Difference between revisions of "Screenshake"
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+ | Screenshake is a mechanic where you can disrupt your targets aim by shaking their cockpit. Receiving screenshake will shake your crosshair, and field of view in proportion to the offending weapons Explosion Pressure, which disorients pilots and interrupts aim. | ||
+ | Screenshake can be a minor annoyance at worst, and a devastating counter at its best. Many of the highest damage weapons are particularly vulnerable to being interrupted with screenshake, and a skilled pilot can utilize their screenshake weapon to potentially interrupt any weapon given their knowledge of recycle times, and eye for aim. | ||
+ | ==Notable Screenshake Weapons== | ||
+ | * Artillery: [[ArrowIV]], [[Long Tom|Long Tom]] and [[Thumper|Thumper Artillery]] have the highest explosion pressure, damage, range and splash radius of all screenshake options - however, it's hampered by a slow rate of fire, and are only mounted on specialty chassis focused on delivering artillery. | ||
+ | * AC20 & AC10 | ||
+ | * HVAC10 & HVAC5 | ||
+ | * Thunderbolts | ||
+ | * PPC | ||
+ | * SRM & ATM (HE) | ||
+ | * MRM | ||
==Table== | ==Table== | ||
+ | |||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:487px"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:487px"> | ||
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead" | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" | ||
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! class="unfilterable" style="width: 190px; left:0; z-index:99999" | '''Weapon''' | ! class="unfilterable" style="width: 190px; left:0; z-index:99999" | '''Weapon''' | ||
! class="unsortable" style="width: 180px;" | '''Weapon Type''' | ! class="unsortable" style="width: 180px;" | '''Weapon Type''' | ||
− | ! class="unfilterable" style="width: 210px;" | ''' | + | ! class="unfilterable" style="width: 210px;" | '''Explosion Pressure''' |
|- | |- | ||
| [[Long Tom]] ||[[Ballistic Weapons|Ballistic]]||7000 | | [[Long Tom]] ||[[Ballistic Weapons|Ballistic]]||7000 |
Revision as of 17:54, 29 October 2020
This page or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well. If this page has not been edited in several days, please remove this template. |
Screenshake is a mechanic where you can disrupt your targets aim by shaking their cockpit. Receiving screenshake will shake your crosshair, and field of view in proportion to the offending weapons Explosion Pressure, which disorients pilots and interrupts aim. Screenshake can be a minor annoyance at worst, and a devastating counter at its best. Many of the highest damage weapons are particularly vulnerable to being interrupted with screenshake, and a skilled pilot can utilize their screenshake weapon to potentially interrupt any weapon given their knowledge of recycle times, and eye for aim.
Notable Screenshake Weapons
- Artillery: ArrowIV, Long Tom and Thumper Artillery have the highest explosion pressure, damage, range and splash radius of all screenshake options - however, it's hampered by a slow rate of fire, and are only mounted on specialty chassis focused on delivering artillery.
- AC20 & AC10
- HVAC10 & HVAC5
- Thunderbolts
- PPC
- SRM & ATM (HE)
- MRM
Table
Weapon | Weapon Type | Explosion Pressure |
---|---|---|
Long Tom | Ballistic | 7000 |
Thumpers | Ballistic | 3000 |
ArrowIV | Missile | 2700 |
Bomb (HE) | Bomb | 2200 |
AC20 | Ballistic | 1800 |
Bomb (LG) | Bomb | 1700 |
AC10 | Ballistic | 1400 |
HPPC | Energy | 1300 |
Air Thunderbolt | Missile | 1000 |
HVAC10 | Ballistic | 1000 |
Thunderbolts | Missile | 1000 |
BA SRM | Missile | 900 |
ERPPC | Energy | 800 |
PPC | Energy | 800 |
Air UAC20 | Ballistic | 700 |
StreakSRM | Missile | 630 |
ATM (HE) | Missile | 600 |
LPPC | Energy | 560 |
Air SRM | Missile | 520 |
Air StreakSRM | Missile | 520 |
SRM | Missile | 520 |
ATM (Std) | Missile | 400 |
BA GrenadeLauncher | Ballistic | 400 |
Air UAC10 | Ballistic | 330 |
Bomb (Cl) | Bomb | 320 |
AC5 | Ballistic | 300 |
Air LRM | Missile | 300 |
ELRM | Missile | 300 |
LRM | Missile | 300 |
ATM (ER) | Missile | 280 |
Air MRM | Missile | 275 |
MRM | Missile | 275 |
BA PPC | Energy | 140 |
All stats are current as of release 0.14.10 | |