Difference between revisions of "Battle Armor Weapons"
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Both Battle Armor variants (The [[Battle_Armor |Clan's Longinus]] and [[Battle Armor|Inner Sphere Elemental]]) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the [[Terrain Control]] game-mode, Marked [[APC]] placeholders in [[Solaris Arena]], any allied [[Structures|Structure]] (Besides the Repair-pad) and any Infranty carrying vehicle ([[APC]], [[Goblin]], or [[Hephaestus]]). | Both Battle Armor variants (The [[Battle_Armor |Clan's Longinus]] and [[Battle Armor|Inner Sphere Elemental]]) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the [[Terrain Control]] game-mode, Marked [[APC]] placeholders in [[Solaris Arena]], any allied [[Structures|Structure]] (Besides the Repair-pad) and any Infranty carrying vehicle ([[APC]], [[Goblin]], or [[Hephaestus]]). | ||
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==Battle Armor Weapon Options== | ==Battle Armor Weapon Options== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_S_LASER.png|200px | ||
+ | | Name = Small Laser | ||
+ | | Max Range = 400 m | ||
+ | | Primary Damage = 310 | ||
+ | | Damage Type = --- | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = --- | ||
+ | | Splash Radius = --- | ||
+ | | Shots per Min = 23.9 | ||
+ | | Damage per Sec = 123.5 | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Small Laser=== | ===Small Laser=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_S_MGUN.png|200px | ||
+ | | Name = Light Machine Gun | ||
+ | | Max Range = 600 m | ||
+ | | Primary Damage = 9 | ||
+ | | Damage Type = Kinetic | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = --- | ||
+ | | Splash Radius = --- | ||
+ | | Shots per Min = 1000 | ||
+ | | Damage per Sec = 150 | ||
+ | | Overheat = 5 sec | ||
+ | | Cooldown = 1 sec | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Light Machine Gun=== | ===Light Machine Gun=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_SRM.png|200px | ||
+ | | Name = SRM-2 | ||
+ | | Max Range = 400 m | ||
+ | | Primary Damage = 400 | ||
+ | | Damage Type = Light Kinetic | ||
+ | | Secondary Damage = 200 | ||
+ | | Secondary Damage Type = Missile | ||
+ | | Splash Radius = 4 m | ||
+ | | Shots per Min = 8 | ||
+ | | Damage per Sec = 80 | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===SRM-2=== | ===SRM-2=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_MPPC.png|200px | ||
+ | | Name = Man Pack PPC | ||
+ | | Max Range = 450 m | ||
+ | | Primary Damage = 265 | ||
+ | | Damage Type = Energy | ||
+ | | Secondary Damage = 113 | ||
+ | | Secondary Damage Type = EMP | ||
+ | | Splash Radius = 2.4 m | ||
+ | | Shots per Min = 8 | ||
+ | | Damage per Sec = 50.4 | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Man Pack PPC=== | ===Man Pack PPC=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_L_LASER.png|200px | ||
+ | | Name = Micro Heavy Laser | ||
+ | | Max Range = 175 m | ||
+ | | Primary Damage = 1348.8 | ||
+ | | Damage Type = Energy | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = | ||
+ | | Splash Radius = --- | ||
+ | | Shots per Min = 8.6 | ||
+ | | Damage per Sec = 192.4 | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Micro Heavy Laser=== | ===Micro Heavy Laser=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_RECOILLESS.png|200px | ||
+ | | Name = Recoilless Rifle | ||
+ | | Max Range = 318 m | ||
+ | | Primary Damage = 400 | ||
+ | | Damage Type = Flak | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = | ||
+ | | Splash Radius = --- | ||
+ | | Shots per Min = 16 | ||
+ | | Damage per Sec = 106.7 | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Recoilless Rifle=== | ===Recoilless Rifle=== | ||
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'''Canon''' | '''Canon''' | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_GRENADE.png|200px | ||
+ | | Name = Grenade Launcher | ||
+ | | Max Range = 600 m | ||
+ | | Primary Damage = 250 | ||
+ | | Damage Type = Heavy Kinetic | ||
+ | | Secondary Damage = 65 | ||
+ | | Secondary Damage Type = Frag | ||
+ | | Splash Radius = 3 m | ||
+ | | Shots per Min = 35 | ||
+ | | Damage per Sec = 183.8 | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Grenade Launcher=== | ===Grenade Launcher=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_S_LASER.png|200px | ||
+ | | Name = Small Pulse Laser | ||
+ | | Max Range = 200 m | ||
+ | | Primary Damage = 47.4 | ||
+ | | Damage Type = Energy | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = | ||
