Difference between revisions of "Battle Armor Weapons"

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(Added pictures, all thats left is gameplay hints, fluff and tables)
m (added empty tables, may switch to infoboxes if I figure it out)
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__NOTOC__
 
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{{Infobox
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| name = Battle Armor Weapons
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| title      = Text in caption over infobox
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| subheader  = Subheader of the infobox
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| header = (the rest of the infobox goes here)
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Both Battle Armor variants (The [[Battle_Armor |Clan's Longinus]] and [[Battle Armor|Inner Sphere Elemental]]) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the [[Terrain Control]] game-mode, Marked [[APC]] placeholders in [[Solaris Arena]], any allied [[Structures|Structure]] (Besides the Repair-pad) and any Infranty carrying vehicle ([[APC]], [[Goblin]], or [[Hephaestus]]).
 
Both Battle Armor variants (The [[Battle_Armor |Clan's Longinus]] and [[Battle Armor|Inner Sphere Elemental]]) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the [[Terrain Control]] game-mode, Marked [[APC]] placeholders in [[Solaris Arena]], any allied [[Structures|Structure]] (Besides the Repair-pad) and any Infranty carrying vehicle ([[APC]], [[Goblin]], or [[Hephaestus]]).
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Gameplay hints / fluff
 
Gameplay hints / fluff
  
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{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
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!|'''Max Range'''
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!|'''Primary Damage'''
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! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
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!|'''Secondary Damage'''
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! style="width: 6%;"|'''Secondary Damage Type'''
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!|'''Splash Radius'''
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!|'''Shots per Min'''
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!|'''Overheat'''
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!|'''Cooldown'''
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!|'''Heat per Sec'''
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!|'''Damage Fall-off'''
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!|'''Fall-off After'''
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
 
  
 
'''Canon'''
 
'''Canon'''
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{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
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!|'''Max Range'''
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!|'''Primary Damage'''
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! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
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!|'''Secondary Damage'''
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! style="width: 6%;"|'''Secondary Damage Type'''
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!|'''Splash Radius'''
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!|'''Shots per Min'''
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!|'''Overheat'''
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!|'''Cooldown'''
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!|'''Heat per Sec'''
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!|'''Damage Fall-off'''
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!|'''Fall-off After'''
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|-
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
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{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
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!|'''Max Range'''
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!|'''Primary Damage'''
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! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
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!|'''Secondary Damage'''
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! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots per Min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
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!|'''Heat per Sec'''
 +
!|'''Damage Fall-off'''
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!|'''Fall-off After'''
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|-
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'''Canon'''
 
'''Canon'''
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
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{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
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!|'''Max Range'''
 +
!|'''Primary Damage'''
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots per Min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
 +
!|'''Heat per Sec'''
 +
!|'''Damage Fall-off'''
 +
!|'''Fall-off After'''
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|-
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'''Canon'''
 
'''Canon'''
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
+
{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
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!|'''Max Range'''
 +
!|'''Primary Damage'''
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots per Min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
 +
!|'''Heat per Sec'''
 +
!|'''Damage Fall-off'''
 +
!|'''Fall-off After'''
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|-
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'''Canon'''
 
'''Canon'''
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
+
{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
 +
!|'''Max Range'''
 +
!|'''Primary Damage'''
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots per Min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
 +
!|'''Heat per Sec'''
 +
!|'''Damage Fall-off'''
 +
!|'''Fall-off After'''
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|-
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'''Canon'''
 
'''Canon'''
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
+
{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
 +
!|'''Max Range'''
 +
!|'''Primary Damage'''
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots per Min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
 +
!|'''Heat per Sec'''
 +
!|'''Damage Fall-off'''
 +
!|'''Fall-off After'''
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|-
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'''Canon'''
 
'''Canon'''
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
+
{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
 +
|- class="stripe_grass" style="height: 50px; text-align: center;"
 +
!|'''Max Range'''
 +
!|'''Primary Damage'''
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots per Min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
 +
!|'''Heat per Sec'''
 +
!|'''Damage Fall-off'''
 +
!|'''Fall-off After'''
 +
|-
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'''Canon'''
 
'''Canon'''
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Gameplay hints / fluff
 
Gameplay hints / fluff
  
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{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
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|- class="stripe_grass" style="height: 50px; text-align: center;"
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!|'''Max Range'''
 +
!|'''Primary Damage'''
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots per Min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
 +
!|'''Heat per Sec'''
 +
!|'''Damage Fall-off'''
 +
!|'''Fall-off After'''
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|-
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Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc
 
  
  

Revision as of 01:38, 28 February 2019

Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


Template:Infobox

Both Battle Armor variants (The Clan's Longinus and Inner Sphere Elemental) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the Terrain Control game-mode, Marked APC placeholders in Solaris Arena, any allied Structure (Besides the Repair-pad) and any Infranty carrying vehicle (APC, Goblin, or Hephaestus).

