All public logs
Combined display of all available logs of MechWarrior: Living Legends Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 10:05, 16 June 2018 Fire-hound (talk | contribs) uploaded File:6. edit-with-associated-advanced-editor.png
- 10:05, 16 June 2018 Fire-hound (talk | contribs) uploaded File:5. open-with-winRAR.png
- 10:04, 16 June 2018 Fire-hound (talk | contribs) uploaded File:4. prepare-for-winzip.png
- 10:04, 16 June 2018 Fire-hound (talk | contribs) uploaded File:3. more-renaming.png
- 10:04, 16 June 2018 Fire-hound (talk | contribs) uploaded File:2. renaming.png
- 10:04, 16 June 2018 Fire-hound (talk | contribs) uploaded File:1. 7zip-file-manager.png (where files are)
- 09:55, 16 June 2018 Fire-hound (talk | contribs) uploaded File:Map-File-structure.png (How to structure the zip file holding the map)
- 21:31, 11 May 2018 Fire-hound (talk | contribs) moved page Talk:Game Advance Guide to Talk:An Alternative Game Advance Guide (This is not an general advance quide - it is specific to a particular playing style)
- 21:31, 11 May 2018 Fire-hound (talk | contribs) moved page Game Advance Guide to An Alternative Game Advance Guide (This is not an general advance quide - it is specific to a particular playing style)
- 22:23, 26 March 2018 Fire-hound (talk | contribs) moved page Game Advance Guide/sandbox to Game Advance Guide (out of sandbox)
- 18:39, 3 February 2018 Fire-hound (talk | contribs) uploaded File:RigidBodyEx.png (The RigdBodyEx entity usage as a sliding door's panel)
- 18:37, 3 February 2018 Fire-hound (talk | contribs) uploaded File:RigidBodyEx Settings.png (Settings for the BA grenade bug to be ineffective on a non brush object)
- 18:35, 3 February 2018 Fire-hound (talk | contribs) uploaded File:Sliding Doors Flowgraph.png (The simple Flowgraph for a double sliding doors)
- 20:59, 31 December 2017 Fire-hound (talk | contribs) moved page Sandbox to Sandbox2 Tips
- 20:57, 31 December 2017 Fire-hound (talk | contribs) moved page Sandbox2 Layers Empty to Sandbox2 Layers over redirect
- 20:57, 31 December 2017 Fire-hound (talk | contribs) deleted redirect Sandbox2 Layers by overwriting (Deleted to make way for move from "Sandbox2 Layers Empty")
- 20:57, 31 December 2017 Fire-hound (talk | contribs) moved page Sandbox2 Layers to Sandbox2 Layers Empty (:-J)
- 22:39, 25 December 2017 Fire-hound (talk | contribs) uploaded File:Partial re unwrap overlaps.png (This prepared UV-unwrap is ideal for partial UV overlap)
- 22:36, 25 December 2017 Fire-hound (talk | contribs) uploaded File:UV tenis ball like seams.png (Unwrapping can be seen as an fine art.)
- 22:34, 25 December 2017 Fire-hound (talk | contribs) uploaded File:UV sync selection.png (synchronize the selection between the UV map and 3d window)
- 10:16, 5 December 2017 Fire-hound (talk | contribs) uploaded File:7b. Renaming.jpg (Renaming of the Classes in the library)
- 10:53, 23 November 2017 Fire-hound (talk | contribs) uploaded File:Resource compiler-RC.jpg (The path and position of the resource compiler,needed for the import into the engine to work at all)
- 16:34, 22 November 2017 Fire-hound (talk | contribs) uploaded File:Firemodes Pulse.jpg (Some examples of the fire-mode tweaks (and fails))
- 16:33, 22 November 2017 Fire-hound (talk | contribs) uploaded File:9. Renaming.jpg (There are few places for each class to be renamed - watch carefully for the three here)
- 16:32, 22 November 2017 Fire-hound (talk | contribs) uploaded File:8. Create Entities.jpg (Some entities can be created by copying - beware of the unique IDs)
- 16:31, 22 November 2017 Fire-hound (talk | contribs) uploaded File:7. Turrets XMLs.jpg (Find the XMLs defining turrets (in this example))
- 16:30, 22 November 2017 Fire-hound (talk | contribs) uploaded File:6. Weapons XMLs.jpg (Find the XML files defining weapons)
- 16:30, 22 November 2017 Fire-hound (talk | contribs) uploaded File:5. Edit it.jpg (The process of editing strongly depends on the good editor - lots of changes to be done)
- 16:29, 22 November 2017 Fire-hound (talk | contribs) uploaded File:4. Find it.jpg (Find the library in the filesystem to edit it manually)
- 16:28, 22 November 2017 Fire-hound (talk | contribs) uploaded File:3. Save library.jpg (Once done, save the library (game/Libs/...))
- 16:27, 22 November 2017 Fire-hound (talk | contribs) uploaded File:2. As many as needed.jpg (Further, add entity items as many as needed (later to be edited))
- 16:26, 22 November 2017 Fire-hound (talk | contribs) uploaded File:1. New library.jpg (The first step in creating Entity archetypes is to place them in a new library (screenshot))