Difference between revisions of "Battle Armor"

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(Removed infoboxes, grenades, all old BA stuff)
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Battlearmor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battlearmor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions.  
 
Battlearmor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battlearmor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions.  
  
As a single battlearmor actually represents ''Five'' Battlearmor from the Battletech boardgame, their weapon firepower is significantly boosted - a BA AC/2 can (briefly) out-DPS a full mech-sized [[AC20]] - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The bulk of their damage potential comes from their C8 Blasting Block, which require them to get in sneezing range of mechs.
+
As a single battlearmor actually represents ''Five'' Battlearmor from the Battletech boardgame, their weapon firepower is significantly boosted - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The utilize their maximum damage potential, a pilot needs to juggle their weapons cooldowns and preserve their jetpack fuel to remain nimble.
  
Despite a hefty point multiplier for using them, initially it can be difficult generate score and rank up when using them, and their slow running speed means that they are often rooted to a small area, leaving your team down a player. Though with practice many a player have become very efficient killers.
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Despite a hefty [[Points|point multiplier]] for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when using them. While nimble within a small area, they truly suffer traversing the large distances between points; severely reducing their map presence unless coordinated with their team.  
  
 
Currently the Battle Armor has:
 
Currently the Battle Armor has:
* Health Regen when moving: 60 seconds for full health
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* Health Regen after 5 seconds of taking no damage- which can be increased by crouching
 
* 125 Total Health
 
* 125 Total Health
* Infinite Ammo for Weapons (''not for grenades'')
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* Infinite Ammo for Weapons (''Not for SRM'')
 
* Speed and Maneuverability
 
* Speed and Maneuverability
 
* Small Size
 
* Small Size
* Low Radar Profile
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* Low [[Radar|Radar Profile]]
* Varied Weapon Options
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* Varied [[Battle Armor Weapons|Weapon Options]]
* Varied Equipment Options
 
  
===BA Weapon Options===
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===[[Battle Armor Weapons]]===
'''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons.  The BA is equipped with a [[Rotary AutoCannons#BA Bear AC|BA Bear AC]] as a primary weapon and an [[SRM|SRM2]] pack secondary weapon by default, but also can purchase one other Primary Weapon. Primary Weapons can be dropped by pressing '''[J]''' and can be picked up by any BA with an empty primary weapon slot. When killed, the BA will drop whatever primary weapon it was currently using. You will also lose your primary weapon upon getting in a Mech or Vehicle with the exception of the default [[Rotary AutoCannons#BA Bear AC|BA Bear AC]].
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'''[[:Category:Battle Armor Weapons|BA weapons]]''' are essentially scaled down versions of standard Mech weapons.  The BA is equipped with a [[Battle Armor Weapons#Small Laser|Small Laser]] as a primary weapon and two free [[Battle Armor Weapons#SRM-2|SRM-2]] missiles by default, but can purchase different weapons and ammunition.
  
Additionally Battle Armor can use '''[[:Category:Grenade weapons|Grenades]]''' which are throw-able weapons capable of sticking to enemy unit. Their explosion is several times as powerful as regular weapons, but they are much more difficult in usage and the number of them BA can have at a time is limited to:
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===Battle Armor Equipment===
 
 
'''7''' - C8 Blasting Block
 
 
 
'''4''' - Inferno Charge
 
 
'''3''' - NARC
 
 
 
'''''Grenades''' can be thrown with'' '''[Right Mouse Button]''' ''and their '''type is switched''' with'' '''[Mouse Button 3(Wheel Click)]''' ''by default''.
 
 
 
===BA Equipment===
 
 
Battle Armor are equipped in three default features: [[Jump Jets]] (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, [[Standard Optics]] allowing them to zoom-in for more accurate fire, and the [[Night Vision]] for night operations.
 
Battle Armor are equipped in three default features: [[Jump Jets]] (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, [[Standard Optics]] allowing them to zoom-in for more accurate fire, and the [[Night Vision]] for night operations.
  
===BA Vector Thrusting===
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===Battle Armor Vector Thrusting===
 
In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact).
 
In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact).
  
 
==Elemental==
 
==Elemental==
{{BA
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| Image= File:Elemental.jpg
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[[File:Elemental.jpg|350px|thumb|right|Clan's Elemental Battle Armor]]
| Name = Elemental
 
| Class = Battle Armor
 
| Faction= Clan
 
| Tickets= 2
 
| Default = <ul>
 
<li> 1 [[Bear AutoCannon]]
 
<li> 2 [[SSRM]]
 
<li> [[Jump Jets]]
 
<li> [[Standard Optics]]
 
<li> [[Night Vision]]
 
</ul>
 
| DefaultPrice = <ul><li>2500 CBills</ul>
 
| Weapons = <ul>
 
<li> 1 [[AC2 Arm-Mounted Cannon|AC2 Arm-Mounted<br>Cannon]]
 
<li> 1 [[Micro Heavy Laser]]
 
<li> 1 [[Man Pack PPC]]
 
<li> 1 [[BA Flamer]]
 
<li> 1 [[TAG]]
 
<li> 1 [[BASBL]]
 
</ul>
 
| WeaponsPrices = <ul>
 
<li>5500 CBills<br><br>
 
<li>10250 CBills
 
<li>7500 CBills
 
<li>1750 CBills
 
<li>3500 CBills
 
<li>3000 CBills
 
| Deployables = <ul>
 
<li> [[C8]]
 
<li> [[Inferno Charge]]
 
<li> [[NARC]]
 
</ul>
 
| DeployablesPrices = <ul>
 
<li>2000 CBills
 
<li>1000 CBills
 
<li>500 CBills
 
</ul>
 
}}
 
  
 
The '''Elemental''' is the default [[Battle Armor]] for [[Clan]] players. Functionally, it is currently no different than the [[Inner Sphere]] [[Longinus]].
 
