Difference between revisions of "Fire-hound-profile"
Fire-hound (talk | contribs) m |
Fire-hound (talk | contribs) |
||
Line 1: | Line 1: | ||
− | location: '''Documents\My Games\Crysis Wars\Game\Client\''' | + | location: '''Documents\My Games\Crysis Wars\Game\Client\'''<br> |
− | file:'''User.cfg''' | + | file:'''User.cfg'''<br> |
<nowiki> | <nowiki> | ||
<code>;[~]Cuban-Ultima-Doom-Arch-Assassin48-WasteoMind-Taowolf-Sword's Custom Crysis Configs [CCC] v3.00[~] | <code>;[~]Cuban-Ultima-Doom-Arch-Assassin48-WasteoMind-Taowolf-Sword's Custom Crysis Configs [CCC] v3.00[~] |
Revision as of 14:51, 31 August 2018
location: Documents\My Games\Crysis Wars\Game\Client\
file:User.cfg
<code>;[~]Cuban-Ultima-Doom-Arch-Assassin48-WasteoMind-Taowolf-Sword's Custom Crysis Configs [CCC] v3.00[~]
;File Release Version = 3.00 Warhead
;Config Version = LVL-1 [" LOW-MINIMUM "] Config
;Shadows Version = Ultra-Sharp Shadows Version
;Operating System = DX9 Windows XP/Vista 32/64
;File Name = User.cfg
;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~]
sys_spec_Full = 1
sys_spec_ObjectDetail = 1
sys_spec_Shading = 1
sys_spec_VolumetricEffects = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_PostProcessing = 1
sys_spec_Particles = 1
sys_spec_Sound = 1
sys_spec_Shadows = 1
sys_spec_Water = 1
sys_spec_GameEffects = 1
;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~]
con_restricted = 0
r_width = 1024
r_height = 768
r_VSync = 0
d3d9_TripleBuffering = 0
r_displayinfo = 1
sys_physics_CPU = 2
;[~]BASE PERFORMANCE BOOSTERS[~]
e_cbuffer = 1
cl_hitBlur = 0
cl_hitShake = 0
r_MultiGPU = 2
r_GeomInstancing = 1
e_particles_thread = 1
es_ondemandphysics = 1
gpu_particle_physics = 1
r_CullGeometryForLights = 1
e_vegetation_static_instancing = 0
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_version = 0
e_terrain_occlusion_culling_max_dist = 200
;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2)
e_screenshot_width = 2048
e_screenshot_height = 1536
e_screenshot_quality = 100
e_screenshot_file_format = jpg
;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~]
r_HDRRendering = 2
r_HDRLevel = 1.2
r_HDRBrightOffset = 35.3
r_HDRBrightThreshold = 7
r_Glow = 1
r_GlowScreenMultiplier = 0.4
;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~]
e_terrain_ao = 0
r_TerrainAO = 7
r_TerrainAO_FadeDist = 5.3
;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~]
r_SSAO = 0
r_SSAO_amount = 0.35
r_SSAO_blur = 4
r_SSAO_blurriness = 1
r_SSAO_darkening = 1
r_SSAO_quality = 1
r_SSAO_radius = 1
;[~]OBJECT-QUALITY SETTINGS[~]
e_obj_quality = 1
e_proc_vegetation = 1
;ca_useDecals = 0
;e_decals = 0
;e_decals_allow_game_decals = 0
;e_decals_life_time_scale = 0
e_lod_ratio = 4
e_lod_min = 2
e_view_dist_ratio_detail = 15
e_view_dist_ratio_vegetation = 25
e_vegetation_min_size = 1.0
i_rejecteffects = 0
e_vegetation_bending = 2
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 50
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 128
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 120
ca_FacialAnimationRadius=3
;[~]GAME EFFECTS SETTINGS[~]
i_lighteffects = 0
g_ragdollMinTime = 1.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 7.0
g_battleDust_enable = 0
ai_UpdateInterval = 0.26
;[~]PARTICLE SETTINGS[~]
e_particles_quality = 1
e_particles_lod = 1
e_particles_lights = 1
e_particles_receive_shadows = 0
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_particles_max_screen_fill = 4
;[~]PHYSICS SETTINGS[~]
e_cull_veg_activation = 40
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 2000
e_phys_foliage = 2
e_vegetation_wind = 0
es_MaxPhysDist = 40
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 0
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 70
v_vehicle_quality = 1
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30
p_enable_triangle_cache = 1
p_sleep_speed_multiple = 64
;[~]POST PROCESSING EFFECTS SETTINGS[~]
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 2
r_sunshafts = 1
r_colorgrading = 0
r_WaterGodRays = 1
r_DepthOfField = 0
g_Dof_Ironsight = 0
;[~]SHADER QUALITY SETTINGS[~]
q_ShaderGeneral = 1
q_ShaderMetal = 1
q_ShaderGlass = 0
q_ShaderVegetation = 0
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 1
q_ShaderFX = 1
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_ShaderWater = 2
q_Renderer = 2
r_LightsSinglePass = 1
;[~]SPECIFIC SHADER SETTINGS[~]
e_sky_type = 1
e_sky_update_rate = 1
r_DetailTextures = 1
r_DetailNumLayers = 1
r_DetailDistance = 2
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 4
r_UsePom = 0
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 4
;[~]SHADOW SETTINGS[~]
e_shadows = 1
r_ShadowJittering = 1
e_shadows_max_texture_size = 512
r_ShadowBlur = 2
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_range_step = 3
e_shadows_cast_view_dist_ratio = 0.5
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0
;[~]SOUND SETTINGS[~]
s_ReverbType = 1
;[~]TEXTURE SETTINGS[~]
sys_LowSpecPak = 1
r_TexResolution = 0
r_TexBumpResolution = 0
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 0
r_EnvTexResolution = 1
r_DynTexMaxSize = 50
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 12
r_DynTexAtlasSpritesMaxSize = 8
r_VegetationSpritesTexRes = 64
;[~]VOLUMETRIC EFFECTS SETTINGS[~]
r_Beams = 2
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0
;[~]OCEAN/WATER SETTINGS[~]
r_WaterUpdateChange = 0.1
r_WaterUpdateTimeMin = 0.1
r_WaterUpdateTimeMax = 1.0
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important
e_terrain_normal_map = 0
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 4096
r_TexturesStreaming = 0
r_fullscreen = 1
</code>
note:
- no decals
- no roads
- no dynamic lights