Weapons can be dropped with the 'J' Key, and picked up with the 'F' Key (by default)- but cannot be sold back like a mech or vehicle.

Battle Armor Weapon Options

Small Laser

Small Laser

Gameplay hints / fluff


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After


Canon

The Small Laser is a laser weapon mounted on battle armor suits. The Battle Armor version of the small laser was derived from infantry support weapons, in this case the Support Laser. The process of converting it from a support weapon has nevertheless created a radically new system with far greater potential. The megajoules of energy unleashed by a small laser can prove deadly to a 'Mech, especially when used against gaps and gashes in its armor to target internal systems and ammunition bins to explosive effect.

BattleTech Reference


Light Machine Gun

Gameplay hints / fluff


Canon

The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns. Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by Battle Armor by deriving the design from semi-portable machine guns normally used by infantry forces.

BattleTech Reference


SRM-2

Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After



Canon

The SRM-2 is a twin-tube short-range missile launcher mounted on Battle Armor suits. SRMs were already one of the most powerful weapons available for conventional infantry, and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.

BattleTech Reference


Man Pack PPC

Man Pack PPC


Gameplay hints / fluff


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After


Canon

The Support Particle Projection Cannon (S-PPC) is an exotic energy weapon for battle armor based on the vehicular-scale PPC. New Samarkand Small Arms originally developed their Support Particle Cannon in 2436, long before the introduction of battle suits in the Inner Sphere. While technically easy to adapt the S-PPC to be mounted on the new platforms, battle armor did not start carrying particle projector cannons until the Draconis Combine introduced the Void suit in 3067. Since then the weapon has been mounted on the Combine's Kanazuchi, along with the Word of Blake's Shedu and Nephilim and the Taurian Concordat's Asterion.

BattleTech Reference


Micro Heavy Laser

Micro Heavy Laser


Gameplay hints / fluff


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After


Canon

The Micro Laser is a Laser weapon mounted on battle armor suits. The original Micro Laser was designed to be used by ProtoMechs, although it has disseminated for use by other units. The version mounted on battle armor is just as deadly as its vehicular counterpart but was derived from an infantry support weapon, the ER Semi-Portable Support Laser.

BattleTech Reference


Recoilless Rifle

Recoilless Rifle


Gameplay hints / fluff


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After

Canon

The Recoilless Rifle is an adapted version of the self-same infantry support weapon which can be mounted on Battle Armor. Examples of these weapons were first employed by the Capellan Confederation during the Capellan-St. Ives War, mounting them on numerous field refits of the Inner Sphere Standard and Fa Shih armors.

BattleTech Reference


Grenade Launcher

Grenade Launcher


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After


Canon

A Grenade Launcher is an uncommon weapon used by Battle Armor. Automatically firing a string of grenades over greater distances with more accuracy than typical hand-thrown grenades, this weapon is devastating against swarms of infantry but unreliable against armored targets. The Inner Sphere armed their first native Battle Armor design, the Infiltrator Mk. I, with a grenade launcher but it proved unsatisfactory as a primary weapon. It was eventually redesigned into an infantry support weapon.

BattleTech Reference


Small Pulse Laser

Small Pulse Laser


Gameplay hints / fluff


Table with picture, Price / Range / Primary Damage / Secondary damage ... rate of fire, overheat etc etc

Canon

The Small Pulse Laser is a Pulse Laser weapon mounted on battle armor suits. The weapon is equivalent to the vehicular Small Pulse Laser but is an extensively modified version of an infantry support weapon, the Support Pulse Laser, allowing it to be mounted on battle suits. The small pulse laser serves as a popular alternative to machine gun systems.

BattleTech Reference


Medium Machine Gun

Medium Machine Gun


Gameplay hints / fluff


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After


Canon

The Medium Machine Gun is favored as an effective and inexpensive way for Battle Armor to combat infantry thanks to its sheer firepower and impressive rate of fire. First derived from infantry support models, in terms of capabilities it can easily rival its larger vehicular cousins typically mounted on BattleMechs and combat vehicles.

BattleTech Reference


Flamer

Flamer


Gameplay hints / fluff


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After


Canon

A Flamer is potent incendiary weapon mounted on several Battle Armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. While smaller in size this Flamer is no less deadly than its larger cousins.

BattleTech Reference


TAG

Target Acquisition Gear


Gameplay hints / fluff


Max Range Primary Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Damage Fall-off Fall-off After



Canon

Light Target Acquisition Gear is a man-portable version of TAG which is useable by infantry. Consisting of the spotting laser and accompanying electronics, it allows a squad of infantry to direct friendly guided munitions such as Arrow IV artillery missiles and Semi-Guided LRMs. Light TAG gives foot soldiers the ability to punch above their weight by bringing vehicular-grade weapons fire precisely on an enemy target

BattleTech Reference