+ | | Splash Radius = --- | ||
+ | | Shots per Min = 279 | ||
+ | | Damage per Sec = 220.6 | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Small Pulse Laser=== | ===Small Pulse Laser=== | ||
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'''Canon''' | '''Canon''' | ||
− | The '''Small Pulse | + | The '''Small Pulse Laser''' is a Pulse Laser weapon mounted on battle armor suits. The weapon is equivalent to the vehicular Small Pulse Laser but is an extensively modified version of an infantry support weapon, the Support Pulse Laser, allowing it to be mounted on battle suits. The small pulse laser serves as a popular alternative to machine gun systems. |
[http://www.sarna.net/wiki/Small_Pulse_Laser_(Battle_Armor) BattleTech Reference]<hr> | [http://www.sarna.net/wiki/Small_Pulse_Laser_(Battle_Armor) BattleTech Reference]<hr> | ||
+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_MGUN.png|200px | ||
+ | | Name = Medium Machine Gun | ||
+ | | Max Range = 600 m | ||
+ | | Primary Damage = 17 | ||
+ | | Damage Type = Kinetic | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = --- | ||
+ | | Splash Radius = --- | ||
+ | | Shots per Min = 700 | ||
+ | | Damage per Sec = 198.3 | ||
+ | | Overheat = 5 s | ||
+ | | Cooldown = 1 s | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = 1 / m | ||
+ | | Fall-off After = 300 m | ||
+ | }} | ||
===Medium Machine Gun=== | ===Medium Machine Gun=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_FLAMER.png|200px | ||
+ | | Name = Flamer | ||
+ | | Max Range = 92 m | ||
+ | | Primary Damage = 40 | ||
+ | | Damage Type = Flame | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = Flame | ||
+ | | Splash Radius = 10 m | ||
+ | | Shots per Min = 300 | ||
+ | | Damage per Sec = 200 | ||
+ | | Overheat = 8 s | ||
+ | | Cooldown = 4 s | ||
+ | | Heat per Sec = 50 | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===Flamer=== | ===Flamer=== | ||
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+ | {{BA_Weapons | ||
+ | | Image = File:MWLL_TAG.png|200px | ||
+ | | Name = Target Acquisition Gear | ||
+ | | Max Range = 700 | ||
+ | | Primary Damage = --- | ||
+ | | Damage Type = --- | ||
+ | | Secondary Damage = --- | ||
+ | | Secondary Damage Type = --- | ||
+ | | Splash Radius = --- | ||
+ | | Shots per Min = --- | ||
+ | | Damage per Sec = --- | ||
+ | | Overheat = --- | ||
+ | | Cooldown = --- | ||
+ | | Heat per Sec = --- | ||
+ | | Damage Fall-off = --- | ||
+ | | Fall-off After = --- | ||
+ | }} | ||
===TAG=== | ===TAG=== | ||
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Revision as of 21:55, 28 February 2019
Both Battle Armor variants (The Clan's Longinus and Inner Sphere Elemental) have no restrictions on the weapons they can buy. Battle Armor can carry two weapons, and hold up to 8 [[:Catagory:BA SRM <- fix].]. These weapons and missiles can be purchased from some controlled points in the Terrain Control game-mode, Marked APC placeholders in Solaris Arena, any allied Structure (Besides the Repair-pad) and any Infranty carrying vehicle (APC, Goblin, or Hephaestus).
Weapons can be dropped with the 'J' Key, and picked up with the 'F' Key (by default)- but cannot be sold back like a mech or vehicle.
Battle Armor Weapon Options
Small Laser
Gameplay hints / fluff
Canon
The Small Laser is a laser weapon mounted on battle armor suits. The Battle Armor version of the small laser was derived from infantry support weapons, in this case the Support Laser. The process of converting it from a support weapon has nevertheless created a radically new system with far greater potential. The megajoules of energy unleashed by a small laser can prove deadly to a 'Mech, especially when used against gaps and gashes in its armor to target internal systems and ammunition bins to explosive effect.
BattleTech Reference
Light Machine Gun | |
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350px | |
Price: | {{{Price}}} |
Max Range: | 600 m |
Primary Damage: | 9 |
Primary Damage Type: | Kinetic |
Secondary Damage: | --- |
Secondary Damage Type: | --- |
Splash Radius: | --- |
Shots per Minute: | 1000 |
Damage per Second: | 150 |
Overheat: | 5 sec |
Cooldown: | 1 sec |
Heat per Second: | --- |
Damage Fall-off: | --- |
Fall-off After: | --- |
Light Machine Gun
Gameplay hints / fluff
Canon
The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns. Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by Battle Armor by deriving the design from semi-portable machine guns normally used by infantry forces.
