User contributions
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- 23:31, 5 March 2018 (diff | hist) . . (+1,041) . . Factory Entities (→Single forward factory)
- 23:16, 5 March 2018 (diff | hist) . . (+12) . . m Factory Entities (→Factories: rephrased some)
- 17:51, 4 March 2018 (diff | hist) . . (+42) . . m Factory Entities (→Factory buy zones: navbox)
- 17:21, 4 March 2018 (diff | hist) . . (+35) . . Template:Navbox Mapping (added factories)
- 17:19, 4 March 2018 (diff | hist) . . (+3,528) . . N Factory Entities (made the innitial page)
- 16:01, 4 March 2018 (diff | hist) . . (+33) . . New Art (→Entities: added factories)
- 11:42, 24 February 2018 (diff | hist) . . (+177) . . Uziel (→Variant F: we are better off comparing variants as it exponentially increases the work required tomaintain the fluff over updates? If must compare vauge only)
- 11:15, 24 February 2018 (diff | hist) . . (+11) . . Uziel (→Variant C: from a person who actually has used that darn mech (and quite a lot))
- 11:12, 24 February 2018 (diff | hist) . . (+219) . . Uziel (→Variant B)
- 11:04, 24 February 2018 (diff | hist) . . (-2) . . Uziel (→Variant B: DSSRM4 shoots 8 of 72 missiles per shot (=9 slavos))
- 11:01, 24 February 2018 (diff | hist) . . (+299) . . Uziel (→Prime: grouping)
- 03:12, 23 February 2018 (diff | hist) . . (+839) . . Argus (→Variant C: the fluff)
- 02:47, 23 February 2018 (diff | hist) . . (0) . . Argus (→Variant D: LBX2 range (lol!))
- 02:46, 23 February 2018 (diff | hist) . . (+34) . . Argus (→Variant D)
- 02:45, 23 February 2018 (diff | hist) . . (+178) . . Argus (→Variant D: LAMS!)
- 02:35, 23 February 2018 (diff | hist) . . (+14) . . m Argus (→Variant D)
- 02:34, 23 February 2018 (diff | hist) . . (-2) . . m Argus (→Variant D)
- 02:32, 23 February 2018 (diff | hist) . . (+882) . . Argus (→Variant D: fluff added)
- 01:00, 23 February 2018 (diff | hist) . . (+1,514) . . Argus (→Variant E: the fluff (and high prises!))
- 00:02, 23 February 2018 (diff | hist) . . (0) . . m Argus (→Variant G: kthx to Bill ;))
- 23:57, 22 February 2018 (diff | hist) . . (0) . . m Argus (→Variant G)
- 23:56, 22 February 2018 (diff | hist) . . (+974) . . Argus (→Variant G: The fullf for the little brute)
- 01:16, 21 February 2018 (diff | hist) . . (+194) . . m Thanatos (→Variant E: had it proofread by an literate person of native English anscestry)
- 12:46, 18 February 2018 (diff | hist) . . (+351) . . Gameplay Tactics (→Circle Lock: explained how full torso twist breaks circle lock)
- 23:55, 17 February 2018 (diff | hist) . . (+1,310) . . Thanatos (→Variant E: Added the fluff and going to ride it - now on - to check how it applies :^])
- 23:05, 17 February 2018 (diff | hist) . . (+13) . . Thanatos (Corrections due to variant upgrades over the releases (GECM 3 of 8 isn't nearly every any more))
- 23:01, 17 February 2018 (diff | hist) . . (+75) . . Thanatos (→Variant A: the LAMS breaks stealth)
- 21:26, 13 February 2018 (diff | hist) . . (+20) . . Turret Entities
- 21:13, 13 February 2018 (diff | hist) . . (+20) . . Sandbox 2
- 19:57, 13 February 2018 (diff | hist) . . (+20) . . Vehicle Entities
- 19:57, 13 February 2018 (diff | hist) . . (+20) . . Door Entities
- 19:56, 13 February 2018 (diff | hist) . . (+20) . . Elevator Entities
- 19:56, 13 February 2018 (diff | hist) . . (+20) . . New art tutorials
- 19:55, 13 February 2018 (diff | hist) . . (+20) . . Asset creation
- 19:53, 13 February 2018 (diff | hist) . . (+20) . . Old Art
- 19:52, 13 February 2018 (diff | hist) . . (+21) . . Map Editing
- 19:52, 13 February 2018 (diff | hist) . . (+20) . . New Art
- 19:50, 13 February 2018 (diff | hist) . . (-1,101) . . New Art (Undo revision 3037 by Fire-hound (talk))
- 19:49, 13 February 2018 (diff | hist) . . (+1,101) . . New Art
- 19:48, 13 February 2018 (diff | hist) . . (+269) . . Template:Navbox Mapping
- 19:47, 13 February 2018 (diff | hist) . . (+2) . . m Vehicle Entities
- 19:46, 13 February 2018 (diff | hist) . . (+38) . . Door Entities (→Advanced Doors: seem to be broken?)
- 19:39, 13 February 2018 (diff | hist) . . (+875) . . N Template:Navbox Mapping (Template navbar for mapping section)
- 23:20, 7 February 2018 (diff | hist) . . (+91) . . Elevator Entities (warning)
- 12:07, 6 February 2018 (diff | hist) . . (+80) . . Door Entities (→Flowgraph Doors)
- 19:40, 3 February 2018 (diff | hist) . . (+44) . . Door Entities (→Flowgraph Doors: images worth 1000's of words ;))
- 19:39, 3 February 2018 (diff | hist) . . (+53) . . N File:RigidBodyEx.png (The RigdBodyEx entity usage as a sliding door's panel) (current)
- 19:37, 3 February 2018 (diff | hist) . . (+71) . . N File:RigidBodyEx Settings.png (Settings for the BA grenade bug to be ineffective on a non brush object) (current)
- 19:35, 3 February 2018 (diff | hist) . . (+47) . . N File:Sliding Doors Flowgraph.png (The simple Flowgraph for a double sliding doors) (current)
- 19:26, 3 February 2018 (diff | hist) . . (+1,766) . . Door Entities (→Doors: the initial text)
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