Difference between revisions of "MWLLFlowNodes:SetMapAeroDynamics"

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{{MWLLFlowNode|
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{| class="wikitable" style="border:1px solid #250b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right"
| Image = [[File:SetMapAeroDynamics.png]]
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! colspan="3" style="background:#2a2a2a; text-align:center; font-size:12pt" | SetMapAeroDynamics
| Name =SetMapAeroDynamics
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|-
|}}
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| '''Name''' || '''Type''' || '''Description'''
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|-
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|AirResistance
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|Float
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|?
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|-
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|Gravity
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|Float
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|Strength of gravity on falling objects, such as jumping assets and artillery shells
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|-
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!colspan="3" style="text-align:center" | [[File:SetMapAeroDynamics.png]]
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|-
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|}
  
  
'''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up the map aerodynamics.
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'''SetMapAeroDynamics''' is the [[MWLL Flowgraph Nodes|MWLL Flowgraph Node]] setting up some map physical values.<br>
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One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.<br>
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The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.<br>
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{{Navbox FlowNodes}}
  
 
[[Category:FlowNodes]]
 
[[Category:FlowNodes]]

Latest revision as of 21:00, 20 June 2019

SetMapAeroDynamics
Name Type Description
AirResistance Float ?
Gravity Float Strength of gravity on falling objects, such as jumping assets and artillery shells
SetMapAeroDynamics.png


SetMapAeroDynamics is the MWLL Flowgraph Node setting up some map physical values.
One is air resistance - the amount of deceleration a body should encounter moving thru "empty" space of the map. Values of 1.0 or more work good for water ambient.
The other is gravity - the value of the gravitational pull. Note that play tests have shown that values below 0.1 usually strain the players beyond immersion and cause rage more often than delight.


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