The '''Elemental''' is the default [[Battle Armor]] for [[Clan]] players. Functionally, it is currently no different than the [[Inner Sphere]] [[Longinus]].
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==Longinus==
 
==Longinus==
{{BA
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[[File:Longinus.jpg|350px|thumb|right|Inner Sphere Longinus Battle Armor]]
| Image= File:Longinus.jpg
+
 
| Name = Longinus
 
| Class = Battle Armor
 
| Faction = Inner Sphere
 
| Tickets = 2
 
| Default = <ul>
 
<li> 1 [[Bear AutoCannon]]
 
<li> 2 [[SSRM]]
 
<li> [[Jump Jets]]
 
<li> [[Standard Optics]]
 
<li> [[Night Vision]]
 
</ul>
 
| DefaultPrice = <ul><li>2500 CBills</ul>
 
| Weapons = <ul>
 
<li> 1 [[AC2 Arm-Mounted Cannon|AC2 Arm-Mounted<br>Cannon]]
 
<li> 1 [[Micro Heavy Laser]]
 
<li> 1 [[Man Pack PPC]]
 
<li> 1 [[BA Flamer]]
 
<li> 1 [[TAG]]
 
<li> 1 [[BASBL]]
 
</ul>
 
| WeaponsPrices = <ul>
 
<li> 5500 CBills
 
<li> 10250
 
<li> 7500 CBills
 
<li> 1750 CBills
 
<li> 3500 CBills
 
<li> 3000 CBills
 
</ul>
 
| Deployables = <ul>
 
<li> [[C8]]
 
<li> [[Inferno Charge]]
 
<li> [[NARC]]
 
</ul>
 
| DeployablesPrices = <ul>
 
<li> 2000 CBills
 
<li> 1000 CBills
 
<li> 500 CBills
 
</ul>
 
}}
 
  
 
The '''Longinus''' is the default [[Battle Armor]] for [[Inner Sphere]] players. Functionally, it is currently no different than the [[Clan]] [[Elemental]].
 
The '''Longinus''' is the default [[Battle Armor]] for [[Inner Sphere]] players. Functionally, it is currently no different than the [[Clan]] [[Elemental]].

Revision as of 00:53, 14 March 2019

Battle Armor (abbreviated BA) is a powered armor that the player spawns in. For the Inner Sphere it is the Longinus, and for the Clan it is the Elemental.

Notes on Battle Armor

Battlearmor are extreme high risk, high reward units. A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. Battlearmor are particularly suited for harassing slow targets, and delaying enemy advances as they can be very difficult to root out from positions.

As a single battlearmor actually represents Five Battlearmor from the Battletech boardgame, their weapon firepower is significantly boosted - though they can only fire their weapons one-at-a-time like a standard first person shooter, compared to a mech's ability to fire any weapon at any time, making their overall DPS quite low. The utilize their maximum damage potential, a pilot needs to juggle their weapons cooldowns and preserve their jetpack fuel to remain nimble.

Despite a hefty point multiplier for using a 2 ticket unit, it can be difficult for new pilots to generate score and rank up when using them. While nimble within a small area, they truly suffer traversing the large distances between points; severely reducing their map presence unless coordinated with their team.

Currently the Battle Armor has:

  • Health Regen after 5 seconds of taking no damage- which can be increased by crouching
  • 125 Total Health
  • Infinite Ammo for Weapons (Not for SRM)
  • Speed and Maneuverability
  • Small Size
  • Low Radar Profile
  • Varied Weapon Options

Battle Armor Weapons

BA weapons are essentially scaled down versions of standard Mech weapons. The BA is equipped with a Small Laser as a primary weapon and two free SRM-2 missiles by default, but can purchase different weapons and ammunition.

Battle Armor Equipment

Battle Armor are equipped in three default features: Jump Jets (mount in backpack of Longinus and legs of Elemental) allowing it to fly for limited time, Standard Optics allowing them to zoom-in for more accurate fire, and the Night Vision for night operations.

Battle Armor Vector Thrusting

In low gravity environments BAs are able to change their thrust vector by looking up or down, and by using the 'X' (rotate left) or 'C' (rotate right) -- these allow the BA to rotate freely, and the jump jet thrust will always be directed down towards the feet. For example, flipping upside down will allow a BA to jet towards the ground (note that they do not take damage from impact).

Elemental

Clan's Elemental Battle Armor

The Elemental is the default Battle Armor for Clan players. Functionally, it is currently no different than the Inner Sphere Longinus.

Canon

The standard against which all battle armor is measured, the Elemental battle armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. The canon Elemental only has one shot of SRM2, unlike the unlimited amount that the MWLL Beta Elemental has.

BattleTech Reference


Longinus

Inner Sphere Longinus Battle Armor


The Longinus is the default Battle Armor for Inner Sphere players. Functionally, it is currently no different than the Clan Elemental.

Canon

The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the Elemental. Though they were unable to match the original Clan-tech machine, the Longinus came the closest of any Inner Sphere attempt at the time, thanks in part to the help of the Word of Blake. Unlike the MWLL version, the canon Longinus has a one shot SRM2 pack as opposed to an unlimited SRM2 pack.

BattleTech Reference