Difference between revisions of "Vehicle Entities"
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*- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet. | *- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet. | ||
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Revision as of 18:57, 13 February 2018
It is possible to select arbitrary vehicles found across MW:LL.
including in the map
- One selects the entity
- Drag and drop the pointer to the map
- In the properties select the Model (a.k.a. Variant) ("Prime", A, B, C or what ever suits the need) -*
- For the variant to be reflected, the script has to be reloaded. There is a button in the properties tab.
- Any other change, like position, or angle, also require the script to be reloaded to be shown.
*- Some of the assets can cause the map not to be able to be loaded by the server. This hasn't been investigated thoroughly yet.
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