User contributions
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- 00:25, 18 January 2018 (diff | hist) . . (+19) . . Turret Entities (→Define the turret)
- 13:40, 13 January 2018 (diff | hist) . . (+1,869) . . N Turret Entities (created the howto page)
- 13:21, 13 January 2018 (diff | hist) . . (+601) . . N Vehicle Entities (created)
- 13:14, 13 January 2018 (diff | hist) . . (+1) . . m Elevator Entities (→Elevator switch entity)
- 13:12, 13 January 2018 (diff | hist) . . (+1) . . m Elevator Entities (→Prerequisites)
- 13:11, 13 January 2018 (diff | hist) . . (-24) . . m Elevator Entities (rephrased)
- 09:00, 13 January 2018 (diff | hist) . . (+14) . . m Elevator Entities (→Prerequisites: italic and bold)
- 08:57, 13 January 2018 (diff | hist) . . (+1,969) . . N Elevator Entities (created initially the howto page)
- 08:41, 13 January 2018 (diff | hist) . . (+169) . . New Art (→Vehicles: explained better)
- 08:40, 13 January 2018 (diff | hist) . . (+212) . . New Art (→Entities: expaned to list the HOWTO pages)
- 20:59, 31 December 2017 (diff | hist) . . (0) . . m Sandbox2 Tips (Fire-hound moved page Sandbox to Sandbox2 Tips)
- 20:59, 31 December 2017 (diff | hist) . . (+27) . . N Sandbox (Fire-hound moved page Sandbox to Sandbox2 Tips) (current)
- 20:58, 31 December 2017 (diff | hist) . . (+2,235) . . Sandbox2 Layers (moved the page ouch created) (current)
- 20:57, 31 December 2017 (diff | hist) . . (0) . . m Sandbox2 Layers (Fire-hound moved page Sandbox2 Layers Empty to Sandbox2 Layers over redirect)
- 20:57, 31 December 2017 (diff | hist) . . (+29) . . N Sandbox2 Layers Empty (Fire-hound moved page Sandbox2 Layers Empty to Sandbox2 Layers over redirect) (current)
- 20:57, 31 December 2017 (diff | hist) . . (0) . . m Sandbox2 Layers (Fire-hound moved page Sandbox2 Layers to Sandbox2 Layers Empty: :-J)
- 20:55, 31 December 2017 (diff | hist) . . (0) . . N Sandbox2 Layers (created)
- 20:54, 31 December 2017 (diff | hist) . . (+42) . . Sandbox 2 (→See Also: added links)
- 19:47, 31 December 2017 (diff | hist) . . (+2,209) . . Asset creation (→Blender: explained)
- 19:12, 31 December 2017 (diff | hist) . . (+4) . . Asset creation (→Exporting: error corrected)
- 19:10, 31 December 2017 (diff | hist) . . (+7) . . m Asset creation (→Inkscape)
- 18:54, 31 December 2017 (diff | hist) . . (+1,168) . . Asset creation (→Inkscape: Inkscape and svg processing part)
- 18:28, 31 December 2017 (diff | hist) . . (+792) . . Asset creation (→soft brush: many channels on one UV)
- 18:13, 31 December 2017 (diff | hist) . . (+2) . . m Asset creation (→soft brush)
- 18:12, 31 December 2017 (diff | hist) . . (+3) . . m Asset creation (→hard brush)
- 17:15, 31 December 2017 (diff | hist) . . (+634) . . Asset creation (→Blender: the UV painitng brushes)
- 17:04, 31 December 2017 (diff | hist) . . (+622) . . Asset creation (→Blender: explaint why traverse the workflowpipeline more than once + polishing)
- 23:20, 29 December 2017 (diff | hist) . . (-1) . . Osiris (→Variant C: corrected the loadout (has 3 SBL))
- 16:27, 29 December 2017 (diff | hist) . . (+1,484) . . N User talk:Fire-hound (Created page with " = About me = I'm exclusively an MW:LL player, i don't play other titles online, and pretty much any other off line either. == Activities == After the first year, or so, tra...")
- 15:47, 28 December 2017 (diff | hist) . . (+50) . . Asset creation (→Blender: rephrased)
- 15:22, 28 December 2017 (diff | hist) . . (+1) . . Asset creation (→UV unwrapping: rephrased)
- 15:20, 28 December 2017 (diff | hist) . . (+59) . . Asset creation (→Blender: addd dds game format)
- 15:18, 28 December 2017 (diff | hist) . . (0) . . m Asset creation (→UV unwrapping: polishing)
- 15:17, 28 December 2017 (diff | hist) . . (-6) . . Asset creation (→UV unwrapping: further polishing)
- 15:14, 28 December 2017 (diff | hist) . . (+102) . . Asset creation (→Test Flight: entering friends proofreading corrections)
- 00:48, 27 December 2017 (diff | hist) . . (-5) . . m Asset creation (→Blender: typos mostly)
- 00:42, 27 December 2017 (diff | hist) . . (+383) . . Asset creation (→Blender: initial export explained)
- 00:35, 27 December 2017 (diff | hist) . . (+3,035) . . Asset creation (→Blender: import-export LLC)
- 23:03, 25 December 2017 (diff | hist) . . (+433) . . Asset creation (→Blender: added pictures)
- 22:39, 25 December 2017 (diff | hist) . . (+55) . . N File:Partial re unwrap overlaps.png (This prepared UV-unwrap is ideal for partial UV overlap) (current)
- 22:36, 25 December 2017 (diff | hist) . . (+38) . . N File:UV tenis ball like seams.png (Unwrapping can be seen as an fine art.) (current)
- 22:34, 25 December 2017 (diff | hist) . . (+58) . . N File:UV sync selection.png (synchronize the selection between the UV map and 3d window) (current)
- 23:45, 24 December 2017 (diff | hist) . . (+1,281) . . Asset creation (→Blender: added UV unwrapping tips)
- 23:29, 24 December 2017 (diff | hist) . . (-3) . . m Asset creation (→Blender: proper numbered list)
- 23:28, 24 December 2017 (diff | hist) . . (+56) . . Asset creation (added short preface text)
- 23:26, 24 December 2017 (diff | hist) . . (+68) . . m Asset creation (→Blender: map preview)
- 23:23, 24 December 2017 (diff | hist) . . (+1) . . m Asset creation (→Blender)
- 22:59, 24 December 2017 (diff | hist) . . (+823) . . New Art (→The game: some file locations and info)
- 22:46, 24 December 2017 (diff | hist) . . (+17) . . New Art (→3D Studio MAX: need the SDK link)
- 22:37, 24 December 2017 (diff | hist) . . (+1,780) . . Old Art (→Creating: the layout of the section)
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