Difference between revisions of "MWLLFlowNodes:SetMapAeroDynamics"
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'''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up some map physical values.<br> | '''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up some map physical values.<br> | ||
− | One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. | + | One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.<br> |
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.<br> | The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.<br> | ||
Latest revision as of 21:00, 20 June 2019
SetMapAeroDynamics | ||
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Name | Type | Description |
AirResistance | Float | ? |
Gravity | Float | Strength of gravity on falling objects, such as jumping assets and artillery shells |
SetMapAeroDynamics is the MWLL Flowgraph Node setting up some map physical values.
One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.