Fire-hound-profile
From MechWarrior: Living Legends Wiki
location: Documents\My Games\Crysis Wars\Game\Client\
file:User.cfg
;[~]Cuban-Ultima-Doom-Arch-Assassin48-WasteoMind-Taowolf-Sword's Custom Crysis Configs [CCC] v3.00[~] ;File Release Version = 3.00 Warhead ;Config Version = LVL-1 [" LOW-MINIMUM "] Config ;Shadows Version = Ultra-Sharp Shadows Version ;Operating System = DX9 Windows XP/Vista 32/64 ;File Name = User.cfg ;[~]SETS IN-GAME GRAPHICS SETTINGS TO LOW AUTOMATICALLY[~] sys_spec_Full = 1 sys_spec_ObjectDetail = 1 sys_spec_Shading = 1 sys_spec_VolumetricEffects = 1 sys_spec_Shadows = 1 sys_spec_Texture = 1 sys_spec_Physics = 1 sys_spec_PostProcessing = 1 sys_spec_Particles = 1 sys_spec_Sound = 1 sys_spec_Shadows = 1 sys_spec_Water = 1 sys_spec_GameEffects = 1 ;[~]CUSTOMIZE THESE SETTINGS TO YOUR OWN COMPUTER[~] con_restricted = 0 r_width = 1024 r_height = 768 r_VSync = 0 d3d9_TripleBuffering = 0 r_displayinfo = 1 sys_physics_CPU = 2 ;[~]BASE PERFORMANCE BOOSTERS[~] e_cbuffer = 1 cl_hitBlur = 0 cl_hitShake = 0 r_MultiGPU = 2 r_GeomInstancing = 1 e_particles_thread = 1 es_ondemandphysics = 1 gpu_particle_physics = 1 r_CullGeometryForLights = 1 e_vegetation_static_instancing = 0 e_terrain_occlusion_culling = 1 e_terrain_occlusion_culling_version = 0 e_terrain_occlusion_culling_max_dist = 200 ;[~]CUSTOMIZE FOR YOUR CUSTOM SCREENSHOT SETTINGS[~]; ONLY WORK in the EDITOR (Sandbox 2) e_screenshot_width = 2048 e_screenshot_height = 1536 e_screenshot_quality = 100 e_screenshot_file_format = jpg ;[~]CUSTOM HIGH DYNAMIC RANGE SETTINGS[~] r_HDRRendering = 2 r_HDRLevel = 1.2 r_HDRBrightOffset = 35.3 r_HDRBrightThreshold = 7 r_Glow = 1 r_GlowScreenMultiplier = 0.4 ;[~]CUSTOM AMBIENT OCCLUSION SETTINGS[~] e_terrain_ao = 0 r_TerrainAO = 7 r_TerrainAO_FadeDist = 5.3 ;[~]CUSTOM SCREEN-SPACE AMBIENT OCCLUSION SETTINGS[~] r_SSAO = 0 r_SSAO_amount = 0.35 r_SSAO_blur = 4 r_SSAO_blurriness = 1 r_SSAO_darkening = 1 r_SSAO_quality = 1 r_SSAO_radius = 1 ;[~]OBJECT-QUALITY SETTINGS[~] e_obj_quality = 1 e_proc_vegetation = 1 ;ca_useDecals = 0 ;e_decals = 0 ;e_decals_allow_game_decals = 0 ;e_decals_life_time_scale = 0 e_lod_ratio = 4 e_lod_min = 2 e_view_dist_ratio_detail = 15 e_view_dist_ratio_vegetation = 25 e_vegetation_min_size = 1.0 i_rejecteffects = 0 e_vegetation_bending = 2 sys_flash_curve_tess_error = 8 e_view_dist_ratio = 50 e_max_view_dst_spec_lerp = 0.5 e_vegetation_sprites_distance_custom_ratio_min = 1 e_vegetation_sprites_distance_ratio = 1.1 e_detail_materials_view_dist_z = 64 es_DebrisLifetimeScale = 0.3 e_cbuffer_resolution = 128 e_dissolve = 1 ca_DrawFaceAttachments = 1 ca_AttachmentCullingRation = 120 ca_FacialAnimationRadius=3 ;[~]GAME EFFECTS SETTINGS[~] i_lighteffects = 0 g_ragdollMinTime = 1.0 g_ragdollUnseenTime = 1 g_ragdollDistance = 7.0 g_battleDust_enable = 0 ai_UpdateInterval = 0.26 ;[~]PARTICLE SETTINGS[~] e_particles_quality = 1 e_particles_lod = 1 e_particles_lights = 1 e_particles_receive_shadows = 0 r_UseSoftParticles = 0 e_water_ocean_soft_particles = 0 e_particles_object_collisions = 0 e_particles_max_screen_fill = 4 ;[~]PHYSICS SETTINGS[~] e_cull_veg_activation = 40 g_joint_breaking = 1 g_tree_cut_reuse_dist = 0.35 p_max_MC_iters = 2000 e_phys_foliage = 2 e_vegetation_wind = 0 es_MaxPhysDist = 40 es_MaxPhysDistInvisible = 10 e_phys_ocean_cell = 0 e_foliage_wind_activation_dist = 10 g_breakage_particles_limit = 70 v_vehicle_quality = 1 p_max_substeps_large_group = 3 p_num_bodies_large_group = 30 p_enable_triangle_cache = 1 p_sleep_speed_multiple = 64 ;[~]POST PROCESSING EFFECTS SETTINGS[~] r_PostProcessEffects = 1 r_MotionBlur = 0 r_Flares = 1 r_Coronas = 1 r_UseEdgeAA = 2 r_sunshafts = 1 r_colorgrading = 0 r_WaterGodRays = 1 r_DepthOfField = 0 g_Dof_Ironsight = 0 ;[~]SHADER QUALITY SETTINGS[~] q_ShaderGeneral = 1 q_ShaderMetal = 1 q_ShaderGlass = 0 q_ShaderVegetation = 0 q_ShaderIce = 0 q_ShaderTerrain = 0 q_ShaderShadow = 1 q_ShaderFX = 1 q_ShaderPostProcess = 2 q_ShaderHDR = 1 q_ShaderSky = 1 q_ShaderWater = 2 q_Renderer = 2 r_LightsSinglePass = 1 ;[~]SPECIFIC SHADER SETTINGS[~] e_sky_type = 1 e_sky_update_rate = 1 r_DetailTextures = 1 r_DetailNumLayers = 1 r_DetailDistance = 2 e_ram_maps = 1 sys_flash_edgeaa = 1 e_vegetation_use_terrain_color = 1 e_max_entity_lights = 4 r_UsePom = 0 r_EnvTexUpdateInterval = 0.075 r_TexturesFilteringQuality = 2 r_HairSortingQuality = 0 r_FillLights = 4 ;[~]SHADOW SETTINGS[~] e_shadows = 1 r_ShadowJittering = 1 e_shadows_max_texture_size = 512 r_ShadowBlur = 2 e_gsm_lods_num = 5 e_gsm_range = 3 e_gsm_range_step = 3 e_shadows_cast_view_dist_ratio = 0.5 r_ShadowsMaskResolution = 0 e_shadows_on_alpha_blended = 0 e_shadows_from_terrain_in_all_lods = 0 e_gsm_cache = 0 ;[~]SOUND SETTINGS[~] s_ReverbType = 1 ;[~]TEXTURE SETTINGS[~] sys_LowSpecPak = 1 r_TexResolution = 0 r_TexBumpResolution = 0 r_TexSkyResolution = 2 r_ImposterRatio = 1.7 r_EnvCMResolution = 0 r_EnvTexResolution = 1 r_DynTexMaxSize = 50 r_TexAtlasSize = 1024 r_DynTexAtlasCloudsMaxSize = 12 r_DynTexAtlasSpritesMaxSize = 8 r_VegetationSpritesTexRes = 64 ;[~]VOLUMETRIC EFFECTS SETTINGS[~] r_Beams = 2 r_BeamsDistFactor = 0.5 r_BeamsMaxSlices = 32 e_Clouds = 1 r_CloudsUpdateAlways = 0 ;[~]OCEAN/WATER SETTINGS[~] r_WaterUpdateChange = 0.1 r_WaterUpdateTimeMin = 0.1 r_WaterUpdateTimeMax = 1.0 r_WaterRefractions = 1 r_WaterReflections = 1 e_water_tesselation_amount = 5 e_water_tesselation_swath_width = 5 r_WaterCaustics = 1 r_WaterReflectionsQuality = 1 e_water_ocean_fft = 1 r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 ;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important e_terrain_normal_map = 0 e_terrain_lod_ratio = 1 e_terrain_texture_lod_ratio = 1 e_detail_materials_view_dist_xy = 4096 r_TexturesStreaming = 0 r_fullscreen = 1
note:
- no decals
- no roads
- no dynamic lights