Difference between revisions of "Stealth Armor"
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Stealth armor reduces the [[asset|asset's]] active [[radar]] signature to 300m - tying with [[AECM]] for the lowest active radar signature in the game. In also increases [[lock on]] time for enemy missiles, better than anything in the game except for [[GECM|Air GECM]]. It also offers the same amount of protection per ton as standard armor, however its one drawback is that the stealth armored asset loses its [[coolant]] flush system. | Stealth armor reduces the [[asset|asset's]] active [[radar]] signature to 300m - tying with [[AECM]] for the lowest active radar signature in the game. In also increases [[lock on]] time for enemy missiles, better than anything in the game except for [[GECM|Air GECM]]. It also offers the same amount of protection per ton as standard armor, however its one drawback is that the stealth armored asset loses its [[coolant]] flush system. | ||
− | Using [[Passive Radar]] with stealth armor isn't very useful since a passive radar signature is 250m, only 50m better than stealth armor. | + | Using [[Passive Radar]] with stealth armor isn't very useful since a passive radar signature is 250m, only 50m better than stealth armor and [[lock on]] time for enemy missiles is actually shorter for Passive Radar than active stealth armor. |
Currently, only the [[Anubis]] mech has stealth armor, which allows it to be an excellent scout that can penetrate deep into enemy territory undetected or support strikes on enemy positions with impunity at range. There are currently no plans from the dev team to put stealth armor on other assets. | Currently, only the [[Anubis]] mech has stealth armor, which allows it to be an excellent scout that can penetrate deep into enemy territory undetected or support strikes on enemy positions with impunity at range. There are currently no plans from the dev team to put stealth armor on other assets. |
Revision as of 00:35, 11 February 2021
Stealth Armor
Stealth armor reduces the asset's active radar signature to 300m - tying with AECM for the lowest active radar signature in the game. In also increases lock on time for enemy missiles, better than anything in the game except for Air GECM. It also offers the same amount of protection per ton as standard armor, however its one drawback is that the stealth armored asset loses its coolant flush system.
Using Passive Radar with stealth armor isn't very useful since a passive radar signature is 250m, only 50m better than stealth armor and lock on time for enemy missiles is actually shorter for Passive Radar than active stealth armor.
Currently, only the Anubis mech has stealth armor, which allows it to be an excellent scout that can penetrate deep into enemy territory undetected or support strikes on enemy positions with impunity at range. There are currently no plans from the dev team to put stealth armor on other assets.
Canon
STEALTH ARMOR Introduced: 3063 (Capellan Confederation) Based on an effort to recover the long-lost Star League-era null signature system, the Capellan Confederation’s stealth armor technology is actually a complex system of heat baffles and layers of radar- and EM-absorbent materials that—while about as bulky as ferro-fibrous armor—provides the same physical protection as standard armor. Limited exclusively to BattleMechs, this system requires the use of a Guardian ECM suite to function, but when activated, the ’Mech becomes virtually invisible to hostile sensors and EW devices. Radical in form and design, stealth armor can undermine even the abilities of active probes, though this system also scrambles its user’s own targeting systems and traps a great deal of waste heat when active.