of Blake's Shedu and Nephilim and the Taurian Concordat's Asterion.

BattleTech Reference


Micro Heavy Laser
MWLL L LASER.png
Price: {{{Price}}}
Max Range: 175 m
Primary Damage: 1348.8
Primary Damage Type: Energy
Secondary Damage: ---
Secondary Damage Type:
Splash Radius: ---
Shots per Minute: 8.6
Damage per Second: 192.4
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Micro Heavy Laser

Gameplay hints / fluff















Canon

The Micro Laser is a Laser weapon mounted on battle armor suits. The original Micro Laser was designed to be used by ProtoMechs, although it has disseminated for use by other units. The version mounted on battle armor is just as deadly as its vehicular counterpart but was derived from an infantry support weapon, the ER Semi-Portable Support Laser.

BattleTech Reference


Recoilless Rifle
MWLL RECOILLESS.png
Price: {{{Price}}}
Max Range: 318 m
Primary Damage: 400
Primary Damage Type: Flak
Secondary Damage: ---
Secondary Damage Type:
Splash Radius: ---
Shots per Minute: 16
Damage per Second: 106.7
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Recoilless Rifle

Gameplay hints / fluff















Canon

The Recoilless Rifle is an adapted version of the self-same infantry support weapon which can be mounted on Battle Armor. Examples of these weapons were first employed by the Capellan Confederation during the Capellan-St. Ives War, mounting them on numerous field refits of the Inner Sphere Standard and Fa Shih armors.

BattleTech Reference


Grenade Launcher
MWLL GRENADE.png
Price: {{{Price}}}
Max Range: 600 m
Primary Damage: 250
Primary Damage Type: Heavy Kinetic
Secondary Damage: 65
Secondary Damage Type: Frag
Splash Radius: 3 m
Shots per Minute: 35
Damage per Second: 183.8
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Grenade Launcher

Gameplay hints . fluff














Canon

A Grenade Launcher is an uncommon weapon used by Battle Armor. Automatically firing a string of grenades over greater distances with more accuracy than typical hand-thrown grenades, this weapon is devastating against swarms of infantry but unreliable against armored targets. The Inner Sphere armed their first native Battle Armor design, the Infiltrator Mk. I, with a grenade launcher but it proved unsatisfactory as a primary weapon. It was eventually redesigned into an infantry support weapon.

BattleTech Reference


Small Pulse Laser
MWLL S LASER.png
Price: {{{Price}}}
Max Range: 200 m
Primary Damage: 47.4
Primary Damage Type: Energy
Secondary Damage: ---
Secondary Damage Type:
Splash Radius: ---
Shots per Minute: 279
Damage per Second: 220.6
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

Small Pulse Laser

Gameplay hints / fluff














Canon

The Small Pulse Laser is a Pulse Laser weapon mounted on battle armor suits. The weapon is equivalent to the vehicular Small Pulse Laser but is an extensively modified version of an infantry support weapon, the Support Pulse Laser, allowing it to be mounted on battle suits. The small pulse laser serves as a popular alternative to machine gun systems.

BattleTech Reference


Medium Machine Gun
MWLL MGUN.png
Price: {{{Price}}}
Max Range: 600 m
Primary Damage: 17
Primary Damage Type: Kinetic
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: 700
Damage per Second: 198.3
Overheat: 5 s
Cooldown: 1 s
Heat per Second: ---
Damage Fall-off: 1 / m
Fall-off After: 300 m

Medium Machine Gun

Gameplay hints / fluff














Canon

The Medium Machine Gun is favored as an effective and inexpensive way for Battle Armor to combat infantry thanks to its sheer firepower and impressive rate of fire. First derived from infantry support models, in terms of capabilities it can easily rival its larger vehicular cousins typically mounted on BattleMechs and combat vehicles.

BattleTech Reference


Flamer
MWLL FLAMER.png
Price: {{{Price}}}
Max Range: 92 m
Primary Damage: 40
Primary Damage Type: Flame
Secondary Damage: ---
Secondary Damage Type: Flame
Splash Radius: 10 m
Shots per Minute: 300
Damage per Second: 200
Overheat: 8 s
Cooldown: 4 s
Heat per Second: 50
Damage Fall-off: ---
Fall-off After: ---

Flamer

Gameplay hints / fluff















Canon

A Flamer is potent incendiary weapon mounted on several Battle Armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. While smaller in size this Flamer is no less deadly than its larger cousins.

BattleTech Reference


Target Acquisition Gear
MWLL TAG.png
Price: {{{Price}}}
Max Range: 700
Primary Damage: ---
Primary Damage Type: ---
Secondary Damage: ---
Secondary Damage Type: ---
Splash Radius: ---
Shots per Minute: ---
Damage per Second: ---
Overheat: ---
Cooldown: ---
Heat per Second: ---
Damage Fall-off: ---
Fall-off After: ---

TAG

Gameplay hints / fluff











Canon

Light Target Acquisition Gear is a man-portable version of TAG which is useable by infantry. Consisting of the spotting laser and accompanying electronics, it allows a squad of infantry to direct friendly guided munitions such as Arrow IV artillery missiles and Semi-Guided LRMs. Light TAG gives foot soldiers the ability to punch above their weight by bringing vehicular-grade weapons fire precisely on an enemy target

BattleTech Reference