Difference between revisions of "Machine Gun"
From MechWarrior: Living Legends Wiki
(Created page with "==Overview== The '''Machine Gun''' or '''MGun'''/'''MG''', is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, ab...") |
Bird Thing (talk | contribs) m (→Weapon Stats: updated to most recent stats (0.8.6)) |
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==Weapon Stats== | ==Weapon Stats== | ||
− | + | All stats are current as of release 0.8.6. | |
− | {| | + | {| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #62782d; text-align:center; background:#101010;" |
− | |- class="stripe_grass" style="height: | + | |- class="stripe_grass" style="height:50px; text-align:center" |
− | ! Weapon | + | ! style="width: 10%" | '''Weapon''' |
+ | ! '''Listed Range''' | ||
+ | ! '''Max Range''' | ||
+ | ! '''Ammo/ton''' | ||
+ | ! '''Heat''' | ||
+ | ! '''Damage''' | ||
+ | ! style="width: 6%" | '''[[Damage types|Damage Type]]''' | ||
+ | ! '''Secondary Damage''' | ||
+ | ! style="width: 6%" | '''Secondary Damage Type''' | ||
+ | ! '''Splash Radius''' | ||
+ | ! '''Shots/min''' | ||
+ | ! '''Overheat''' | ||
+ | ! '''Cooldown''' | ||
+ | ! '''Mech Damage/sec''' | ||
+ | ! '''Heat/sec''' | ||
+ | ! '''Ammo Cost/ton''' | ||
+ | ! '''Max Damage/ton Ammo''' | ||
+ | ! '''Damage Fall-off''' | ||
+ | ! '''Fall-off After''' | ||
+ | ! class="unsortable" | '''Notes''' | ||
|- | |- | ||
+ | |||
+ | <!-- Use this template when adding new ballistic weapons. It should match the column format above. | ||
+ | | [[Weapon]] | ||
+ | | Listed Range | ||
+ | | Max Range | ||
+ | | Ammo/ton | ||
+ | | Heat | ||
+ | | Damage | ||
+ | | Damage Type | ||
+ | | Secondary Damage | ||
+ | | Secondary Damage Type | ||
+ | | Splash Radius | ||
+ | | Shots/min | ||
+ | | Overheat | ||
+ | | Cooldown | ||
+ | | Mech Damage/sec | ||
+ | | Heat/sec | ||
+ | | Ammo Cost/ton | ||
+ | | Max Damage/ton Ammo | ||
+ | | Damage Fall-off | ||
+ | | Fall-off After | ||
+ | | Notes | ||
+ | |- | ||
+ | --> | ||
+ | |||
! Machine Gun | ! Machine Gun | ||
− | | 1600m || --- | + | | 1600m |
− | |- | + | | 1600m |
− | + | | --- | |
+ | | 0.003 | ||
+ | | 2 | ||
+ | | Light Kinetic | ||
+ | | --- | ||
+ | | --- | ||
+ | | --- | ||
+ | | 1200 | ||
+ | | 12s | ||
+ | | 4s | ||
+ | | 30 | ||
+ | | 0.06 | ||
+ | | --- | ||
+ | | --- | ||
+ | | --- | ||
+ | | --- | ||
+ | | --- | ||
+ | |- | ||
|} | |} | ||
Revision as of 22:56, 2 August 2017
Overview
The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor, as well as Aeros and VTOLs to limited degree. However it does next to no damage at all against targets with heavy armor, as for example mechs and tanks.
Weapon Stats
All stats are current as of release 0.8.6.
Weapon | Listed Range | Max Range | Ammo/ton | Heat | Damage | Damage Type | Secondary Damage | Secondary Damage Type | Splash Radius | Shots/min | Overheat | Cooldown | Mech Damage/sec | Heat/sec | Ammo Cost/ton | Max Damage/ton Ammo | Damage Fall-off | Fall-off After | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Machine Gun | 1600m | 1600m | --- | 0.003 | 2 | Light Kinetic | --- | --- | --- | 1200 | 12s | 4s | 30 | 0.06 | --- | --- | --- | --- | --- |
Gameplay
It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.