Difference between revisions of "MWLLFlowNodes:SetMapAeroDynamics"
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− | { | + | {| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |
− | | | + | ! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | SetMapAeroDynamics |
− | | | + | |- |
− | | | + | | '''Name''' || '''Type''' || '''Description''' |
+ | |- | ||
+ | |AirResistance | ||
+ | |Float | ||
+ | |? | ||
+ | |- | ||
+ | |Gravity | ||
+ | |Float | ||
+ | |Strength of gravity on falling objects, such as jumping assets and artillery shells | ||
+ | |- | ||
+ | !colspan="3" style="text-align:center" | [[File:SetMapAeroDynamics.png]] | ||
+ | |- | ||
+ | |} | ||
− | '''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up the map | + | '''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up some map physical values.<br> |
+ | One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.<br> | ||
+ | The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.<br> | ||
+ | |||
{{Stub}} | {{Stub}} | ||
+ | |||
+ | {{Navbox FlowNodes}} | ||
+ | |||
+ | [[Category:FlowNodes]] |
Latest revision as of 21:00, 20 June 2019
SetMapAeroDynamics | ||
---|---|---|
Name | Type | Description |
AirResistance | Float | ? |
Gravity | Float | Strength of gravity on falling objects, such as jumping assets and artillery shells |
SetMapAeroDynamics is the MWLL Flowgraph Node setting up some map physical values.
One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.