Difference between revisions of "Crouch/Deploy"

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(Advantages)
 
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* [[Tanks]], [[hovercraft]], and artillery become more stable while deployed. The player doesn't have to worry as much about sliding down hills when letting off the break or from recoil.
 
* [[Tanks]], [[hovercraft]], and artillery become more stable while deployed. The player doesn't have to worry as much about sliding down hills when letting off the break or from recoil.
  
* Players often have difficulty selling their Hovercraft, because they drift all over the build bay. Since powering down engages the repair function, deploying can be a better option when trying to sell a hovercraft.
+
* Players often have difficulty selling their Hovercraft, because they drift all over the [[build bay]]. Since powering down engages the repair function, deploying can be a better option when trying to [[sell]] a hovercraft.
  
 
==Disadvantages==
 
==Disadvantages==

Latest revision as of 12:30, 18 May 2020

All assets in MWLL can crouch or deploy, besides BA, Aerospace, and VTOL.

The default Crouch/Deploy key is the Left [ctrl] key.

Crouching and Deploying are beneficial in someways and detrimental in others.

Advantages

  • Mechs can pitch their torso higher up while crouched in order to shoot at Aerospace, VTOLs, or other targets at a much higher elevation.
  • Mechs have a shorter profile when crouched, making it easier to hide behind shorter objects.
  • Long Tom artillery can only be fired while deployed.
  • All assets that are deployed or crouched will lock on more quickly with any of their missiles that lock on.
  • Tanks, hovercraft, and artillery become more stable while deployed. The player doesn't have to worry as much about sliding down hills when letting off the break or from recoil.
  • Players often have difficulty selling their Hovercraft, because they drift all over the build bay. Since powering down engages the repair function, deploying can be a better option when trying to sell a hovercraft.

Disadvantages

  • The asset cannot move.
  • Deploying and Crouching take time to engage and time to disengage, leaving the player vulnerable for longer.