Difference between revisions of "Crouch/Deploy"

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(Created page with "Besides BA, Aerospace, and VTOL... All assets in MWLL can crouch or deploy. Category:Gameplay Concepts")
 
(Advantages)
 
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Besides BA, Aerospace, and VTOL... All assets in MWLL can crouch or deploy.
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All assets in MWLL can crouch or deploy, besides [[BA]], [[Aerospace]], and [[VTOL]].
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The default Crouch/Deploy key is the Left '''[ctrl]''' key.
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Crouching and Deploying are beneficial in someways and detrimental in others.
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==Advantages==
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* [[Mechs]] can pitch their torso higher up while crouched in order to shoot at [[Aerospace]], [[VTOL]]s, or other targets at a much higher elevation.
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* Mechs have a shorter profile when crouched, making it easier to hide behind shorter objects.
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* [[Long Tom]] artillery can only be fired while deployed.
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* [[Rommel]] [[Thumper]] artillery can only be fired while deployed.  
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* All assets that are deployed or crouched will [[lock on]] more quickly with any of their [[missiles]] that lock on.
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* [[Tanks]], [[hovercraft]], and artillery become more stable while deployed. The player doesn't have to worry as much about sliding down hills when letting off the break or from recoil.
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* Players often have difficulty selling their Hovercraft, because they drift all over the [[build bay]]. Since powering down engages the repair function, deploying can be a better option when trying to [[sell]] a hovercraft.
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==Disadvantages==
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* The asset cannot move.
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* Deploying and Crouching take time to engage and time to disengage, leaving the player vulnerable for longer.  
  
 
[[Category:Gameplay Concepts]]
 
[[Category:Gameplay Concepts]]

Latest revision as of 12:30, 18 May 2020

All assets in MWLL can crouch or deploy, besides BA, Aerospace, and VTOL.

The default Crouch/Deploy key is the Left [ctrl] key.

Crouching and Deploying are beneficial in someways and detrimental in others.

Advantages

  • Mechs can pitch their torso higher up while crouched in order to shoot at Aerospace, VTOLs, or other targets at a much higher elevation.
  • Mechs have a shorter profile when crouched, making it easier to hide behind shorter objects.
  • Long Tom artillery can only be fired while deployed.
  • All assets that are deployed or crouched will lock on more quickly with any of their missiles that lock on.
  • Tanks, hovercraft, and artillery become more stable while deployed. The player doesn't have to worry as much about sliding down hills when letting off the break or from recoil.
  • Players often have difficulty selling their Hovercraft, because they drift all over the build bay. Since powering down engages the repair function, deploying can be a better option when trying to sell a hovercraft.

Disadvantages

  • The asset cannot move.
  • Deploying and Crouching take time to engage and time to disengage, leaving the player vulnerable for longer.