BattleTech Reference
SRM-2 | |
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350px | |
Price: | {{{Price}}} |
Max Range: | 400 m |
Primary Damage: | 400 |
Primary Damage Type: | Light Kinetic |
Secondary Damage: | 200 |
Secondary Damage Type: | Missile |
Splash Radius: | 4 m |
Shots per Minute: | 8 |
Damage per Second: | 80 |
Overheat: | --- |
Cooldown: | --- |
Heat per Second: | --- |
Damage Fall-off: | --- |
Fall-off After: | --- |
SRM-2
Gameplay hints etc
Canon
The SRM-2 is a twin-tube short-range missile launcher mounted on Battle Armor suits. SRMs were already one of the most powerful weapons available for conventional infantry, and so following their introduction they quickly became a favorite weapon of battle suit designs. More bulky than the portable launchers carried by infantry, the reliable SRM-2 benefits from the advanced fire controls and stability provided by battle armor while remaining smaller per tube than vehicular launchers.
BattleTech Reference
Man Pack PPC
Gameplay hints / fluff
Canon
The Support Particle Projection Cannon (S-PPC) is an exotic energy weapon for battle armor based on the vehicular-scale PPC. New Samarkand Small Arms originally developed their Support Particle Cannon in 2436, long before the introduction of battle suits in the Inner Sphere. While technically easy to adapt the S-PPC to be mounted on the new platforms, battle armor did not start carrying particle projector cannons until the Draconis Combine introduced the Void suit in 3067. Since then the weapon has been mounted on the Combine's Kanazuchi, along with the Word of Blake's Shedu and Nephilim and the Taurian Concordat's Asterion.
BattleTech Reference
Micro Heavy Laser
Gameplay hints / fluff
Canon
The Micro Laser is a Laser weapon mounted on battle armor suits. The original Micro Laser was designed to be used by ProtoMechs, although it has disseminated for use by other units. The version mounted on battle armor is just as deadly as its vehicular counterpart but was derived from an infantry support weapon, the ER Semi-Portable Support Laser.
BattleTech Reference
Recoilless Rifle
Gameplay hints / fluff
Canon
The Recoilless Rifle is an adapted version of the self-same infantry support weapon which can be mounted on Battle Armor. Examples of these weapons were first employed by the Capellan Confederation during the Capellan-St. Ives War, mounting them on numerous field refits of the Inner Sphere Standard and Fa Shih armors.
BattleTech Reference
Grenade Launcher
Gameplay hints . fluff
Canon
A Grenade Launcher is an uncommon weapon used by Battle Armor. Automatically firing a string of grenades over greater distances with more accuracy than typical hand-thrown grenades, this weapon is devastating against swarms of infantry but unreliable against armored targets. The Inner Sphere armed their first native Battle Armor design, the Infiltrator Mk. I, with a grenade launcher but it proved unsatisfactory as a primary weapon. It was eventually redesigned into an infantry support weapon.
BattleTech Reference
Small Pulse Laser
Gameplay hints / fluff
Canon
The Small Pulse Laser is a Pulse Laser weapon mounted on battle armor suits. The weapon is equivalent to the vehicular Small Pulse Laser but is an extensively modified version of an infantry support weapon, the Support Pulse Laser, allowing it to be mounted on battle suits. The small pulse laser serves as a popular alternative to machine gun systems.
BattleTech Reference
Medium Machine Gun
Gameplay hints / fluff
Canon
The Medium Machine Gun is favored as an effective and inexpensive way for Battle Armor to combat infantry thanks to its sheer firepower and impressive rate of fire. First derived from infantry support models, in terms of capabilities it can easily rival its larger vehicular cousins typically mounted on BattleMechs and combat vehicles.
BattleTech Reference
Flamer
Gameplay hints / fluff
Canon
A Flamer is potent incendiary weapon mounted on several Battle Armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. While smaller in size this Flamer is no less deadly than its larger cousins.
BattleTech Reference
TAG
Gameplay hints / fluff
Canon
Light Target Acquisition Gear is a man-portable version of TAG which is useable by infantry. Consisting of the spotting laser and accompanying electronics, it allows a squad of infantry to direct friendly guided munitions such as Arrow IV artillery missiles and Semi-Guided LRMs. Light TAG gives foot soldiers the ability to punch above their weight by bringing vehicular-grade weapons fire precisely on an enemy target